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2 years ago ::
Sep 08, 2011 - 1:15PM
#1
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Date Joined:
Dec 12, 2003
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Sorry if I missed this somewhere, but it looks to me like flying does not eliminate the movement restriction of having to stop when you become adjacent to an enemy or your speed being reduced to 1 if you begin adjacent to an enemy. I agree with the second part, but it seems to me the usefulness of flight is eliminated if I *can* move through enemy spaces, but I wouldn't get to because I'd have to stop. Overall, this looks pretty good, it's like Magic meets Dreamblade.
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2 years ago ::
Sep 08, 2011 - 2:16PM
#2
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Date Joined:
Jul 19, 2011
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A Flying creature can fly over enemy creatures, but if it starts its move adjacent to an enemy, it's speed is still 1, just like any other creature.
Chris Dupuis Tabletop Games Designer Dungeons & Dragons Twitter: gameguruchris
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2 years ago ::
Sep 08, 2011 - 4:47PM
#3
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Date Joined:
Dec 12, 2003
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It needs to be noted in the rules or on-card (and I know this is a rough version) that a flying creature is not forced to stop when it becomes adjacent to an enemy creature, since there is no definition of "over" or anything about altitude in the rules.
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2 years ago ::
Sep 15, 2011 - 2:03PM
#4
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Is flying then sorta like a teleport? Except that teleport doesn't have the restriction of "can only move 1 space if starting next to an enemy".
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2 years ago ::
Sep 15, 2011 - 2:15PM
#5
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Date Joined:
Jul 25, 2002
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Is flying then sorta like a teleport? Except that teleport doesn't have the restriction of "can only move 1 space if starting next to an enemy".
Teleport should let you move through walls, while flying shouldn't.
Peter Lee Tabletop Games Designer/Developer Dungeons & Dragons R&D Wizards of the Coast Twitter: @minipete
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