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							<channel><title>New Posts For Thread: Warlocks</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29373691/Warlocks</link><description>1. One Punch Power  These guys are strikers, BOMBTHROWERS and walking haymaker machines. +3 magic attack, at 50 feet, that deals 4 to 24 damage, 14 damage a pop? Yes please! 14 damage in 3.0/3.5 was kinda crappy, even in single digits level. 50 foot</description><item><title>At the risk of derailing the thread, this combination happens to be rather popular on burgers in the midwest. [/quote]PB&amp;P 4 life! That's Peanut Butter and Pickles if you didn't know.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29373691/Warlocks?post_id=524765741#524765741</link><description>At the risk of derailing the thread, this combination happens to be rather popular on burgers in the midwest. [/quote]PB&amp;P 4 life! That's Peanut Butter and Pickles if you didn't know.</description><pubDate>Thu, 04 Oct 2012 15:58:24 -0500</pubDate></item><item><title>At the risk of derailing the thread, this combination happens to be rather popular on burgers in the midwest.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29373691/Warlocks?post_id=524735065#524735065</link><description>At the risk of derailing the thread, this combination happens to be rather popular on burgers in the midwest.</description><pubDate>Wed, 03 Oct 2012 17:36:44 -0500</pubDate></item><item><title>I will agree that fluff being too specific here is a problem, but when we completely remove fluff from mechanics why don't we just make a "Magic User" class and allot them to just pick? Classes are different classes for a reason, and that reason is a</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29373691/Warlocks?post_id=524733933#524733933</link><description>I will agree that fluff being too specific here is a problem, but when we completely remove fluff from mechanics why don't we just make a "Magic User" class and allot them to just pick? Classes are different classes for a reason, and that reason is a</description><pubDate>Wed, 03 Oct 2012 16:59:17 -0500</pubDate></item><item><title>I agree with most of the OP's posts. Charisma should be the main stat for warlocks. Their "gifts, bargains or pacts" are the result of a bargain. Smart people are usually terrible negotiators. Think of engineers or doctors.  There is already an intel</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29373691/Warlocks?post_id=524556501#524556501</link><description>I agree with most of the OP's posts. Charisma should be the main stat for warlocks. Their "gifts, bargains or pacts" are the result of a bargain. Smart people are usually terrible negotiators. Think of engineers or doctors.  There is already an intel</description><pubDate>Thu, 27 Sep 2012 23:49:47 -0500</pubDate></item><item><title>Can we change that to too high PC damage?Cause I wouldn't want to be the rogue player having to roll 20d6... at 20th level. Or the DM tracking 1000s of damage in that thought.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29373691/Warlocks?post_id=524527225#524527225</link><description>Can we change that to too high PC damage?Cause I wouldn't want to be the rogue player having to roll 20d6... at 20th level. Or the DM tracking 1000s of damage in that thought.</description><pubDate>Thu, 27 Sep 2012 05:40:55 -0500</pubDate></item></channel></rss>
