(con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all...
View full comment(con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all Clerics is a little more rounded, especially if each is a cleric of a different God/Domain so they are better able to sub for missing archetypes, but still, their not quite as good at AOE as if they had a Wizard type, they aren't as good at trap-finding than if they had a Rogue, etc... A group of all Wizards is drastically hurting in the AC and HP departments. Much weaker in toe to toe fighting, however, with properly diverse spell selection, they can handle a lot of situations. They are still shy on healing.
Reward good Role-playing, reward good Character Building, reward good Background/storytelling, and reward good Party Building. Simple as that!
I love playing clerics, but I also like the option of DMing a world inspired by Lord of the Rings or Game of Thrones - both settings with lower magic and less healing. Just as Mike Mearls likes to run an all day castle siege, and Chris Perkins a new campaign with lots of political intrigue, I think the basic rules should allow for an easy to use option for non-magical, or more rare, or slower forms of healing. Keep up the good work, Mike - and thanks as always for listening!
I too want to see more of the DM rewards, D&D Encounters, Free RPG day and other impossible to get items. It would also be really cool if some more of the classic modules were converted to 4e.
Thank you, thank you, thank you for going back to single issue pdf's. I hated the single article format. It took 10 times longer to open them all up and view them if I wanted to read them all. I understand some like only one or two articles but they can easily download the entire issue and extract whatever they want and discard the rest.
Several months late, I know, but I just noticed that these were back to single-issue compilations. I had gotten so tired of downloading every single article that I had stopped reading and had planned on not renewing my subscription (a Dragon subscription since issue 67 and a Dungeon subscription since issue 1). I now have a bit to catch up on, but I'm much happier with the return to actual issues of the magazines. Thank you!
Also a player since 2nd ed, and 4e is my favorite for many reasons. But as it relates to monsters, the 4e stat block is by far the best, and there is really no reason we can't have that style stat block along with a few good paragraphs of fluff. As many other posters have said, the monster vault and threats to nentir vale books nailed this concept perfectly, just copy this format for Next and it's a done deal.
View full commentAlso a player since 2nd ed, and 4e is my favorite for many reasons.
But as it relates to monsters, the 4e stat block is by far the best, and there is really no reason we can't have that style stat block along with a few good paragraphs of fluff.
As many other posters have said, the monster vault and threats to nentir vale books nailed this concept perfectly, just copy this format for Next and it's a done deal.
On board here! The monsters were the thing in 4th ed. that I liked most! But yeah, some monster ecology like in 2nd ed would bring the epic fantasy flavor back.
Hey Jon, Great work that pays homage to a great edition and Mr. Gygax. Recreating a book to match an existing book is MUCH harder than creating one from scratch!!! Your work is appreciated. I run into the same problems that you did recreating a book that has no existing digitals. My non-freelancing, "pay the bills" day job is as a graphic designer at the Center of Military History and occasionally, I'll have to recreate old WWII books that were written in 1945 and are into their 20+...
Great work that pays homage to a great edition and Mr. Gygax. Recreating a book to match an existing book is MUCH harder than creating one from scratch!!! Your work is appreciated. I run into the same problems that you did recreating a book that has no existing digitals. My non-freelancing, "pay the bills" day job is as a graphic designer at the Center of Military History and occasionally, I'll have to recreate old WWII books that were written in 1945 and are into their 20+ reprinting! It's part of an ongoing process to get rid of the old film negatives that the books were printed from in the past. How I do it is by cutting the binding of the book off (I know, folks reading this are passing out at the thought of cutting a D&D book up), then I run it through a high-speed bulk scanner, I then turn the scanned page image files into a single PDF and then OCR it (tough part is if there are tables in the book as OCR chews them up, I have to recreate the tables from scratch). I locate and scan the original photos from either our own archives or the National Archives collection, then lay the book out again in InDesign. The toughest thing in layout is getting the fonts to hold to a page without pushing or pulling. This is especially difficult if you are working to stick with the book's existing index. Getting an exact matching font is impossible (Times Roman is the worst as there are thousands of TR fonts out there) and even the slightest variation can throw the text flow off.
In a nutshell, I appreciate the work your team did on this project and thanks for sharing the process with us Jon!
Yep, yep! I had to do a similar project involving old newspaper articles. With all the bleed-through, it takes a lot of finesse and judgment to clean up and batch processing isn't always possible. I like the beautiful cover treatment on this re-creation.
I'm a big believer in "Getting to Yes." Present the options, all the options, to the players, and see what they latch onto. Then build a game around what they are playing. If they want to play a Tiefling, don't screw them over for wanting to play the Tiefling. Build a story that will accommodate that choice. If the player WANTS to have risks involved with the racial choice (because those risks could be a roleplaying MINE, like having to wear robes to disguise a devilish appearance), that's...
View full commentI'm a big believer in "Getting to Yes." Present the options, all the options, to the players, and see what they latch onto. Then build a game around what they are playing. If they want to play a Tiefling, don't screw them over for wanting to play the Tiefling. Build a story that will accommodate that choice. If the player WANTS to have risks involved with the racial choice (because those risks could be a roleplaying MINE, like having to wear robes to disguise a devilish appearance), that's in the DM's power to grant, but the DM shouldn't screw someone over because their idea of fun is different than the DM's. Of course, if the player becomes a problem to the group, that's an issue, but the most important role of the DM is making sure everyone can have their fun. And part of that means providing all the racial choices, "ICONIC D&D" or not.
My campaign is quasi-historical, so I'm constantly saying no to races I haven't already distorted history to accommodate. I don't care one way or another about the frequency designations, because it should vary greatly from setting to setting.
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