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							<channel><title>New Posts For Thread: Real solutions to the 5 minute workday</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29237031/Real_solutions_to_the_5_minute_workday</link><description>The most recent L&amp;L article didn't actually propose any solutions to the 5 minute work day but instead seems to be creating an environment where if the DM does not adhere to some strict X number of combats per day guidelines the whole of class balanc</description><item><title>This is slghtly off topic, but does that really work?  [/quote]Yes to a degree and you can track your adversaries rock paper scissors and do various psychology.. Look up Roshambo.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29237031/Real_solutions_to_the_5_minute_workday?post_id=521976783#521976783</link><description>This is slghtly off topic, but does that really work?  [/quote]Yes to a degree and you can track your adversaries rock paper scissors and do various psychology.. Look up Roshambo.</description><pubDate>Tue, 17 Jul 2012 11:19:42 -0500</pubDate></item><item><title>Absolutely LOVE these ideas.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29237031/Real_solutions_to_the_5_minute_workday?post_id=521976739#521976739</link><description>Absolutely LOVE these ideas.</description><pubDate>Tue, 17 Jul 2012 11:18:39 -0500</pubDate></item><item><title>The 5 minute workday is fine if the adventure is one encounter long.When the adventure is a little more involved, going back to the inn to rest after a single encounter is not particularly heroic.  I can't imagine writing an adventure where the party</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29237031/Real_solutions_to_the_5_minute_workday?post_id=521976463#521976463</link><description>The 5 minute workday is fine if the adventure is one encounter long.When the adventure is a little more involved, going back to the inn to rest after a single encounter is not particularly heroic.  I can't imagine writing an adventure where the party</description><pubDate>Tue, 17 Jul 2012 11:09:31 -0500</pubDate></item><item><title>Best solution for me, no daily abilities what so ever and hit points come back after every encounter.  If there are no daily resources then there is no 5-15 minute workday.Second best and the only one that I could help for since the above solution on</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29237031/Real_solutions_to_the_5_minute_workday?post_id=521976143#521976143</link><description>Best solution for me, no daily abilities what so ever and hit points come back after every encounter.  If there are no daily resources then there is no 5-15 minute workday.Second best and the only one that I could help for since the above solution on</description><pubDate>Tue, 17 Jul 2012 10:59:46 -0500</pubDate></item><item><title>Systems and rules affect playstyles.It was harder to nova and rest in the earlier editions because spells had more drawbacks, spells were few per level, PC's were squishier, and the world was more dangerous.As PCs got tougher, spells got buffed, dail</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29237031/Real_solutions_to_the_5_minute_workday?post_id=521975601#521975601</link><description>Systems and rules affect playstyles.It was harder to nova and rest in the earlier editions because spells had more drawbacks, spells were few per level, PC's were squishier, and the world was more dangerous.As PCs got tougher, spells got buffed, dail</description><pubDate>Tue, 17 Jul 2012 10:41:58 -0500</pubDate></item></channel></rss>
