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							<channel><title>New Posts For Thread: The Necromancer Speciality needs fixing</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29332537/The_Necromancer_Speciality_needs_fixing</link><description>Ok, so I have mixed feelings about the Necromancer speciality. I really like the concept, and the feats are really flavourful and evocative....and I understand them wanting to restrict it to casters only....but as it stands now, there are two ways to</description><item><title>If Mr. Necrofighter wants to be awful at necro, why forbid him to do so?[/quote]Actually the suggestion I made would allow for that concept. He'd just have to be able to cast that necro cantrip (so likely an int 11 requirement like the other spell gr</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29332537/The_Necromancer_Speciality_needs_fixing?post_id=523595695#523595695</link><description>If Mr. Necrofighter wants to be awful at necro, why forbid him to do so?[/quote]Actually the suggestion I made would allow for that concept. He'd just have to be able to cast that necro cantrip (so likely an int 11 requirement like the other spell gr</description><pubDate>Thu, 30 Aug 2012 04:24:45 -0500</pubDate></item><item><title>I'd assume a bag of rats could make a lot of sound, but I like the idea behind it. I guess one could use any "creature" from Rats to Bugs to Worms to, well just about anything living. The problem I have with making stuff up is how unbalanced could th</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29332537/The_Necromancer_Speciality_needs_fixing?post_id=523592533#523592533</link><description>I'd assume a bag of rats could make a lot of sound, but I like the idea behind it. I guess one could use any "creature" from Rats to Bugs to Worms to, well just about anything living. The problem I have with making stuff up is how unbalanced could th</description><pubDate>Thu, 30 Aug 2012 00:32:21 -0500</pubDate></item><item><title>The way that I solved this problem was to make a cantrip called Necromantic Bolt. It had a range of 50' and did 1d6 necrotic damage and gave the target disadvantage until the end of the characters next round. So, High Elves and Magic User Fighters ca</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29332537/The_Necromancer_Speciality_needs_fixing?post_id=523592201#523592201</link><description>The way that I solved this problem was to make a cantrip called Necromantic Bolt. It had a range of 50' and did 1d6 necrotic damage and gave the target disadvantage until the end of the characters next round. So, High Elves and Magic User Fighters ca</description><pubDate>Thu, 30 Aug 2012 00:09:16 -0500</pubDate></item><item><title>I like the idea of Aura of Souls to work either on an Attack you make (any attack, not just a Necromancy spell one) OR give disadvantage against a creature attacking you. The way I see it, your using the Soul/Spirit to partially obscure your foe's vi</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29332537/The_Necromancer_Speciality_needs_fixing?post_id=523591805#523591805</link><description>I like the idea of Aura of Souls to work either on an Attack you make (any attack, not just a Necromancy spell one) OR give disadvantage against a creature attacking you. The way I see it, your using the Soul/Spirit to partially obscure your foe's vi</description><pubDate>Wed, 29 Aug 2012 23:47:34 -0500</pubDate></item><item><title>If Mr. Necrofighter wants to be awful at necro, why forbid him to do so?[/quote]Actually the suggestion I made would allow for that concept. He'd just have to be able to cast that necro cantrip (so likely an int 11 requirement like the other spell gr</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29332537/The_Necromancer_Speciality_needs_fixing?post_id=523585147#523585147</link><description>If Mr. Necrofighter wants to be awful at necro, why forbid him to do so?[/quote]Actually the suggestion I made would allow for that concept. He'd just have to be able to cast that necro cantrip (so likely an int 11 requirement like the other spell gr</description><pubDate>Wed, 29 Aug 2012 19:16:37 -0500</pubDate></item></channel></rss>
