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							<channel><title>New Posts For Thread: Please don't overrun the planet with Darkvision/blindvision critters</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29339113/Please_dont_overrun_the_planet_with_Darkvisionblindvision_critters</link><description>Ok so as our groups DM I was reading through all the monsters and bad guys in the Bestiary and suddenly it hit me. "How the heck are the surface races surviving at all in this world?"If you take out the 5 evil or commoner humans in the bestiary there</description><item><title>Light sources (presumably) mess up low-light vision in DDN, currently.  We haven't really seen how darkvision is supposed to work.. maybe it does the same thing?[/quote]I hope light does a little more than turn off darkvision. For all it gives a crea</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29339113/Please_dont_overrun_the_planet_with_Darkvisionblindvision_critters?post_id=523638401#523638401</link><description>Light sources (presumably) mess up low-light vision in DDN, currently.  We haven't really seen how darkvision is supposed to work.. maybe it does the same thing?[/quote]I hope light does a little more than turn off darkvision. For all it gives a crea</description><pubDate>Fri, 31 Aug 2012 08:44:10 -0500</pubDate></item><item><title>Light sources (presumably) mess up low-light vision in DDN, currently.  We haven't really seen how darkvision is supposed to work.. maybe it does the same thing?</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29339113/Please_dont_overrun_the_planet_with_Darkvisionblindvision_critters?post_id=523627861#523627861</link><description>Light sources (presumably) mess up low-light vision in DDN, currently.  We haven't really seen how darkvision is supposed to work.. maybe it does the same thing?</description><pubDate>Thu, 30 Aug 2012 21:40:48 -0500</pubDate></item><item><title>I'm with ya on the balance idea. You can have some creatures with really cool powers and such as long as they have some weakness thats equally nasty to them.Taking the underdark back one flash grenade at a time</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29339113/Please_dont_overrun_the_planet_with_Darkvisionblindvision_critters?post_id=523626243#523626243</link><description>I'm with ya on the balance idea. You can have some creatures with really cool powers and such as long as they have some weakness thats equally nasty to them.Taking the underdark back one flash grenade at a time</description><pubDate>Thu, 30 Aug 2012 20:25:28 -0500</pubDate></item><item><title>Guess I will chime in.  If they want to keep all the darky darky goodness of the visions, fine.  But it shouldn't work in well lit areas.  Throw in the wizard light spell, and now all that darkvision monster nasty goes blind.  Shoe is on the other te</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29339113/Please_dont_overrun_the_planet_with_Darkvisionblindvision_critters?post_id=523617819#523617819</link><description>Guess I will chime in.  If they want to keep all the darky darky goodness of the visions, fine.  But it shouldn't work in well lit areas.  Throw in the wizard light spell, and now all that darkvision monster nasty goes blind.  Shoe is on the other te</description><pubDate>Thu, 30 Aug 2012 16:09:47 -0500</pubDate></item><item><title>I agree with the possible two theories DPRslayer. I just have a feeling it's B: I don't blame them I've been there as a DM ya get caught up in making a new monster and want to give your new nasty creation all the sharp pointy things and cool effects</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29339113/Please_dont_overrun_the_planet_with_Darkvisionblindvision_critters?post_id=523609533#523609533</link><description>I agree with the possible two theories DPRslayer. I just have a feeling it's B: I don't blame them I've been there as a DM ya get caught up in making a new monster and want to give your new nasty creation all the sharp pointy things and cool effects</description><pubDate>Thu, 30 Aug 2012 12:53:05 -0500</pubDate></item></channel></rss>
