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							<channel><title>New Posts For Thread: Maybe AD&amp;D 1/2 Got it Right?</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29447917/Maybe_ADD_12_Got_it_Right</link><description>Okay, Im going to say it, I am not too fond of 4th edition, and Im aware of some of the issues that arise from high level play in 3rd.  But it  has to be said, that while 3rd does bare some resembalence to its forebears, 4th does not.  Its quick to b</description><item><title>You actually have this wrong... 1e is OSRIC and Labyrinth Lord is Moldvay B&amp;X.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29447917/Maybe_ADD_12_Got_it_Right?post_id=526879945#526879945</link><description>You actually have this wrong... 1e is OSRIC and Labyrinth Lord is Moldvay B&amp;X.</description><pubDate>Fri, 14 Dec 2012 19:19:36 -0600</pubDate></item><item><title>I'm not really sure what your expectations are. If you change a major part of the rules system, then the game will be drastically different. Healing surges aren't some nuance, they're a major part of the system. They're the central HP recovery abilit</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29447917/Maybe_ADD_12_Got_it_Right?post_id=525352393#525352393</link><description>I'm not really sure what your expectations are. If you change a major part of the rules system, then the game will be drastically different. Healing surges aren't some nuance, they're a major part of the system. They're the central HP recovery abilit</description><pubDate>Mon, 22 Oct 2012 09:34:46 -0500</pubDate></item><item><title>The thing is, most of the "rules" in 1/2/3 weren't actual rules.  Apart from a tiny handful of actions, OD&amp;D, BECMI, AD&amp;D, and 3E were largely just an amorphous mishmash of narrative disguised as mechanics.In contrast, 4E was a meticulously engineere</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29447917/Maybe_ADD_12_Got_it_Right?post_id=525351895#525351895</link><description>The thing is, most of the "rules" in 1/2/3 weren't actual rules.  Apart from a tiny handful of actions, OD&amp;D, BECMI, AD&amp;D, and 3E were largely just an amorphous mishmash of narrative disguised as mechanics.In contrast, 4E was a meticulously engineere</description><pubDate>Mon, 22 Oct 2012 09:13:46 -0500</pubDate></item><item><title>Yeah I'm not 100% on that one. I only had a passing exposure to 4e but the moment I heard about 5e I signed up. I don't think I'm alone.[/quote]Yeah, I had no interest in 4e, and I play 3.5 because that's what my players know, but I don't really like</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29447917/Maybe_ADD_12_Got_it_Right?post_id=525350395#525350395</link><description>Yeah I'm not 100% on that one. I only had a passing exposure to 4e but the moment I heard about 5e I signed up. I don't think I'm alone.[/quote]Yeah, I had no interest in 4e, and I play 3.5 because that's what my players know, but I don't really like</description><pubDate>Mon, 22 Oct 2012 08:15:09 -0500</pubDate></item><item><title>Yeah I'm not 100% on that one. I only had a passing exposure to 4e but the moment I heard about 5e I signed up. I don't think I'm alone.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29447917/Maybe_ADD_12_Got_it_Right?post_id=525346745#525346745</link><description>Yeah I'm not 100% on that one. I only had a passing exposure to 4e but the moment I heard about 5e I signed up. I don't think I'm alone.</description><pubDate>Mon, 22 Oct 2012 04:53:20 -0500</pubDate></item></channel></rss>
