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							<channel><title>New Posts For Thread: Playing the theme/class you want from day 1</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29077541/Playing_the_themeclass_you_want_from_day_1</link><description>The designers just don't get it.    Why should I have to wait until I'm 6th level to play a Necromacer or an Axe Specialist?      No thank you WoTC!    If that's the way you're going to design 5e I will not buy a single book.</description><item><title>Undead are so infused with negative energy, that they suck life from the world around them. A necro's skeletal guardian could have a death aura. Also, while the ranger companion mechanics could focus on offense, and working in tandem with the ranger,</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29077541/Playing_the_themeclass_you_want_from_day_1?post_id=519647219#519647219</link><description>Undead are so infused with negative energy, that they suck life from the world around them. A necro's skeletal guardian could have a death aura. Also, while the ranger companion mechanics could focus on offense, and working in tandem with the ranger,</description><pubDate>Sun, 13 May 2012 13:47:30 -0500</pubDate></item><item><title>I think the ability to raise any fallen enemy in battle as a level equivalent zombie/ghoul/ghast/ghost minion would be all that was needed to differentiate them. You could make it an encounter power for balance, but since it dies with one hit, its no</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29077541/Playing_the_themeclass_you_want_from_day_1?post_id=519626345#519626345</link><description>I think the ability to raise any fallen enemy in battle as a level equivalent zombie/ghoul/ghast/ghost minion would be all that was needed to differentiate them. You could make it an encounter power for balance, but since it dies with one hit, its no</description><pubDate>Sat, 12 May 2012 22:19:18 -0500</pubDate></item><item><title>Why would it be a failure if they both were designed to behave in exactly the same way?  Exactly what mechanical difference are you looking for?  The flavor of one is the result of building a ranger.  The flavor of the other is the result of building</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29077541/Playing_the_themeclass_you_want_from_day_1?post_id=519619119#519619119</link><description>Why would it be a failure if they both were designed to behave in exactly the same way?  Exactly what mechanical difference are you looking for?  The flavor of one is the result of building a ranger.  The flavor of the other is the result of building</description><pubDate>Sat, 12 May 2012 16:21:50 -0500</pubDate></item><item><title>One would hope it was actually a different special ability instead of just a reflavor. If there is no mechanical difference between a Ranger's panther companion and a Necromancer's zombie minion then it is a failure imo. The example of having an unde</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29077541/Playing_the_themeclass_you_want_from_day_1?post_id=519615029#519615029</link><description>One would hope it was actually a different special ability instead of just a reflavor. If there is no mechanical difference between a Ranger's panther companion and a Necromancer's zombie minion then it is a failure imo. The example of having an unde</description><pubDate>Sat, 12 May 2012 14:32:46 -0500</pubDate></item><item><title>So instead of a reflavored spell, you opted to reflavor a special ability (animal companion).</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29077541/Playing_the_themeclass_you_want_from_day_1?post_id=519614689#519614689</link><description>So instead of a reflavored spell, you opted to reflavor a special ability (animal companion).</description><pubDate>Sat, 12 May 2012 14:24:31 -0500</pubDate></item></channel></rss>
