|
2 years ago ::
Sep 07, 2011 - 3:48PM
#1
|
|
|
I have read the rules, and maybe I'm missing something, but isn't it possible for the second player to always win by 1 point by never bringing any creatures into play?
Each turn I move one gold from vault to supply, but never spend any. Because you went first, you will be the first to run out, and I will still have 1 gold in my vault, ergo win by 1.
Lame I know, but it looks like it is possible.
Unless I am missing something.
|
|
|
|
2 years ago ::
Sep 07, 2011 - 4:11PM
#2
|
|
|
From what I get in the rules everyone always start with 3 creatures in play, so the enemy always have something to kill even if you do not bring into play any more creatures.
|
|
|
|
2 years ago ::
Sep 07, 2011 - 5:29PM
#3
|
Date Joined:
Jul 19, 2011
|
We've got a couple of ways to stop that brewing. For now, just assume you actually want to summon guys.
Chris Dupuis Tabletop Games Designer Dungeons & Dragons Twitter: gameguruchris
|
|
|
|
2 years ago ::
Sep 07, 2011 - 5:35PM
#4
|
|
|
I have read the rules, and maybe I'm missing something, but isn't it possible for the second player to always win by 1 point by never bringing any creatures into play? Each turn I move one gold from vault to supply, but never spend any. Because you went first, you will be the first to run out, and I will still have 1 gold in my vault, ergo win by 1. Lame I know, but it looks like it is possible. Unless I am missing something.
Are you thinking in a multi-player scenario? Because in a 1 vs 1 it takes little time for the enemy forces to reach you and kill your 3 initial creatures which will deplete your vault.
However if you kill more than 7 points of creatures and then lose your 7 you could win by holding out and not deploying more. So yeah need something to force the continued deployment of creatures.
|
|
|
|
2 years ago ::
Sep 08, 2011 - 2:24PM
#5
|
Date Joined:
Jun 15, 2004
|
Greetings, Professor Strange game. The only winning Move is not to play - Wargames Haiku
|
|
|
|
2 years ago ::
Sep 27, 2011 - 1:26PM
#6
|
|
|
Is there an end-game state that says "If you have no creatures out on the board at the end of your turn, then your opponent wins"?
|
|
|
|
2 years ago ::
Sep 27, 2011 - 2:18PM
#7
|
Date Joined:
Aug 10, 2005
|
Is there an end-game state that says "If you have no creatures out on the board at the end of your turn, then your opponent wins"?
No. If an opponent has taken all of your creatures off the board you will have either 0 gold in your vault and or plenty of gold in your supply. Thinking here. Each player starts with 7 levels of creatures in play. Lets say for example that I destroy 10 levels of creatures before he kills my 7. At this point I'm 3 levels up. In theory I could just sit and do nothing until the clock runs out (so to speak). In practice your casual gaming friends won't play with you any more and in a tournament you'd get hit with slow play. I think I mentioned this else where, but I think the best way to address this is a rule that states if a player ends his turn (after the deployment phase) with no creatures in play, his opponent may add one gold to his supply. Even then in the end it may prove unnecessary.
|
|
|
|
2 years ago ::
Sep 27, 2011 - 4:37PM
#8
|
|
|
How is it slow play if you just say "I'm not bringing anything out, your turn"?
So if I have no creatures in play, my opponent moves even *faster* towards losing the game?
I still think there needs to be a simple rule that you always have at least one creature in play or you lose. That prevents this whole nonsense from being an issue.
|
|
|
|
2 years ago ::
Sep 28, 2011 - 6:56AM
#9
|
|
|
How is it slow play if you just say "I'm not bringing anything out, your turn"?
So if I have no creatures in play, my opponent moves even *faster* towards losing the game?
I still think there needs to be a simple rule that you always have at least one creature in play or you lose. That prevents this whole nonsense from being an issue.
I think the best approach would to be place something (a specific square) in each player's starting zone. Then if the opponent taps on this space they earn a single gold for their Vault.
This approach discourages the stop putting creatures out theory. Also it means even in an active game you may have to leave someone back to defend the base.
-Bernie
|
|
|
|
2 years ago ::
Sep 28, 2011 - 6:54PM
#10
|
|
|
Well, just to make it simple, how about, if you tap a creature in your opponent's starting zone, you get to move one of their gold from their vault to your own? I'd still prefer just ending the game if your opponent ends their turn with no creatures on the board, but at least this way it gives a little bit of a goal to the game, incentive to keep creatures out, and makes it harder for the opponent to deploy creatures and just leave 'em plugging up their starting area. Gonna hafta try this!
|
|
|