On an initial readthrough, it seems the only difference between these two is that scuttle lets a creature move through enemy creatures, and that some powers prevent shifting but not scuttling (and I'm not sure if this last is intentional or just an oversight - I can't see why a pinning shot would prevent shifting but not scuttling, though I guess it makes sense in the case of Web).
Wouldn't it be simpler to remove scuttling, and just give the creatures with scuttle an inherent ability to shift, along with an ability to move through enemy creatures? Seems like this would be more modular for future creatures (who may have the ability to move through opponents but not "shift").
As written a creature would need shift to move through a creature's space regardless, since your speed is reduced to 1 when adjacent to an enemy creature and you can't stop moving in a creature's space; a creature that had the ability to move through an opponent but didn't have shift would never be able to use it. Given that, scuttle seems a sensible way to save space rather than having to specify 2 abilities every time you use it on a card.
Which brings up another point - normal movement has two restrictions:
Been thinking on it, and is there a reason scuttle doesn't read:
When you move a creature with Scuttle you can shift it up to a number of squares equal to its speed, and the creature can move through enemy creatures.
Seems clear and you don't end up with two rules that both do the same thing (negating the same movement restriction)?
What Chris says should be as we should read it. If may need to be changed, though. Things are going to get mighty stationary otherwise and some powers become totally pointless.
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