Stats standard. Most believe that the majority of dwarves in the free cities peninsula live in Torzak-Belgrin - a trade city of considerable wealth. Scholars and locals understand however, that Torzak-Belgrin is a satellite city for Thuzdul-Belgrin, a vast kingdom of dwarves carved out of Mount Aieleon.
A stoic, stern, and industrious race, dwarves are renowned throughout the region for their excellent craftsmanship. As the sole source of adamantine and mithril in the entire region, their trade city is always bustling with activity and caravans.
Physical Description: Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Male and female dwarves pride themselves on the long length of their hair, and men often decorate their beards with a variety of clasps and intricate braids. Clean-shavenness on a male dwarf is a sure sign of madness, or worse—no one familiar with their race trusts a beardless dwarven man.
Society:Dwarves are lovers of history and tradition, and their long lifespan leads to far less in the way of generational shifts in attitudes, styles, fashions, and trends than shorter-lived races exhibit. If a thing is not broken, they do not fix it or change it; and if it is broken, they fix it rather than replace it. Thrifty as a rule, dwarves are loath to discard anything unless it is truly ruined and unable to be fixed. At the same time, dwarves' meticulous, near-obsessive attention to detail and durability in their craftsmanship makes that a rare occurrence, as the things they make are built to last. As a result, buildings, artwork, tools, housewares, garments, weapons, and virtually everything else made by dwarves still sees regular use at an age when such items would be relegated to museum pieces, dusty antique shelves, or junkyard fodder by other races. Taken together, these traits create the impression that dwarves are a race frozen in time.
Relations: Despite their race's considerable wealth and influential position afforded by their monopoly on admantine and mithril, the Torzak dwarves seem content to simply trade with the other free cities. They rarely involve themselves in politics or conflicts except to promote the continuation of free trade.
Their pragmatic approach is not afforded to the Orc tribes that reside in the Wall Mountains - of whom they almost universally hate. Their centuries-long war has time and again proved the dwarves superior in all ways but in number. None see an end to the conflict between the races, which has existed long enough to shape both cultures against each other. Their hatred of orcs is not cast upon the half-orcs of Chersky however; their trade relations with them remain consistent and strong.
Perhaps their oddest relationship, the Torzak dwarves are seen as close allies of the various half-elven gyspy tribes. Despite their radical social differences, the dwarves have always been a friend of the gyspies, suppying them with weapons and supplies for little in return save for safe passage for their innumerable caravans.
Adventurers: Dwarven adventurers are rare, and nearly all have never been to Thuzdul-Belgrin, their capital home. For those "afflicted" with a wandering spirit, they are advised to "get it out of their system" before visiting the capital. Many dwarven adventurers start their careers as caravan guards in order to see distant lands and yet remain close to their own kind.