I've enjoyed reading your thoughts on D&D Next, Keith. You know I'm a die-hard Hero guy, but D&D was my first game, and I played it for a long time, though many iterations, so I'm definitely following what's happening with D&D Next, and will probably toss in my own .02 when I have some. :) I think the concept of allowing complex and "crunchy" characters to run alongside simpler and more straightforward characters (thus enabling multiple play style "feels" at once) by packaging...
View full commentI've enjoyed reading your thoughts on D&D Next, Keith. You know I'm a die-hard Hero guy, but D&D was my first game, and I played it for a long time, though many iterations, so I'm definitely following what's happening with D&D Next, and will probably toss in my own .02 when I have some. :)
I think the concept of allowing complex and "crunchy" characters to run alongside simpler and more straightforward characters (thus enabling multiple play style "feels" at once) by packaging their abilities differently from tier to tier is great, and I hope something like it is implemented in D&D Next.
And I think it's a concept that could be applied to other games too (and has been to some extent, though it wasn't necessarily spelled out as being that). For example, the concept of Core, Expanded, and Advanced engines could be easily applied to Hero as well. A Core character in Fantasy Hero might pick a Racial Template, a Cultural Template, and a Professional Template, and those templates would be very specific, with relatively few options within them left up to the player). An Expanded character might still take each of those Templates, but they'd be slightly less broad (more like they're presented in FH), with more room for the player to differentiate their character from others with the same Templates. An Advanced character might have only very general Templates, or even no Templates at all (beyond perhaps a Racial Template).
It's definitely a sound-seeming approach to offering different levels of complexity to players with different play experience levels, or players who desire different experiences from their games, but keeping everything under the same umbrella... :)
I do think the multiple experiences at the same table will be rare at best, and would probably only happen at conventions. But, because one system can accommodate that type of game, it means the material released will be of value to all the players playing D&D. You mentioned HERO Derek, and that has always been one of the great strengths of that system. The material released was useable by damn near everyone who played HERO, even those clinging madly to their Big Blue Books. And the HERO...
View full commentI do think the multiple experiences at the same table will be rare at best, and would probably only happen at conventions. But, because one system can accommodate that type of game, it means the material released will be of value to all the players playing D&D. You mentioned HERO Derek, and that has always been one of the great strengths of that system. The material released was useable by damn near everyone who played HERO, even those clinging madly to their Big Blue Books. And the HERO community remained very united over the years, at least far more so than the fractures suffered in the D&D community.
I think the concept of allowing complex and "crunchy" characters to run alongside simpler and more straightforward characters (thus enabling multiple play style "feels" at once) by packaging...
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