Results for tag: death knight
Posted by: WotC_Trevor on Apr 7, 2010 at 05:31:10 PM
We’ve all watched the concept of the paladin morph from one edition of D&D to another. Many of us still remember the pain of playing a 3/3.5 paladin and having our DM say “If you do that or allow your companions to do that, you’re going to be party to an evil act and lose all your powers.” Lame. Losing powers because you couldn’t stop your party from doing something? Don’t get me wrong, I was on board with Paladins being Galahad and Captain America types, but being punished because your rogue stole something or the overzealous barbarian killed an enemy you were questioning just isn’t fun.
In rolls the 4E paladin. Gone is the alignment description – gone is the penalty for not role-playing your class “correctly” and forcing unwanted party conflicts. In steps this holy...