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Haven't had an opportunity to play yet, but I've read through most of it and have mixed feelings about a lot of it. I very much dislike the simplification of the feats, which were always a major part of play for me. I also disliked how little BAB players get; this change will make attacks much more luck based, as a +3 or +5 on a d20 roll just isn't as big a difference as a +15 or +20 was, and the relative difference means that having the new equivalent or full BAB isn't as much of an advantage over 3/4 BAB. The skill system seems kinda dumb as well, with only increasing die sizes. I really liked the versatility of the 3.5 skill system. Overall, this seems like a dumbed down 3.5, which I think is a poor plan. AD&D was what proved better in the past, no? Why try and make a simplified version of the game when more complicated, and more options, proved more popular in the past. As it is, this seems inferior to Pathfinder as a replacement to 3.5. I would recommend trying to create a better, improved 3.5, similar to what Pathfinder does, using the new things that are good about the dndnext. I liked the new spell system. The Spirit Shaman in 3.5 is a neat way of operating spells, and it works well in next. Having bread and butter spells like cure light wounds be condensed into a single spell that can be scaled into higher level spell slots makes great sense, and is an effective and useful simplification, and allows you to restrict the number of "spells known" for the day a lot more, without running into the problem of the cleric having to use half of her spells known just for cure spells. Cantrips are obviosly a good idea, letting low level casters do more than "cast magic missile/CLW twice, then stand in the corner and shoot a crossbow." The ability to roll multiple times for damage looks very good, and should help warrior classes compete. The Channel Divinity for clerics and paladins seems like a good way to not have an often useless turn undead ability. I liked how all six abilities are used for saves now, that seemed to be a good choice. I miss having base saves, though that might just be nostalgia. Maybe bring back 3.5's base saves, but without the +2 starting progression, and keep the 6 saves, with a fort-STR, fort-CON, ref-DEX, etc, using the same ability-save relations as in 4.0? The new HP recovery system seems a little excessive; recovering from near death overnight? Definitely slow that down a lot, maybe Class Level + CON mod HP per long rest, with CON mod +1 HP during a short rest or so, possibly with certain classes gaining faster recovery as a class feature (such as "wild" classes like the Druid, Barbarian, and Ranger)? Possibly bring back the healing surges from 4.0, those seemed to work pretty well. Some of the simplifications seem good. I like having weapon finesse built into certain weapons, as well as automatic brutal throw for thrown weapons (which, combined with the auto-finesse, means you can always use the same ability mod for thrown and melee attacks with the same weapon). Having finesse affect damage rolls, however, might make STR under-used; why use a Greatsword for a d12 damage, when you could use a Katana, dump strength, and have a higher dex, making up for the lower damage and having a higher AC and to-hit to boot? Maybe let finesse use half-STR and half-DEX instead of all STR for damage? Loosing Exotic weapons is a poor choice, but understandable under the current system were you don't have enough feats to waste. However, the lack of feats is the issue more so than the existence of exotic weapons, return the feat progression to 3.5 and bring back the exotic weapons. Ignoring the feat specialties should not be at DM discretion, the specialties should only be there to help newcomers. I didn't see anything on multiclassing, though it looks like 3.5 style multiclassing should work fine. I hope to see PrCs as well. Multiclassing is my favorite part of 3.5, and the primary reason I disliked 4.0, since 4.0 made for many same-y characters of the same class (how is one 10 level Paladin all that different from another? Same with every other class, though some had a single differing option, like the rangers TWF or ranged option, though those still paled in comparison to 3.5s near-infinite options. tl;dr. I dislike the new, lower BAB, and the lack of feats. New skill system seems like an unnecessary change. Finesse looks like it might make it too easy to pass on STR and max DEX instead. New spell system, good. Deadly Strike, good. Basically, loose the dumbing-down stuff (mostly feats and BAB), keep the new things that differentiate this from both 3.5 and Pathfinder, and bring back the best bits from both 3.5 and 4.0, and you'll have a real DnD 3.75, which might actually bring DnD back as the premier table-top RPG.
00zau9:01 PM