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							<channel><title>New Posts For Thread: Mechanical Stuff 4E Did Right: What do non-4E players like about 4E?</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28838609/Mechanical_Stuff_4E_Did_Right:_What_do_non-4E_players_like_about_4E</link><description>Here are some things I appreciate about 4E that no one really complains about.  I hope they keep some version of these.Retraining.  Players can switch out a power, theme, feat, or skill when they level.  In  LFR you can switch out even more.  Yeah it</description><item><title>Defender marks.  A mechanical reason for a monster to focus on the defender other than he's the guy with the shield.</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28838609/Mechanical_Stuff_4E_Did_Right:_What_do_non-4E_players_like_about_4E?post_id=519942235#519942235</link><description>Defender marks.  A mechanical reason for a monster to focus on the defender other than he's the guy with the shield.</description><pubDate>Tue, 22 May 2012 07:40:58 -0500</pubDate></item><item><title>I played 4e for about the first two years it was out. Than I sort of got burned out on a few things, mostly the powers to me felt very blah after a while and combat was just taking too long. I also never liked healing surges and skill challenges. Lat</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28838609/Mechanical_Stuff_4E_Did_Right:_What_do_non-4E_players_like_about_4E?post_id=519900037#519900037</link><description>I played 4e for about the first two years it was out. Than I sort of got burned out on a few things, mostly the powers to me felt very blah after a while and combat was just taking too long. I also never liked healing surges and skill challenges. Lat</description><pubDate>Sun, 20 May 2012 19:36:48 -0500</pubDate></item><item><title>I like the steamlined core mechanics.  Basically everything but the Power mechanics and the reliance on the battle grid.  I loved the ease of creating an encounter or an adventure.  I like the different types of monsters and how some could react and</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28838609/Mechanical_Stuff_4E_Did_Right:_What_do_non-4E_players_like_about_4E?post_id=519891143#519891143</link><description>I like the steamlined core mechanics.  Basically everything but the Power mechanics and the reliance on the battle grid.  I loved the ease of creating an encounter or an adventure.  I like the different types of monsters and how some could react and</description><pubDate>Sun, 20 May 2012 14:00:22 -0500</pubDate></item><item><title>Well I think so to some extent.  I mean the suspension of disbelief is a part of role-playing, it has to be. The logic asserted for the magic system as daily powers and such I think was ok and generally still in line with tradition of D&amp;D, though I a</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28838609/Mechanical_Stuff_4E_Did_Right:_What_do_non-4E_players_like_about_4E?post_id=519590429#519590429</link><description>Well I think so to some extent.  I mean the suspension of disbelief is a part of role-playing, it has to be. The logic asserted for the magic system as daily powers and such I think was ok and generally still in line with tradition of D&amp;D, though I a</description><pubDate>Fri, 11 May 2012 19:10:34 -0500</pubDate></item><item><title>Well I think so to some extent.  I mean the suspension of disbelief is a part of role-playing, it has to be. The logic asserted for the magic system as daily powers and such I think was ok and generally still in line with tradition of D&amp;D, though I a</title><link>http://community.wizards.com/dndnext/go/thread/view/75882/28838609/Mechanical_Stuff_4E_Did_Right:_What_do_non-4E_players_like_about_4E?post_id=519447905#519447905</link><description>Well I think so to some extent.  I mean the suspension of disbelief is a part of role-playing, it has to be. The logic asserted for the magic system as daily powers and such I think was ok and generally still in line with tradition of D&amp;D, though I a</description><pubDate>Tue, 08 May 2012 02:01:50 -0500</pubDate></item></channel></rss>
