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About This GroupThis group is your source for the latest information on playtesting the next iteration of the Dungeons & Dragons roleplaying game. To download your official playtest packet, please visit http://dndnext.com and follow the instructions provided. You will need to log in with your Wizards account or create one if you do not already have one. By posting in this group you agree that your comments, suggestions, ideas, and/or creative materials or other information ("Feedback") are non-confidential and shall become the sole property of Wizards. This does not apply to any personal information about you (such as name, mailing address and e-mail address), the use and disclosure of which is described in Wizards' Privacy Policy.
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I am not sure if I read the last packet well, but I miss the old version of sneak attack. With the changes to disadvantage and only 1d6 of damage to start with my players have unanimously decided not to ever play rogues of any color until it is fixed. The first iteration I remember of it was powerful, but at the time you sacrificed a turn more or less to set yourself up for an attack that could one shot the average mob. This seems okay to me. It certainly seems like more a class feature than the current rendition which seems more like an interesting side note. I also miss the old racial weapon advantages in damage, etc. I realize these are playtest packets, not final products, but we are getting closer to the next edition and the changes to the dice for most of the classes seem less interesting than they were before. Thoughts?
Mangled_Mike9:22 PM