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Many of the mortal races of Senium owe their sentient existence to the high magic of Samsarans who, back in the Immortal Age, elevated beasts of the land to fight and die over their petty squabbles. All dwarves, elves, halflings, and humans were originally beasts of Senium. It is hypothesized that dwarves were elevated from goats, elves from birds, halflings from monkeys, and humans from apes; though the truth of the matter is long lost to time. As a testament to ancient Samsaran conceit, the appearances of the evolved races were universally changed to more closely resemble Samsaran physiology than the beast of their origin.

Races from the Immortal Age

  • Samsarans - Children of the Dragons and creators of the other races of the Immortal Age, Samsarans are few in number. They are reincarnating master manipulators and a force unto their own, despite having lost their civilization in times long past.


  • Humans - colonists from the northern continent of Elysium fleeing a religious war, humans are the dominant force in the Free Cities Penninsula - due largely in part to their subjugation of the the halflings.


  • Dwarves - A stout race steeped in tradition, known in the Free Cities Peninsula for their callous trade practices and secret mountain homeland.


  • Elves - A long lived race with deep connections to the nature, the elves of Shinael are artisans, wizards, and warriors. Technically outside of the Free Cities compact, they share a tense relationship with many of their neighboring cities.


  • Half-Elves - A race unto themselves, Half-Elves are more commonly known in the Free Cities Peninsula as Gypsies; though the term "gypsy" is used to refer to both their exceedingly open culture and their race. Paradoxically welcomed and shunned nearly everywhere, they are generally regarded as wanderers, artists, scoundrels, and free spirits.


  • Half-orcs - like the half-elves, the half-orcs are a race unto their own. Industrious, hardworking, and aggressive, their warrior culture and insatiable appetite for resources makes them a major player among the Free Cities.


  • Halflings - Even while existing as a slave race for generations, these irrepressibly optimistic people do their best to live life to the fullest. They can be found in large numbers in the cities of Chersky, Sacriston, Radcliffe, and their ancient homeland Hampshire.


Races from the Prime Age

  • Tieflings and Asimars - A mortal race born from immortals who couldn't follow the ancient rules of the primes, these 'fallen' creatures are often as alien in mind as they are in appearance.


  • Drow - Cursed and discarded weaponized former elves, this cruel race lurks deep in the underdark, plotting revenge for long forgotten slights and seeking new lands to conquer.


Races from the 1st Age of Gods

  • Gnomes - Rarely seen in the Free Cities, the supremely odd Gnomes from the distant isle of Arvandor are viewed as a novelty everywhere they go. Their almost alien perspectives and odd behaviors are often inscrutable to the other races of the Free Cities.


  • Fetchlings - Long ago, fetchlings were humans exiled to the Shadow Plane, but that plane's persistent umbra transformed them into a race apart. These creatures have developed an ability to meld into the shadows and have a natural affinity for shadow magic. Fetchlings—who call themselves kayal—are rarely seen outside of their home city Paravahl.