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							<channel><title>New Posts For Thread: Wandering Monsters: The Walking Dead</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29422585/Wandering_Monsters:_The_Walking_Dead</link><description>Wandering Monsters The Walking DeadBy James WyattIn honor of the month of Halloween, I figured I'd spend a few weeks talking about the undead. In our discussions, we often landed on a single word that encapsulates a given variety of undead, so you'll</description><item><title>That is the whole point of long-term afflictions.  It seems to be a conscious design decision to move away from balancing every encounter with the assumption that everyone will be at full strength going into it.Maybe they should go back to the old gh</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29422585/Wandering_Monsters:_The_Walking_Dead?post_id=525006327#525006327</link><description>That is the whole point of long-term afflictions.  It seems to be a conscious design decision to move away from balancing every encounter with the assumption that everyone will be at full strength going into it.Maybe they should go back to the old gh</description><pubDate>Fri, 12 Oct 2012 00:50:52 -0500</pubDate></item><item><title>I'd rather it not last more than a day or two. Maybe making saving throws each hour or something.Also I liked the negative level effects. Maybe you get a -2 to everything for each negative level including max hit points...</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29422585/Wandering_Monsters:_The_Walking_Dead?post_id=525001027#525001027</link><description>I'd rather it not last more than a day or two. Maybe making saving throws each hour or something.Also I liked the negative level effects. Maybe you get a -2 to everything for each negative level including max hit points...</description><pubDate>Thu, 11 Oct 2012 20:17:51 -0500</pubDate></item><item><title>I'm pretty much happy with anything, as long as it isn't permanent. Long term (months or so) is fine by me, but campaign long rubs me the wrong way.Level drain, penalties on attack or damage, whatever they decide is fair game.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29422585/Wandering_Monsters:_The_Walking_Dead?post_id=524998171#524998171</link><description>I'm pretty much happy with anything, as long as it isn't permanent. Long term (months or so) is fine by me, but campaign long rubs me the wrong way.Level drain, penalties on attack or damage, whatever they decide is fair game.</description><pubDate>Thu, 11 Oct 2012 18:07:51 -0500</pubDate></item><item><title>That is the whole point of long-term afflictions.  It seems to be a conscious design decision to move away from balancing every encounter with the assumption that everyone will be at full strength going into it.Maybe they should go back to the old gh</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29422585/Wandering_Monsters:_The_Walking_Dead?post_id=524992099#524992099</link><description>That is the whole point of long-term afflictions.  It seems to be a conscious design decision to move away from balancing every encounter with the assumption that everyone will be at full strength going into it.Maybe they should go back to the old gh</description><pubDate>Thu, 11 Oct 2012 15:05:42 -0500</pubDate></item><item><title>The keywords were useful for powers. About undead special attack of draining levels or abilities scores. It is too powerful, because they are penalty can&acute;t be eliminated after the encounter and the rest of scene or rooms of dungeon become more</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29422585/Wandering_Monsters:_The_Walking_Dead?post_id=524991583#524991583</link><description>The keywords were useful for powers. About undead special attack of draining levels or abilities scores. It is too powerful, because they are penalty can&acute;t be eliminated after the encounter and the rest of scene or rooms of dungeon become more</description><pubDate>Thu, 11 Oct 2012 14:54:29 -0500</pubDate></item></channel></rss>
