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							<channel><title>New Posts For Thread: Kratos, the High-Level Fighter</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28867309/Kratos,_the_High-Level_Fighter</link><description>A lot of 'debate' has been done about the relative badassery of fighters and wizards throughout D&amp;D.  There's a sizeable section of people who don't want fighters to suck at high level, and I thought it'd be nice to provide an example of what I think</description><item><title>The main problem is that in a 3.5-like magic system damage spells are strictly suboptimal. They tried to change this in 4E, but the general answer was that "it sucks because everything does damage now". Fixed damage is good for scaling and balancing,</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28867309/Kratos,_the_High-Level_Fighter?post_id=515650067#515650067</link><description>The main problem is that in a 3.5-like magic system damage spells are strictly suboptimal. They tried to change this in 4E, but the general answer was that "it sucks because everything does damage now". Fixed damage is good for scaling and balancing,</description><pubDate>Sat, 28 Jan 2012 08:09:26 -0600</pubDate></item><item><title>The main problem is that in a 3.5-like magic system damage spells are strictly suboptimal. They tried to change this in 4E, but the general answer was that "it sucks because everything does damage now". Fixed damage is good for scaling and balancing,</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28867309/Kratos,_the_High-Level_Fighter?post_id=515648951#515648951</link><description>The main problem is that in a 3.5-like magic system damage spells are strictly suboptimal. They tried to change this in 4E, but the general answer was that "it sucks because everything does damage now". Fixed damage is good for scaling and balancing,</description><pubDate>Sat, 28 Jan 2012 07:34:03 -0600</pubDate></item><item><title>Well, even in 3.x it was supposed to be like this... It did not end well...[/quote]Well they have indicated that spells won't be scaling with Caster Level.  So that Fireball spell is going to be 5d6 damage from level 5 to level 20. So that is part of</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28867309/Kratos,_the_High-Level_Fighter?post_id=515636299#515636299</link><description>Well, even in 3.x it was supposed to be like this... It did not end well...[/quote]Well they have indicated that spells won't be scaling with Caster Level.  So that Fireball spell is going to be 5d6 damage from level 5 to level 20. So that is part of</description><pubDate>Fri, 27 Jan 2012 22:10:25 -0600</pubDate></item><item><title>Well, even in 3.x it was supposed to be like this... It did not end well...</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28867309/Kratos,_the_High-Level_Fighter?post_id=515636173#515636173</link><description>Well, even in 3.x it was supposed to be like this... It did not end well...</description><pubDate>Fri, 27 Jan 2012 22:03:47 -0600</pubDate></item><item><title>well one of the things they said was they are balancing classes over the encounter not the round.EX:  the Fighter would do something like 12 damage every round while a Wizard of the same 4 rounds dose 4, 4, 4, 20So the intent seems that the fighter w</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28867309/Kratos,_the_High-Level_Fighter?post_id=515633043#515633043</link><description>well one of the things they said was they are balancing classes over the encounter not the round.EX:  the Fighter would do something like 12 damage every round while a Wizard of the same 4 rounds dose 4, 4, 4, 20So the intent seems that the fighter w</description><pubDate>Fri, 27 Jan 2012 19:45:09 -0600</pubDate></item></channel></rss>
