I've got a know-it-all in a game I'm running: a shade thief who was locked in the main boss' dungeon with the players (he was there when he awoke) named Grimm. Grimm has given the PCs some good information, helped them out of many a scrape - even somehow managed to put a sending stone "bug" on the main baddie to hear his plans. I'm interested to see the reactions on the cliffhanger of the adventure in a week or so when they learn their friend was a know-it-all...and the right hand man of the...
View full commentI've got a know-it-all in a game I'm running: a shade thief who was locked in the main boss' dungeon with the players (he was there when he awoke) named Grimm. Grimm has given the PCs some good information, helped them out of many a scrape - even somehow managed to put a sending stone "bug" on the main baddie to hear his plans. I'm interested to see the reactions on the cliffhanger of the adventure in a week or so when they learn their friend was a know-it-all...and the right hand man of the main baddie, employed to keep tabs on the PCs. >:)
I'm not sure about this "don't worry about the plot" idea. That's how I used to do things, and sometimes it worked out great, especially when the players rose to the occasion and did unexpected and creative things. But if they just go with the flow, I found that there was always an implied expected outcome to any given challenge or complication. For example, if the evil pirate king attacks all his enemies, there are two obvious outcomes. The alliance is destroyed and the evil pirate king...
View full commentI'm not sure about this "don't worry about the plot" idea. That's how I used to do things, and sometimes it worked out great, especially when the players rose to the occasion and did unexpected and creative things. But if they just go with the flow, I found that there was always an implied expected outcome to any given challenge or complication. For example, if the evil pirate king attacks all his enemies, there are two obvious outcomes. The alliance is destroyed and the evil pirate king emerges dominant, or he is repelled and defeated. But I found that by actually thinking about how things might progress, I can plant a few pivotal moments with discrete and important choices for the characters. This added to the natural propensity of players to run off the rails makes sure that the characters play a big role in their own fates. But without thinking ahead and just progressing with the story as it feels right, things will just go to one of the obvious outcomes.
I don't know if this help's but - I do a "story board" out line of ideas that I have with the names, places, events and monsters that are suppose to be there. I let the players do the rest, sometimes they run "outside" the box which is awesome and sometimes they stay within the boundries, either way I have "some" control of whats going on that way I can adlib at a critical moment in the story if I have to.
At the end of the day I really do not aim to limit my players and their choices. Almost all of my group are rookies and to limit them seems unfair. That being said I was making a riverworld campaign and I let everyone know that certain races were not in the world. Now my newest player wanted desperately to play a changling (and I hate those guys). I said that "I can't see how to fit this race into my world/story." Then I sat on it... What a great opportunity to have her shine as a roleplayer...
View full commentAt the end of the day I really do not aim to limit my players and their choices. Almost all of my group are rookies and to limit them seems unfair. That being said I was making a riverworld campaign and I let everyone know that certain races were not in the world. Now my newest player wanted desperately to play a changling (and I hate those guys). I said that "I can't see how to fit this race into my world/story." Then I sat on it... What a great opportunity to have her shine as a roleplayer (was quiet in rp section up to this point). So I told her. "You are the last of your kind. Now show that to me during the campaign." She did a splendid job and I learned that as a DM you got be creative enough to slide those races in. Just remind the players that it is your story and world as well, so if you can't be a shardmind let it be and enjoy the dwarf for once.
In the campaign I'm starting this isnt much a a problem. I have two humans (artificer and ranger), an Eladrin (spellsword), and one Shardmind (Paladin). The Shardmind will be an interesting concept and I plan to use him and his appearance to heavily sway peoples views.
Please make another blogpost about map-fu, so helpful! :] [Loved the map youve played with the chicken robot crew! Any tips there? [Or mountains, trees, general things.]]
View full commentPlease make another blogpost about map-fu, so helpful! :]
[Loved the map youve played with the chicken robot crew! Any tips there? [Or mountains, trees, general things.]]
I usually draw my maps on the battle mat as rooms are exposed for my players, so they don't get to see what's coming up. Some of them can keep OOC knowledge separate, some of them can't, so its usually easier not to tempt them. I'm also fairly quick and drawing though, so that's not a big deal. I have 2 different size dry/wet erase 1inch square battle mats, I have about 5 sets of map tiles, and a lamenated folding map with a city on one side and a pretty plain colored 1 inch grid on the other,...
View full commentI usually draw my maps on the battle mat as rooms are exposed for my players, so they don't get to see what's coming up. Some of them can keep OOC knowledge separate, some of them can't, so its usually easier not to tempt them. I'm also fairly quick and drawing though, so that's not a big deal. I have 2 different size dry/wet erase 1inch square battle mats, I have about 5 sets of map tiles, and a lamenated folding map with a city on one side and a pretty plain colored 1 inch grid on the other, that is dry-erase, wet-erase, and permanent markers also erase from it.
I use the whole lot at different times. I also have huge pieces of paper like for meeting planning that I will draw out maps on in spare time.
I love maps! I do 3D mapping in Paint on my laptop or dungeons, just to show depth and elevation/ceiling heights and such.
View full comment