I am enjoying beta testing the new D&D Skirmish Type Board Game. It's a fun twist on DDM. I think Kevin Tatroe did a great job designing this game. Props to him for getting WOTC to get back into minis strategy games again!
The Clark County DDM Guild chapter ran a successful Lords of Madness Sealed Pack Tournament at Little Shop of Magic in Las Vegas last Sunday. We had two players who really competed hard for the grand prize! It was a re-painted rare Lords of Madness mini of their choice from the ones I had already and a DDMGuild stat card for that mini printed on cardstock and placed in a high-quality card sleeve along with the original card for the mini. The store owner was kind enough to donate several loose minis as prizes as well. He has also invited me to run DDM games at the store any time I want to. I will try to run another event there before NeonCon.
Best of all, both players are planning on attending NeonCon and the Limited Tournament!
I'm also planning a tournament for November 20th at Avatar Comics. It will be after NeonCon but it was the best day for them. This store seems to cater towards miniatures enthusiasts and strategy gamers even more than Little Shop of Magic does, so I think I'll get even more players at this next event.
I'm looking forward to the Limited Championship at NeonCon! Playing the Assault variant with Huge sized minis will be a blast! Tomorrow, we're running a somewhat similar tournament at Little Shop of Magic in Las Vegas to celebrated the launch of the Lords of Madness minis set. Going to be giving away some hand-painted, by yours truly, Lords of Madness minis (complete with the DDMGuild stat cards and promo card for each one)as prizes. Will also give away my Temple of the Unseeing map as a prize (I'm going to order another one soon.) I'll also be letting everyone who plays or stops by the tables know about the Limited Championships at NeonCon in November and will encourage them to join DDMGuild as well. Should be a fun time!
Any correctly sized base works - it doesn't have to have text - it just can't have 'conflicting' text.
Okay, so where does one get replacement bases for the HS minis to make them compatible with DDM? If I have the D&D Mini that corrisponds with the HS mini, why would I want to cut the base off the D&D mini and put it on the HS mini unless the D&D mini was otherwise ruined somehow? I've seen some bases in stores that people use to put their metal minis on. These seem to be the same size as the ones on the D&D minis. But that still doesn't address the text on the bottom of the base.
These are all very cool comments.
The Heroscape bases don't work well for competitive play, particularly when you have many figures grouped around a chokepoint. But we wanted to propose a solution for now while we consider other options.
Remember that in a fun game, you don't need to rebase your minis, so go ahead and play as is. (though I would still definitely put the larges at least on top of a black cardboard cutout to show which squares they actually occupy).
Rebasing is really only necessary for the official DCI sanctioned games.
I'm glad to see DDM Guild embracing the Heroscape D&D Minis. They are well made and look cool. The only exception I take is with the requirement to replace the bases. I'd rather not take an axe to my HS minis thanks. I have been using my HS Master Set 3 minis on DDM's one inch grid maps with no problems as they are. I just tell the players that where the creature's front-most foot is is the square that they should count movements from. It's easy. Besides, the bases on the HS minis are more sturdy and durable than the ones on most of the WOTC minis (except for ones on the really heavy minis like the Beholder Ultimate Tyrant). I do wish the HS minis had the name of the creature on the bottom of the base, but otherwise, I like their bases better. A possible solution to this could be to release some HS D&D creature stat cards for DDM Guild that have pictures of the mini on the front of the card (like WOTC used to do for some of their original minis' stat cards (I really liked that on those cards). I wouldn't mind seeing pictures on the other DDM cards too. I'd re-download my cards and print them out again for re-makes with pictures. Maybe even donate some more money to the Guild for them to be sent to me printed up professionally.
Anyway, I'm glad to see HS D&D in DDM. I'd add that using the HS terrain is also fun. I add some of it to my DDM grid maps for some 3-D terrain action. Some players enjoy using the water rules and elevation rules from HS in their DDM games, especially the guys who are coming to the DDM game from minis strategy games like Warhammer and War Machine.
Hi, I'm John Enfield the Chapter master of CCDDM Guild, a new chapter in the Las Vegas area. We meet monthly at Vegas Game Days at the Las Vegas Library and at area stores that support in-store gaming.
The next Vegas Game Day on March 13th will be one week before ConQuest Vegas at Bally's Casino on the 19 - 21st of March. At this Vegas Game Day, we will be preparing for doing a demo at ConQuest Vegas. I'll bring as much information about ConQuest Vegas as I can to the Vegas Game Day. We'll be talking about what we'd like to do at the convention, who can go, etc.
We'll also be playing a dungeon delve that will start out as a solitaire Monster slaying and treasure hunting scenario. Then, as people come to the table, they can form warbands of adventurers and join in the treasure hunt. Players can work co-operatively or competitively to defeat the monsters that I (who will switch from solitaire mode to the DM of a group mode) will control.
Players will probably be allowed 150 to 200 point constructed warbands. I will run lower level monsters though out the map, but the most powerful DM controlled monsters I will use will be revealed as the adventurers get within a certain number of squares of the treasure trove. We'll be using maps with both forest and cavern terrain.
This is the type of scenario I have thought of using at ConQuest Vegas as it will be a good way to show off what DDM Guild games are like in more aspects than a simple skirmish scenario would. Plus, it'll enable me to show people how they can play DDM Guild games by themselves or with groups of other players.
If you live in the Las Vegas area, please come by the library at Las Vegas Blvd and Washington Ave. (north of all the casinos). Also, if you are planning on going to ConQuest Vegas and/or NeonCon (which is in June), please send me a message here, or even better, join our meetup page at www.meetup.com/ccddmguild (it's free) and discuss it with us there. I'd love to visit with you about it.
A couple years ago some one tried to find a figure for every 3.5 class/race/gender combination. I don't ever think it was finished.
Anyone want to try this for 4e using only the published figures?
Or at least a suggested list?
I've just started to play again after almost a year and I want to say "Thanks for keeping the game alive". Great job with the stats, maps, tools...
Life is good again. :)
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