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							<channel><title>New Posts For Thread: A Universal System - Plausible, Preferable?</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28953333/A_Universal_System_-_Plausible,_Preferable</link><description>Why have we had years of edition wars?  Why have DnD knockoffs been so popular in recent years?  Why are these forums ablaze with new ideas and mechanics arguments?  Simply put, people like playing their way.  Personally, I didn't like 4th Ed. all th</description><item><title>That's not truly accurate.  A modular system, by its very nature, will have to start with the most basic elements in core; the modules will then build off the base.  Since 4e is more complex than "I swing my weapon in the one and only way I am allowe</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28953333/A_Universal_System_-_Plausible,_Preferable?post_id=516962763#516962763</link><description>That's not truly accurate.  A modular system, by its very nature, will have to start with the most basic elements in core; the modules will then build off the base.  Since 4e is more complex than "I swing my weapon in the one and only way I am allowe</description><pubDate>Tue, 28 Feb 2012 22:35:31 -0600</pubDate></item><item><title>I think that monster complexity should be available, but not inherent to the building process.  The way this was done in 4th ed seems to have been templates, as with added complexity one got more power.  Or monster themes to give slight boosts to mon</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28953333/A_Universal_System_-_Plausible,_Preferable?post_id=516961375#516961375</link><description>I think that monster complexity should be available, but not inherent to the building process.  The way this was done in 4th ed seems to have been templates, as with added complexity one got more power.  Or monster themes to give slight boosts to mon</description><pubDate>Tue, 28 Feb 2012 21:22:51 -0600</pubDate></item><item><title>I hope we don't see a return to 3e's mechanical uniformity.  Monsters and player characters were much better off operating under their own seperate mechanical systems in 4e simply because you didn't have to fiddle with as many numbers or ambiguities</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28953333/A_Universal_System_-_Plausible,_Preferable?post_id=516961139#516961139</link><description>I hope we don't see a return to 3e's mechanical uniformity.  Monsters and player characters were much better off operating under their own seperate mechanical systems in 4e simply because you didn't have to fiddle with as many numbers or ambiguities</description><pubDate>Tue, 28 Feb 2012 21:11:44 -0600</pubDate></item><item><title>They say that they're trying to make D&amp;D for everyone, not just a majority.Daunting task?  Hell yes.  Worth attempting anyway?  Hell yes.[/quote]Good point.  If it really is for me and my group, then that's terrific.  Like I said, I'm all for it.  I</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28953333/A_Universal_System_-_Plausible,_Preferable?post_id=516947995#516947995</link><description>They say that they're trying to make D&amp;D for everyone, not just a majority.Daunting task?  Hell yes.  Worth attempting anyway?  Hell yes.[/quote]Good point.  If it really is for me and my group, then that's terrific.  Like I said, I'm all for it.  I</description><pubDate>Tue, 28 Feb 2012 14:38:10 -0600</pubDate></item><item><title>They say that they're trying to make D&amp;D for everyone, not just a majority.Daunting task?  Hell yes.  Worth attempting anyway?  Hell yes.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28953333/A_Universal_System_-_Plausible,_Preferable?post_id=516937663#516937663</link><description>They say that they're trying to make D&amp;D for everyone, not just a majority.Daunting task?  Hell yes.  Worth attempting anyway?  Hell yes.</description><pubDate>Tue, 28 Feb 2012 10:22:27 -0600</pubDate></item></channel></rss>
