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    • dimonic left a new comment on DnD Next .

      Can't download playtest materials. I waited for the e-mail. One arrived,...
      May 25, 2012 at 1:55pm
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      20 people like this site.
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    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      May 2, 2012 at 8:19am
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      May 2, 2012 at 8:19am
      1 person likes this poll.
    • dimonic added a comment to WotC_GregB's blog post on the DnD Next group.

      Paladin Versus Cleric: FIGHT!
      Okay, so you’re not likely to see a paladin and a (good) cleric throw...
      April 24, 2012 at 8:09am
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      I feel that a character needs to have abilities that are consistent. Mounted combat won't be viable always - in fact, in my campaigns, characters have hardly bothered to explore it at all since you can't bring a horse 50% of the places you go.
      Also, by letting abilities depend on alignment, you make the game a whole lot less interesting when evil can be distinguished so easily from good as in previous editions. There should be no detect evil since such an ability means that I as a DM will...


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      August 7, 2012 1:47 AM PDT
      It would be awesome if a paladin had martial dice to use but instead of straight damage they could be used to provide effects based on deity choice. For example: I follow the edicts of a god of healing and as an option I can spend a martial die on a hit allowing the party member with the lowest HP to gain HP equal to a given modifier.
      February 24, 2013 9:35 AM PST
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      April 24, 2012 at 8:04am
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      April 24, 2012 at 8:04am
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      April 24, 2012 at 8:04am
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      April 24, 2012 at 8:04am
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      April 24, 2012 at 8:04am
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      April 24, 2012 at 8:04am
      1 person likes this poll.
    • dimonic added a comment to WotC_GregB's blog post on the DnD Next group.

      Imagination, the Grid, and Points Between
      When I first started playing D&D oh so many years ago, fights with monsters...
      April 11, 2012 at 3:54pm
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      1 person likes this blog post.
      I don't understand why people relate using a grid & miniatures to having deep and fulfilling combat. In my experience, people who play with miniatures are more prone to metagaming during combat - and that is definitely NOT fun nor fulfilling for me. Not using a grid invokes more creative actions I think, but using a grid doesn't prohibit you from doing anything (if it does, you've got the wrong DM!)
      June 19, 2012 1:17 PM PDT
      I agree with ruttentud & find TotM combats much more fulfilling than tactical grid battles ... when the battle occurs entirely in your imagination, it isn't restricted by the position of miniatures on the playing field.
      So, when Seti says (a page back) that "theatre of the mind can work, if the group doesn't want complex, fulfilling combat encounters" he is clearly seeing things differently than I do (and being a little demeaning, as well).
      While miniature combat can be complex in...


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      June 26, 2012 2:29 PM PDT
    • Marandahir voted in the poll, "What Type of D&D Next Seminar Support Would You Like to See at Gen Con?".

      February 23, 2012 at 10:33am
    • dimonic shared an article.

      February 23, 2012 at 8:17am
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      Thank you from another aging gamer!
      February 26, 2012 3:49 AM PST
      Does Bitey-Whitey wear tighty-whities? 'Scaled' to size, of course.
      February 26, 2012 3:51 AM PST
    • Brapnor voted in the poll, "Sometimes spells should require attack rolls and target defenses, and sometimes they should require saving throws.".

      February 15, 2012 at 10:01am
    • Brapnor voted in the poll, "Casters should make a check of some kind to set a DC for spell saving throws.".

      February 15, 2012 at 10:01am
    • Brapnor voted in the poll, "Casters shouldn't have to ever make spellcasting checks.".

      February 15, 2012 at 10:01am
    • Brapnor voted in the poll, "Saving throws versus spells should not exist.".

      February 15, 2012 at 10:01am
    • Aldarin21 voted in the poll, "What Type of Monster Should Be Featured in the First Playtest?".

      January 9, 2012 at 3:02pm
      12 people like this poll.
    • dimonic shared an article.

      December 1, 2011 at 10:56am
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      This idea simply doesn't make sense. If the rule exists, it exists. He contradicts himself: the article opens with the idea that "attacks of opportunity existed in the system long before" they were codified. Thus, nothing changed but the label of the rule. To say that rules should magically come into being as the players level up is absurd. Rules exist. Period, end of discussion. Now, if you want to talk about *which* rules should exist, that's a topic I'd love to hear. But to pretend you can...

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      1 person likes this discussion post.
      December 6, 2011 4:01 PM PST
      I see no reason why simple rules of play cannot be used even for 30th level characters. Certainly, a 30th level character should be more complicated to play than a 1st level character. That does not mean that playing a 30th level character can't be simple. The increased complexity would result from the increased number of feats that a 30th level player has, not because of any change in basic game mechanics. I consider things like "attacks of opportunity", "damage resistance", different types of...

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      March 16, 2012 11:28 AM PDT

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