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							<channel><title>New Posts For Thread: Reports from the Origins Future of D&amp;D Seminar</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29155243/Reports_from_the_Origins_Future_of_DD_Seminar</link><description>I wasn't at the seminar but my DM was present.Here are some impressions he gave me...1.  They are being very smart about how they build each component.  They want plug and play like functionality.  This reminded him of object oriented design (he's a</description><item><title>I did that actually, but only because the DM put me in a situation where I had to cut off my own arm. We argued about it a bit, but I already put feats into using two-handed weapons and I wasn't going to gimp myself just because he never thinks thing</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29155243/Reports_from_the_Origins_Future_of_DD_Seminar?post_id=520417565#520417565</link><description>I did that actually, but only because the DM put me in a situation where I had to cut off my own arm. We argued about it a bit, but I already put feats into using two-handed weapons and I wasn't going to gimp myself just because he never thinks thing</description><pubDate>Sun, 03 Jun 2012 18:05:50 -0500</pubDate></item><item><title>I'm Mablok's DM and I was at the Friday seminar.  I am very much more reassured by my conversations with Mike Mearls.  He really seems to get it that we all want different things.  I'm a programmer too and the concept of a system where modules are ob</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29155243/Reports_from_the_Origins_Future_of_DD_Seminar?post_id=520411855#520411855</link><description>I'm Mablok's DM and I was at the Friday seminar.  I am very much more reassured by my conversations with Mike Mearls.  He really seems to get it that we all want different things.  I'm a programmer too and the concept of a system where modules are ob</description><pubDate>Sun, 03 Jun 2012 15:00:00 -0500</pubDate></item><item><title>I prefer prosy descriptions for a lot of reason. Primarily because I find them more evocative, but also because it feels more natural to integrate concepts communicated in prose into the narrative created during game play. Getting a block of numbers</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29155243/Reports_from_the_Origins_Future_of_DD_Seminar?post_id=520410371#520410371</link><description>I prefer prosy descriptions for a lot of reason. Primarily because I find them more evocative, but also because it feels more natural to integrate concepts communicated in prose into the narrative created during game play. Getting a block of numbers</description><pubDate>Sun, 03 Jun 2012 14:24:14 -0500</pubDate></item><item><title>I'd also like to see a spell stat block with keywords. There needs to be some way to speed read the spells and also some way to organize them in a database like the DDI compendium.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29155243/Reports_from_the_Origins_Future_of_DD_Seminar?post_id=520407325#520407325</link><description>I'd also like to see a spell stat block with keywords. There needs to be some way to speed read the spells and also some way to organize them in a database like the DDI compendium.</description><pubDate>Sun, 03 Jun 2012 13:23:13 -0500</pubDate></item><item><title>You are right on both count : my post had nothing to do with the ambiguity of the rules, I was out of topic - my apologies to the other posters. You are also right about the cooperation between DM and player part - my post was a reaction to reading t</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29155243/Reports_from_the_Origins_Future_of_DD_Seminar?post_id=520399731#520399731</link><description>You are right on both count : my post had nothing to do with the ambiguity of the rules, I was out of topic - my apologies to the other posters. You are also right about the cooperation between DM and player part - my post was a reaction to reading t</description><pubDate>Sun, 03 Jun 2012 10:18:56 -0500</pubDate></item></channel></rss>
