<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Quick Fixes</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29376527/Quick_Fixes</link><description>This is just a list of my Quick Fixes for the current test packet, as well as some suggestions for the future direction. Feel free to comment on mine or add your own.#1Increase starting HP for all characters (5 seems like a good amount to add or star</description><item><title>Yes, I don't think ANY Sorcerer should have shield prof by default. But anyone can pick up Gaurdian.This reminds me of another suggestion#13Necromancer should lose spell requirement, AND using up the Souls from your Aura should grant advantage on ANY</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29376527/Quick_Fixes?post_id=524088347#524088347</link><description>Yes, I don't think ANY Sorcerer should have shield prof by default. But anyone can pick up Gaurdian.This reminds me of another suggestion#13Necromancer should lose spell requirement, AND using up the Souls from your Aura should grant advantage on ANY</description><pubDate>Thu, 13 Sep 2012 07:07:37 -0500</pubDate></item><item><title>I like your ideas.  I'm not sure about hit points either.   I kind of like the really low hp at low levels now.  After a few levels PCs begin to feel more hearty.   At lower levels, they can try to avoid larger groups of foes and bigger foes that do</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29376527/Quick_Fixes?post_id=524076431#524076431</link><description>I like your ideas.  I'm not sure about hit points either.   I kind of like the really low hp at low levels now.  After a few levels PCs begin to feel more hearty.   At lower levels, they can try to avoid larger groups of foes and bigger foes that do</description><pubDate>Wed, 12 Sep 2012 19:45:27 -0500</pubDate></item><item><title>I think upper level attack rolls and monster hp were a bit too high in the first playtest (so the minotuar was a bit excessive) but they need to find a happier medium.  My level 1 group easily took the 80hp ogre to 7 hp in a few rounds and it was onl</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29376527/Quick_Fixes?post_id=524074849#524074849</link><description>I think upper level attack rolls and monster hp were a bit too high in the first playtest (so the minotuar was a bit excessive) but they need to find a happier medium.  My level 1 group easily took the 80hp ogre to 7 hp in a few rounds and it was onl</description><pubDate>Wed, 12 Sep 2012 18:52:48 -0500</pubDate></item><item><title>So if you are setting one die aside to always use on damage, then why not just let them have 1d4 extra damage :)Don't get me wrong. I agree. The best option, especially at higher levels, is always damage. Perhaps when they naturally get their 2nd die</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29376527/Quick_Fixes?post_id=524072495#524072495</link><description>So if you are setting one die aside to always use on damage, then why not just let them have 1d4 extra damage :)Don't get me wrong. I agree. The best option, especially at higher levels, is always damage. Perhaps when they naturally get their 2nd die</description><pubDate>Wed, 12 Sep 2012 17:14:58 -0500</pubDate></item><item><title>Im on the fence about the hit points - I want more hit points at low level and fewer hit points at higher level.   Thus I'm not really in favor of giving them free hit points at low level because it just exacerbates the problem at higher levels.  I a</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29376527/Quick_Fixes?post_id=524072095#524072095</link><description>Im on the fence about the hit points - I want more hit points at low level and fewer hit points at higher level.   Thus I'm not really in favor of giving them free hit points at low level because it just exacerbates the problem at higher levels.  I a</description><pubDate>Wed, 12 Sep 2012 16:59:15 -0500</pubDate></item></channel></rss>
