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2 years ago ::
Sep 18, 2011 - 8:22AM
#11
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Good points. What would you think if it said "shift your base speed"? I want shifting to allow people to move past enemies.
With the rules and cards as written, I agree it's unclear. I'd lean towards clarifying the rulebook, not the card(s), though.
For instance, after the "If a creature starts its movement adjacent to an enemy creature, its speed is 1" whole paragraph, insert a new paragraph. Something like:
However, if a minor action, standard action, or immediate action grants movement, that creature's speed is not reduced to 1 for being adjacent to an enemy creature. A creature's speed is only set to one at the start of a move action, not a minor, standard, or immediate action. For instance, cards that state "Move 4 squares" or "The acting creature shifts its speed" both allow full movement, even when adjacent to an enemy creature.
Of course, that assumes that's the intent. However, if either "Move 4 squares" or "Move its speed" on a card (Fast Advance, Charge!) is NOT supposed to allow more than 1 square of movement when adjacent to an enemy, then the rulebook should still be clarified, but in a very different way.
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2 years ago ::
Sep 18, 2011 - 2:09PM
#12
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Date Joined:
Sep 17, 2009
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I must admit I still haven't got a chance to play the game, but I do have some rule questions.
Why does "sneak attack" clarify that allied creatures may assist with this action? I assume that it means to remove the restriction of adjacent creatures having DEX as an ability? If so, it should be more explicit about it.
Does the card "Action Point" allow you two attacks during your turn? My interpretation is that, as you can only use one standard action per activation, it only allows it to untap for immediate actions and attacks to enemy creatures that tap. The problem with this is that, coming from DnD 4e, I expect action points allowing me to take two standard actions during an activation. I reccomend allowing taking two standard actions during a turn, or changing the name of the card to avoid this confusion.
I'm not sure if creatures can only play immediate actions if untapped. I assume so, but I'm worried that not attacking for you to be able to use "block" (the action card) isn't very fun. I might be wrong though.
Drow's blademaster ability can only be used during your turn right? The block makes you think it would be an immediate action. I am aware that it is useful against attacks from untapped creatures, but it is a first read interpretation.
Also, I recommend adding a side note on nimble and why it is useful. (Because you can attack during your opponents turn, use immediate actions, etc. It is not readily apparent, and the side note would help understand how the game works and the strategies you can use, etc.) I think that being able to attack during your opponents turn is very interesting mechanic but it is not what you would expect, so use as many opportunities as possible to remind players of it.
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2 years ago ::
Sep 18, 2011 - 2:13PM
#13
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Date Joined:
Sep 17, 2009
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For the shift / move dilemma, I think the cleanest solution is to mention the movement restriction and then saying that shifting specifically breaks those rules. It also helps adding an example where it shows how it works. (Basically: I shift past the opponent's dwarven defender and atttack his elf archer.) I think it really helps to understand the rules if you explain why that rule matters.
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2 years ago ::
Sep 18, 2011 - 10:08PM
#14
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Date Joined:
Oct 17, 2007
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I must admit I still haven't got a chance to play the game, but I do have some rule questions.
Why does "sneak attack" clarify that allied creatures may assist with this action? I assume that it means to remove the restriction of adjacent creatures having DEX as an ability? If so, it should be more explicit about it.
Normally, you can only assist if you're next to the primary ally. Sneak Attack allows you to assist while next to the enemy the primary target is attacking. When teaming up on a Gold Dragon, the assisters could be 3 squares away from the primary ally.
Does the card "Action Point" allow you two attacks during your turn? My interpretation is that, as you can only use one standard action per activation, it only allows it to untap for immediate actions and attacks to enemy creatures that tap. The problem with this is that, coming from DnD 4e, I expect action points allowing me to take two standard actions during an activation. I reccomend allowing taking two standard actions during a turn, or changing the name of the card to avoid this confusion.
Normally, a creature can only attack 1/turn because you have to tap it to attack. If it untaps, it can attack twice.
I'm not sure if creatures can only play immediate actions if untapped. I assume so, but I'm worried that not attacking for you to be able to use "block" (the action card) isn't very fun. I might be wrong though.
That's my assumption. And no, it's not very fun.
Drow's blademaster ability can only be used during your turn right? The block makes you think it would be an immediate action. I am aware that it is useful against attacks from untapped creatures, but it is a first read interpretation.
The rules say that, unless the power says specifically that it's an immediate action, it's Standard.
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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2 years ago ::
Oct 20, 2011 - 8:15AM
#15
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Date Joined:
Aug 26, 2006
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I am confused!
When my friend and I played we were very confused about “actions not on your turn”. In the glossary it states:
Response/Respond: When an opponent declares an action, you can respond by taking an immediate action, using an inherent power, or tapping to attack an adjacent creature. When you respond, you declare your intent to take an action when it is not your turn. The creature responding is the acting creature for that response.
So does this mean that during my turn when I say I am going to move my elf archer, who is within 5 squares of the drow wizard, that the drow wizard can “using an inherent power” tap his drow wizard and deal 5 damage to my elf?
T: Deal 5 damage to one creature within 5 squares.
I feel games are more fun if there are more than just 2 players. So when can we see the rules for more than 2 players?
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