<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Hit Points</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29135629/Hit_Points</link><description>Good starting value and I really like the way Con modifier is used when advancing - a clever compromise, imo.</description><item><title>Mearls had mentioned in L&amp;L that if a character is dropped to negative hit points, he might be out of commission for a few days while he heals. I really wanted to see that represented in the extended rest mechanics -- not the full rest crud.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29135629/Hit_Points?post_id=520068121#520068121</link><description>Mearls had mentioned in L&amp;L that if a character is dropped to negative hit points, he might be out of commission for a few days while he heals. I really wanted to see that represented in the extended rest mechanics -- not the full rest crud.</description><pubDate>Fri, 25 May 2012 15:32:15 -0500</pubDate></item><item><title>My issue with not giving full HP on a 'long rest' is that it marganilizes the advantages of a larger HP PoolExample32HP Figther, 16HP WizardFighter takes 24 damage (3/4)Wizard takes 12 damage (3/4)Since HP is abstract; the actual level healthiness in</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29135629/Hit_Points?post_id=520067901#520067901</link><description>My issue with not giving full HP on a 'long rest' is that it marganilizes the advantages of a larger HP PoolExample32HP Figther, 16HP WizardFighter takes 24 damage (3/4)Wizard takes 12 damage (3/4)Since HP is abstract; the actual level healthiness in</description><pubDate>Fri, 25 May 2012 15:27:06 -0500</pubDate></item><item><title>I think you get to roll, and that half-maximum value is a static advancement option.  They probably just wanted HPs to be stable among the different playtest groups to avoid biased feeback like "the fighter is too squishy because he only has 15 HP" (</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29135629/Hit_Points?post_id=520067733#520067733</link><description>I think you get to roll, and that half-maximum value is a static advancement option.  They probably just wanted HPs to be stable among the different playtest groups to avoid biased feeback like "the fighter is too squishy because he only has 15 HP" (</description><pubDate>Fri, 25 May 2012 15:23:31 -0500</pubDate></item><item><title>Ditto.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29135629/Hit_Points?post_id=520067593#520067593</link><description>Ditto.</description><pubDate>Fri, 25 May 2012 15:20:26 -0500</pubDate></item><item><title>It's up to the DM when extended rests are possible though. It's not really a problem.D&amp;D Encounters takes care of that issue by only giving extended rests every 3 sessions or so.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29135629/Hit_Points?post_id=520022747#520022747</link><description>It's up to the DM when extended rests are possible though. It's not really a problem.D&amp;D Encounters takes care of that issue by only giving extended rests every 3 sessions or so.</description><pubDate>Thu, 24 May 2012 14:17:55 -0500</pubDate></item></channel></rss>
