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							<channel><title>New Posts For Thread: Feats in 5E</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28871653/Feats_in_5E</link><description>I've been thinking of feats for a long time. From my point of view feats are the mess that killed 3E, and even in 4E they are too many and they cause the biggest unbalance. There are some not used feats and there are "must have" feats.Levels, races,</description><item><title>I expect I'm a minority in this, but I think feats should be almost universally cordonned off into specific, limited areas. Something like a race, class, or other prerequisite for almost every feat,  with only a handful of generics (that are broader</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28871653/Feats_in_5E?post_id=515540667#515540667</link><description>I expect I'm a minority in this, but I think feats should be almost universally cordonned off into specific, limited areas. Something like a race, class, or other prerequisite for almost every feat,  with only a handful of generics (that are broader</description><pubDate>Wed, 25 Jan 2012 19:46:04 -0600</pubDate></item><item><title>WotC should pick, either have Feats OR (Non-magic-user) Powers. Powers basically replaced what Feats were for the 3.X game, and were needless weight in 4E. So, either haveweapon-based characters get Powers (ie, 4E system for one or both types), or gi</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28871653/Feats_in_5E?post_id=515538917#515538917</link><description>WotC should pick, either have Feats OR (Non-magic-user) Powers. Powers basically replaced what Feats were for the 3.X game, and were needless weight in 4E. So, either haveweapon-based characters get Powers (ie, 4E system for one or both types), or gi</description><pubDate>Wed, 25 Jan 2012 18:54:21 -0600</pubDate></item><item><title>I think Feats will be optional (maybe part of a module, or in the Basic game).</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28871653/Feats_in_5E?post_id=515533947#515533947</link><description>I think Feats will be optional (maybe part of a module, or in the Basic game).</description><pubDate>Wed, 25 Jan 2012 16:59:49 -0600</pubDate></item><item><title>Even if they weren't called "feats", there were effectively feats in earlier editions int's just that feats and skills were rolled into the same weapon and nonweapon proficiency systems--weapon specialization, blindfight, etc.I wouldn't want to do aw</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28871653/Feats_in_5E?post_id=515532539#515532539</link><description>Even if they weren't called "feats", there were effectively feats in earlier editions int's just that feats and skills were rolled into the same weapon and nonweapon proficiency systems--weapon specialization, blindfight, etc.I wouldn't want to do aw</description><pubDate>Wed, 25 Jan 2012 16:32:02 -0600</pubDate></item><item><title>Yes, have feats.Yes, have fewer and more generic versions of them.Yes, make them an optional module.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28871653/Feats_in_5E?post_id=515532265#515532265</link><description>Yes, have feats.Yes, have fewer and more generic versions of them.Yes, make them an optional module.</description><pubDate>Wed, 25 Jan 2012 16:26:50 -0600</pubDate></item></channel></rss>
