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							<channel><title>New Posts For Thread: New skill idea</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29185719/New_skill_idea</link><description>All d20 systems have had one major flaw when it comes to skills. This is the variance in a single d20 roll. Even when trained, a character can still have 30-40% chance to fail at every task they attempt. If the bonus from training gets too high thoug</description><item><title>Hmm, if taking 10 doesn't retun, then I think you should still be able to take 10 if you are trained in a skill.  Though, I guess if we went with auto-success, then if you are trained you should auto-succeed if the DC is equal to your ability score o</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29185719/New_skill_idea?post_id=520984395#520984395</link><description>Hmm, if taking 10 doesn't retun, then I think you should still be able to take 10 if you are trained in a skill.  Though, I guess if we went with auto-success, then if you are trained you should auto-succeed if the DC is equal to your ability score o</description><pubDate>Mon, 18 Jun 2012 23:27:47 -0500</pubDate></item><item><title>+1I suggested something similar in another post (only with a +3, +2, +1 progression).</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29185719/New_skill_idea?post_id=520984127#520984127</link><description>+1I suggested something similar in another post (only with a +3, +2, +1 progression).</description><pubDate>Mon, 18 Jun 2012 22:59:54 -0500</pubDate></item><item><title>I tend to play in Living campaigns, and it's not uncommon for me to have an entirely different group of players from adventure to adventure.  This gives a different perspective on skills.  A real problem with many "pick up" groups in Living Forgotten</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29185719/New_skill_idea?post_id=520972049#520972049</link><description>I tend to play in Living campaigns, and it's not uncommon for me to have an entirely different group of players from adventure to adventure.  This gives a different perspective on skills.  A real problem with many "pick up" groups in Living Forgotten</description><pubDate>Mon, 18 Jun 2012 15:06:24 -0500</pubDate></item><item><title>Remember also that skill DCs are going to scale much differently in D&amp;DN than they have in previous editions, if what we see in the playtest packet is any indicator. You're not going to have anymore DC 40 checks because we're using ability mods rathe</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29185719/New_skill_idea?post_id=520967881#520967881</link><description>Remember also that skill DCs are going to scale much differently in D&amp;DN than they have in previous editions, if what we see in the playtest packet is any indicator. You're not going to have anymore DC 40 checks because we're using ability mods rathe</description><pubDate>Mon, 18 Jun 2012 13:20:59 -0500</pubDate></item><item><title>Where are you getting this from? I see nothing of the sort in the available material.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29185719/New_skill_idea?post_id=520965335#520965335</link><description>Where are you getting this from? I see nothing of the sort in the available material.</description><pubDate>Mon, 18 Jun 2012 12:07:26 -0500</pubDate></item></channel></rss>
