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							<channel><title>New Posts For Thread: Ambiguity of Rules - from the "D&amp;D Next Design Considerations" comment thread</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29060047/Ambiguity_of_Rules_-_from_the_DD_Next_Design_Considerations_comment_thread</link><description>In a discussion following this week's L&amp;L article, @mbeacom wrote, quoting me:"What you are talking about here is what I'll call "revealed facts"; things that were not previously seen as related are suddenly recognised as being helpfully related in f</description><item><title>Web, passwall and teleport are well enough defined, at least in 4e, that this really doesn't apply to them, to be honest. 4e Web is actually a nice spell.The problem is basically with charm and illusion (i.e. mind-affecting) spells where the actual r</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29060047/Ambiguity_of_Rules_-_from_the_DD_Next_Design_Considerations_comment_thread?post_id=519176491#519176491</link><description>Web, passwall and teleport are well enough defined, at least in 4e, that this really doesn't apply to them, to be honest. 4e Web is actually a nice spell.The problem is basically with charm and illusion (i.e. mind-affecting) spells where the actual r</description><pubDate>Mon, 30 Apr 2012 06:29:07 -0500</pubDate></item><item><title>Life is what I play escapist RPGs to, well, escape.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29060047/Ambiguity_of_Rules_-_from_the_DD_Next_Design_Considerations_comment_thread?post_id=519138027#519138027</link><description>Life is what I play escapist RPGs to, well, escape.</description><pubDate>Sun, 29 Apr 2012 00:50:52 -0500</pubDate></item><item><title>actually, I'd argue that being consistant and known from table to table as being a very disappointing design. I want the uncertainty of not knowing if your in trouble when it wears off, if you need to knock them unconscious or be elsewhere when that</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29060047/Ambiguity_of_Rules_-_from_the_DD_Next_Design_Considerations_comment_thread?post_id=519110915#519110915</link><description>actually, I'd argue that being consistant and known from table to table as being a very disappointing design. I want the uncertainty of not knowing if your in trouble when it wears off, if you need to knock them unconscious or be elsewhere when that</description><pubDate>Sat, 28 Apr 2012 08:40:57 -0500</pubDate></item><item><title>actually, I'd argue that being consistant and known from table to table as being a very disappointing design. I want the uncertainty of not knowing if your in trouble when it wears off, if you need to knock them unconscious or be elsewhere when that</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29060047/Ambiguity_of_Rules_-_from_the_DD_Next_Design_Considerations_comment_thread?post_id=519108153#519108153</link><description>actually, I'd argue that being consistant and known from table to table as being a very disappointing design. I want the uncertainty of not knowing if your in trouble when it wears off, if you need to knock them unconscious or be elsewhere when that</description><pubDate>Sat, 28 Apr 2012 07:12:12 -0500</pubDate></item><item><title>*shrug* Sure, I could change the saving throws and defenses for a few thousand spells. I'd rather pay someone to do it, though.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/29060047/Ambiguity_of_Rules_-_from_the_DD_Next_Design_Considerations_comment_thread?post_id=519101701#519101701</link><description>*shrug* Sure, I could change the saving throws and defenses for a few thousand spells. I'd rather pay someone to do it, though.</description><pubDate>Sat, 28 Apr 2012 00:04:20 -0500</pubDate></item></channel></rss>
