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							<channel><title>New Posts For Thread: D&amp;D is Not Just a Game of Combat</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29149243/DD_is_Not_Just_a_Game_of_Combat</link><description>The underlying theme I'm seeing in these forums is a complaint about combat and the abilities or lack thereof of the characters to perform in combat. D&amp;D is not just a game of combat. The fact that the mechanics of combat are being simplified and eve</description><item><title>I do like skill challenges, or rather I like the idea of them. They've been evolving over the course of the last couple of years and I think that they are now at a level of sophistication where they could again be retooled and offered up in an advanc</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29149243/DD_is_Not_Just_a_Game_of_Combat?post_id=520270587#520270587</link><description>I do like skill challenges, or rather I like the idea of them. They've been evolving over the course of the last couple of years and I think that they are now at a level of sophistication where they could again be retooled and offered up in an advanc</description><pubDate>Wed, 30 May 2012 22:42:30 -0500</pubDate></item><item><title>The return of Save or Die, OHKO weapon kills, and massive damage vs low hp will all speed up combat. Combat will not based around 6+ round minimums a fight. Classes that can nova can "erase" fights quickly.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29149243/DD_is_Not_Just_a_Game_of_Combat?post_id=520270289#520270289</link><description>The return of Save or Die, OHKO weapon kills, and massive damage vs low hp will all speed up combat. Combat will not based around 6+ round minimums a fight. Classes that can nova can "erase" fights quickly.</description><pubDate>Wed, 30 May 2012 22:29:13 -0500</pubDate></item><item><title>Just to clarify once again for those who have jumped in this conversation and are saying things like they don't want intricate rules for non-combat things. I never said I wanted that either. I absolutely do not want that. I do not like skill challeng</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29149243/DD_is_Not_Just_a_Game_of_Combat?post_id=520270095#520270095</link><description>Just to clarify once again for those who have jumped in this conversation and are saying things like they don't want intricate rules for non-combat things. I never said I wanted that either. I absolutely do not want that. I do not like skill challeng</description><pubDate>Wed, 30 May 2012 22:19:20 -0500</pubDate></item><item><title>This is why Next has to focus on adventure design and not encounter design.With adventure design, you have to think about the 4 fights, 2 traps, 1 puzzle, 2 locks,2 hidden objects, 1 pack of wild animals, and 2 talkative NPCs.With encounter design, y</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29149243/DD_is_Not_Just_a_Game_of_Combat?post_id=520269973#520269973</link><description>This is why Next has to focus on adventure design and not encounter design.With adventure design, you have to think about the 4 fights, 2 traps, 1 puzzle, 2 locks,2 hidden objects, 1 pack of wild animals, and 2 talkative NPCs.With encounter design, y</description><pubDate>Wed, 30 May 2012 22:13:53 -0500</pubDate></item><item><title>I agree.  You see people making that mistake over and over as if DnD is just some kind of combat sim game.Yes there is often combat in the game but it should never have been allowed to massively balloon out to take hours to resolve.From what I have s</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29149243/DD_is_Not_Just_a_Game_of_Combat?post_id=520269701#520269701</link><description>I agree.  You see people making that mistake over and over as if DnD is just some kind of combat sim game.Yes there is often combat in the game but it should never have been allowed to massively balloon out to take hours to resolve.From what I have s</description><pubDate>Wed, 30 May 2012 22:02:32 -0500</pubDate></item></channel></rss>
