<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: It feels less cooperative.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29150851/It_feels_less_cooperative.</link><description>Something i liked alot about 4e was how cooperitive it felt.  It was a team game and you did things to boost/protect/help your allies as often, if not more often, then to boost/protect/help yourself.  Even the selfish striker knew he could only affor</description><item><title>I would just like to point out that improve does not equal cooperation.You can improve just fine by yourself.  Next supports improve, with all the benifits and drawbacks.Next does not support much cooperation.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29150851/It_feels_less_cooperative.?post_id=520943669#520943669</link><description>I would just like to point out that improve does not equal cooperation.You can improve just fine by yourself.  Next supports improve, with all the benifits and drawbacks.Next does not support much cooperation.</description><pubDate>Sun, 17 Jun 2012 18:54:25 -0500</pubDate></item><item><title>I don't follow you.  Having minis and a grid or map to help you visualize the relative positions of characters in some way inhibits cooperation?  Or is it having functional rules inhibits cooperation?  What does "cooperating in the narrative descript</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29150851/It_feels_less_cooperative.?post_id=520942607#520942607</link><description>I don't follow you.  Having minis and a grid or map to help you visualize the relative positions of characters in some way inhibits cooperation?  Or is it having functional rules inhibits cooperation?  What does "cooperating in the narrative descript</description><pubDate>Sun, 17 Jun 2012 18:17:09 -0500</pubDate></item><item><title>DM2: Okay, roll your strenght check, at disavantage.DM3: Okay, roll your dex check.DM4: Nope.DM5: He falls down.DM6: Roll, a stregth check, and hell take falling damage.DM7: :panic:DM8: Roll a nature check with advantage to identify how to knock him</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29150851/It_feels_less_cooperative.?post_id=520902655#520902655</link><description>DM2: Okay, roll your strenght check, at disavantage.DM3: Okay, roll your dex check.DM4: Nope.DM5: He falls down.DM6: Roll, a stregth check, and hell take falling damage.DM7: :panic:DM8: Roll a nature check with advantage to identify how to knock him</description><pubDate>Sat, 16 Jun 2012 15:58:05 -0500</pubDate></item><item><title>Great post. :)1. Absolutely true. I am not against codified rules in general, I'm just against blind adherance to mechanics. Rules should be treated as guidelines, but those guidelines should be robust. 2. This is generally true. However, there are b</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29150851/It_feels_less_cooperative.?post_id=520874377#520874377</link><description>Great post. :)1. Absolutely true. I am not against codified rules in general, I'm just against blind adherance to mechanics. Rules should be treated as guidelines, but those guidelines should be robust. 2. This is generally true. However, there are b</description><pubDate>Fri, 15 Jun 2012 19:38:53 -0500</pubDate></item><item><title>The big problem is that I don't think they will ever be able to unify the camps: The people who like more structured systems and the people who like less structure.2nd edition AD&amp;D is still my favorite version. I didn't like 3/3.5 and I loathed 4th.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29150851/It_feels_less_cooperative.?post_id=520865469#520865469</link><description>The big problem is that I don't think they will ever be able to unify the camps: The people who like more structured systems and the people who like less structure.2nd edition AD&amp;D is still my favorite version. I didn't like 3/3.5 and I loathed 4th.</description><pubDate>Fri, 15 Jun 2012 15:11:59 -0500</pubDate></item></channel></rss>
