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    • DeeTwentyPug added a comment to WotC_Trevor's blog post on the DnD Next group.

      Skills and Task Resolution
      Since 2nd Edition, the principle methods of character customization lived in...
      May 27, 2012 at 9:46am
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      1 person likes this blog post.
      I agree with some observations. One thing that frustrated me to no end in 4ed was that players looked up to "Skills" section of their character sheets as some kind of choice menu.
      Considering that skill system is mostly used out of combat, in roleplaying situations - it felt like it was overly restricting. Furthermore, penalizing party for failures created a situation where players would pass on interesting ideas because their characters are unlikely to make the roll.
      I also didn't...


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      July 22, 2012 10:31 AM PDT
      I think that ability checks could work for all 'skill' checks. But there are two things missing from that basic approach. The first is that some skills really do require learning and, secondly, people can get better with practice.
      But I think it's a very simple prospect to address both while still retaining the same mechanic.
      First is to have a small list of skills that require training (acrobatics, swimming, etc.). There would have to be a mechanic for limiting the number and types....


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      1 person likes this discussion post.
      August 13, 2012 3:16 PM PDT
    • DeeTwentyPug added a comment to WotC_Trevor's blog post on the DnD Next group.

      Paladin Design Goals
      A few weeks ago, we shared a high-level overview of the design goals for the...
      May 27, 2012 at 9:33am
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      4 people like this blog post.
      Except then You have to sacrifice your background and specialty choices just to approximate that class, rather than having an equal ability to explore different stories within the class as the Fighter, Rogue, Cleric, and Wizard do.
      NO WAY.


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      January 25, 2013 6:22 AM PST
      I think in relation to paragraph 2 above, it would be awesome if a paladin had martial dice to use but instead of straight damage they could be used to provide effects based on deity choice. For example: I follow the edicts of a god of healing and as an option I can spend a martial die on a hit allowing the party member with the lowest HP to gain HP equal to a given modifier.
      February 24, 2013 9:32 AM PST
    • DeeTwentyPug shared an article.

      November 4, 2011 at 5:50pm
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      Let me cite another classic douzie. Dragon 379 describes the assassin. Under the heading "Shade Form", the article read that you can pass through barriers. It still does say that in the text blocks - but it also used to say it in the compendium entry. It doesn't say it in the compendium entry anymore - they realized the flavor text did not match the power as written or even intended probably. The flavor text for the power in the compendium entry is now more precise - but the "pass through...

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      November 4, 2011 3:45 PM PDT
      Here is an example of more recent vintage. In Mordenkainen's the flavor text for Banded Mail says "A warrior in Banded Mail moves as quickly as one in Leather armor." Of course the stats for Banded Mail do not bear this out - still a minus to skill and minus to speed, weighs a lot more than 15lbs.
      So here is a bit of flavor text supposed to serve as INSPIRATION, but it is nothing more than a PIPE DREAM.
      With 10 players (usually no more than seven at a time) and a DM, every little...


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      November 4, 2011 3:50 PM PDT

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