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							<channel><title>New Posts For Thread: Campaign setting and races</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29089107/Campaign_setting_and_races</link><description>Yes or No. Should 5th have an all encompass basic information on all campaign setting thus allowing DM's to choose what setting to play. Book has basic info on greyhawk, Dragonlance, FR, Eberron, Mystara, red sun etc history of the worlds;  Points of</description><item><title>History is great as a starting point for familiarity, but clinging to it should not override the fantasy elements. If it's more fun for somebody to have elves and dwarves, then he shouldn't be limited to just humans in order to preserve some historic</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29089107/Campaign_setting_and_races?post_id=519395627#519395627</link><description>History is great as a starting point for familiarity, but clinging to it should not override the fantasy elements. If it's more fun for somebody to have elves and dwarves, then he shouldn't be limited to just humans in order to preserve some historic</description><pubDate>Sun, 06 May 2012 13:10:04 -0500</pubDate></item><item><title>Yes, as a point of reference, not as a definitive "be all end all."If humans were the only sentient race in a campaign, then I would agree.  But with the abundance of sentient races found in a typical D&amp;D world, the atmosphere of realism and accuracy</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29089107/Campaign_setting_and_races?post_id=519395449#519395449</link><description>Yes, as a point of reference, not as a definitive "be all end all."If humans were the only sentient race in a campaign, then I would agree.  But with the abundance of sentient races found in a typical D&amp;D world, the atmosphere of realism and accuracy</description><pubDate>Sun, 06 May 2012 13:02:30 -0500</pubDate></item><item><title>Not at all.  Greyhawk opened with a "claim" that it was actual history.  We feature castles from the middle ages that would be disasters in a "real" fantasy.  Etc etc...  Actual history, attempts to get as close to it as is possible when adding in mo</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29089107/Campaign_setting_and_races?post_id=519395257#519395257</link><description>Not at all.  Greyhawk opened with a "claim" that it was actual history.  We feature castles from the middle ages that would be disasters in a "real" fantasy.  Etc etc...  Actual history, attempts to get as close to it as is possible when adding in mo</description><pubDate>Sun, 06 May 2012 12:54:35 -0500</pubDate></item><item><title>That's because St. George killed them all.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29089107/Campaign_setting_and_races?post_id=519392197#519392197</link><description>That's because St. George killed them all.</description><pubDate>Sun, 06 May 2012 11:18:30 -0500</pubDate></item><item><title>I think the way that (additional races beyond some core subset) should be handled is in the Monster Manual. All the information you need to play any race (stat modifiers, special abilities, ECL/LA) should be available from the race's statblock. Say a</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29089107/Campaign_setting_and_races?post_id=519391621#519391621</link><description>I think the way that (additional races beyond some core subset) should be handled is in the Monster Manual. All the information you need to play any race (stat modifiers, special abilities, ECL/LA) should be available from the race's statblock. Say a</description><pubDate>Sun, 06 May 2012 11:02:03 -0500</pubDate></item></channel></rss>
