<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Implement and Weapon Proficiency Bonuses</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29408927/Implement_and_Weapon_Proficiency_Bonuses</link><description>So I've seen people complaining about weapon balance, and why would you choose a lower damage one over higher. One of the other things I have noticed is from first level, classes get bonuses to their attacks.Why not solve these two with something aki</description><item><title>To-hit bonuses are only godly in 4e because one, a typical attack in 4e does a lot of damage compared to the differences in weapon die size because it's so easy to stack static bonuses, and two, 4e puts very powerful riders on weapon attacks. If you'</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29408927/Implement_and_Weapon_Proficiency_Bonuses?post_id=524811311#524811311</link><description>To-hit bonuses are only godly in 4e because one, a typical attack in 4e does a lot of damage compared to the differences in weapon die size because it's so easy to stack static bonuses, and two, 4e puts very powerful riders on weapon attacks. If you'</description><pubDate>Sat, 06 Oct 2012 03:16:38 -0500</pubDate></item><item><title>Except it doesn't.  In 4e, accuracy was god.  It still is.  No matter how much damage the weapon deals, none of it will happen unless you hit the target.  A weapon that is more likely to hit is simply better than anything else.  So the fact is, IF pr</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29408927/Implement_and_Weapon_Proficiency_Bonuses?post_id=524809659#524809659</link><description>Except it doesn't.  In 4e, accuracy was god.  It still is.  No matter how much damage the weapon deals, none of it will happen unless you hit the target.  A weapon that is more likely to hit is simply better than anything else.  So the fact is, IF pr</description><pubDate>Sat, 06 Oct 2012 01:19:02 -0500</pubDate></item><item><title>But the thought at the moment is that "This weapon does more damage, so why would I ever select a less damaging weapon."Which is just the same really. It could be used as a way to balance damage with to hit?</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29408927/Implement_and_Weapon_Proficiency_Bonuses?post_id=524809381#524809381</link><description>But the thought at the moment is that "This weapon does more damage, so why would I ever select a less damaging weapon."Which is just the same really. It could be used as a way to balance damage with to hit?</description><pubDate>Sat, 06 Oct 2012 00:55:00 -0500</pubDate></item><item><title>I like weapon to-hit bonuses.. but I don't like them to be attached to weapon proficiency in any way.Give weapons a +0 or a +1 hit bonus to separate them, and give something of similar value to the non-accurate weapons, but keep those things as weapo</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29408927/Implement_and_Weapon_Proficiency_Bonuses?post_id=524807651#524807651</link><description>I like weapon to-hit bonuses.. but I don't like them to be attached to weapon proficiency in any way.Give weapons a +0 or a +1 hit bonus to separate them, and give something of similar value to the non-accurate weapons, but keep those things as weapo</description><pubDate>Fri, 05 Oct 2012 22:48:13 -0500</pubDate></item><item><title>Giving any kind of weapon/implement a different numeric bonus from another kind of weapon/implement is guaranteed to make one of those become the Only Choice.  If proficiency bonuses are to be a thing, they need to be exactly... the... same... for...</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29408927/Implement_and_Weapon_Proficiency_Bonuses?post_id=524807033#524807033</link><description>Giving any kind of weapon/implement a different numeric bonus from another kind of weapon/implement is guaranteed to make one of those become the Only Choice.  If proficiency bonuses are to be a thing, they need to be exactly... the... same... for...</description><pubDate>Fri, 05 Oct 2012 21:56:21 -0500</pubDate></item></channel></rss>
