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Posted by: Discordian on Apr 3, 2011 at 09:02:40 AM

This is another repost from my blog on the Geek. Comments are welcome.

Work continues on the framework for skill challenges in D&D 4E that I've discussed previously. I think the ideas I've presented in my earlier posts are solid and can be developed into something quite snazzy. I thought I'd make an update here to give myself a chance to talk it through, as it were - I often find I think better (and discover more mistakes) when I present an idea to someone else, in this case you who are reading this.

[b]1. Progress Tracks and Effect Rolls[/b]
Each skill challenge will have at least one [i]main progress track[/i] measuring the party's success (corresponding to counting successes in the RAW version) and a single [i]main setback track[/i] counting the effects of failures (corresponding to counting

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Posted by: Discordian on Mar 31, 2011 at 08:04:09 AM

That thing that I felt was missing? Found it.

[b]Idea the Fourth: Hindrances[/b]
(I got enough thinking done on status effects that they in combination with this have grown into a full-scale idea, just in case anyone's wondering what happened to the last .5 idea.)

Hindrances are a bit like monsters: they have a hit point-equivalent reduced through effect rolls and they attack the characters' passive skill values, giving them status effects and reducing their progress, but also - perhaps primarily - increasing the failure track.

Hindrances are created by combining two parts: [i]category [/i]and [i]behavior[/i]. Category is something like Social, Geographical, Mechanical or Knowledge and determines which skills are used to combat it. Behavior is something like Barrier, Puzzle or Aggressor and

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Posted by: Discordian on Mar 30, 2011 at 05:16:08 PM

This is a repost from my game design blog on RPG Geek. The catalyst for me to get this ideas written down was the discussion on 4E's skills that's been taking place on The_Jester's blog the past couple of days. (The relevant posts are here and here.)

Fancy title, huh? Let's see if I can live up to it.

[b]Introduction, In Which I Rant and Rave[/b]
(You should probably skip this section if you're easily offended by pro-4E, anti-3.5 sentiments. Or just don't care about my personal opinions in the matter.)

D&D 4E is my D&D. I've tried some older versions, primarily 3.5, but never liked them. There were too many things that rubbed me the wrong way: the [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards]Linear Fighter-Quadratic Wizard[/url] problem, the restrictive

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