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							<channel><title>New Posts For Thread: The Real Rogue Problem</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29466765/The_Real_Rogue_Problem</link><description>I'm not a major fan of the new Rogue for much of the same reasons as everyone else as it is a crappy fighter in combat. I slept on it however and then started to play around with some of the mechanics to test it out. In a way they kind of broke the R</description><item><title>That would be a valid point if what you described was anything like the Storyteller, or Storytelling, system(s). (The "Storyteller system" was used for the oWoD games - Masquerade, Apocalpyse, Ascension, etc - while the "Storytelling system" is used</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29466765/The_Real_Rogue_Problem?post_id=525643841#525643841</link><description>That would be a valid point if what you described was anything like the Storyteller, or Storytelling, system(s). (The "Storyteller system" was used for the oWoD games - Masquerade, Apocalpyse, Ascension, etc - while the "Storytelling system" is used</description><pubDate>Wed, 31 Oct 2012 09:56:48 -0500</pubDate></item><item><title>Everyone his archetypes.For me rogues are tricksters, based on hindering enemies.If they are alone, they hinder the enemies and flee the fight.If they are part of a group, they hinder the enemies and open a lot of options for allies who want to kill</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29466765/The_Real_Rogue_Problem?post_id=525638225#525638225</link><description>Everyone his archetypes.For me rogues are tricksters, based on hindering enemies.If they are alone, they hinder the enemies and flee the fight.If they are part of a group, they hinder the enemies and open a lot of options for allies who want to kill</description><pubDate>Wed, 31 Oct 2012 05:33:05 -0500</pubDate></item><item><title>I dunno.  For me Assassin = Assassin, or at best Assassin is just one type of Rogue, specifically a Rogue specializing in killing stuff in one hit.I think D&amp;D Next took the right direction in terms of allowing swindler rogues, assassin rogues, and th</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29466765/The_Real_Rogue_Problem?post_id=525638221#525638221</link><description>I dunno.  For me Assassin = Assassin, or at best Assassin is just one type of Rogue, specifically a Rogue specializing in killing stuff in one hit.I think D&amp;D Next took the right direction in terms of allowing swindler rogues, assassin rogues, and th</description><pubDate>Wed, 31 Oct 2012 05:33:04 -0500</pubDate></item><item><title>I dunno, I think everyone has a totally mixed up idea on what a rogue should be doing in combat. the OP mentioned the rogues in PF... in the 15th level PF game I just quit, the rogue out damages everyone. those extra sneak attack dice are WAY to easy</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29466765/The_Real_Rogue_Problem?post_id=525637631#525637631</link><description>I dunno, I think everyone has a totally mixed up idea on what a rogue should be doing in combat. the OP mentioned the rogues in PF... in the 15th level PF game I just quit, the rogue out damages everyone. those extra sneak attack dice are WAY to easy</description><pubDate>Wed, 31 Oct 2012 04:23:13 -0500</pubDate></item><item><title>I'll second (or third... whatever we're up to) the idea that a lot of the problem comes with the insistance to not balance the classes and PCs across the pillars. It's fine to give each class an edge here or there in a particular area, absolute balan</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29466765/The_Real_Rogue_Problem?post_id=525636899#525636899</link><description>I'll second (or third... whatever we're up to) the idea that a lot of the problem comes with the insistance to not balance the classes and PCs across the pillars. It's fine to give each class an edge here or there in a particular area, absolute balan</description><pubDate>Wed, 31 Oct 2012 02:42:23 -0500</pubDate></item></channel></rss>
