Wednesday, November 3, 2010, 3:49 PM
So I had cancelled my subscription last month. I wanted to wait until I was sure they were going to be getting back to regular updates and adding value to Insider.
I got excited when it was hinted at that something was going to happen on November 2nd so over the weekend I renewed my subscription. I have been a loyal supporter of Wizards of the Coast for... well since forever. My original Magic collection probably helped them buy TSR lol.
Well Tuesday comes and wow the announcement is made and that thread is still smoking as I write this. My initial reaction was feeling let down, I have played many WotC games that are gone now. The builder was added to that list and I was feeling like I might as well just pack it in, jump into the Pathfinder club since most of my players still cling to a 3.5 campaign that has been running for almost 4 years.
I asked a few questions, got a few answers from Paolo and a screenshot of one of the new character sheets that will print from the new CB. It did calm me down a bunch, so did my trip to the ER that night and it made me think that there was more to life than complaining about some program that made my gaming easier.
All this week and part of this past week I have been writing up Essentials Characters for my official campaign that starts this weekend. It would have been nice to have the actual builder for the essentials builds so I could have power cards and the like. Especially since I am using essentials for 99% of the builds (I have a spell blade at the request of one of the players)
Doing characters by the old tried and true method takes time, you might make the mistake or two but I think the builds I have made so far are prettty decent. It is just hard, but brings back the memories of old school character building days.
It is just bad timing I guess, that is what brought me down so much was having to think I would not be able to make the game look even better for my players with actual power cards.
Since I am the one who is making all the characters it is important I have everything the players will need right at their fingertips so there is not a lot of page flipping and lookup of powers.
The questions was do I stop with D&D all together or do I trudge on? Do I drop DDI? Most complaints are that they people can not share the account. That they would have to have people come over to their house and make characters. 1) is that a bad thing? 2) what keeps you from logging into your account where you game and printing from there or just filling what you need if you do not have a printer?
Now I do not own a laptop that works real well so right there I can see why it would be a problem, but in the places I run my game there are desktops available with printers. There is also a Fedex officer, Office Max and Office Depot nearby if I really need to print things and want it high quality.
I like what I see so far though, I admit it is not a whole heck of a lot to go on with about a half dozen screen shots. Paolo claims they will have a quicker turn around time, there wont be the monthly updates but quicker ones. I certainly hope that say on release day or the day after at least we can get the material loaded in the builder and other tools.
I am confident. If I could only have it now.
It was a shame they did not offer beta tests like the original builder had.
My campaign should start with some fun, I am planning a flashforward to when the players are 5th level. It is a post Halloween adventure with a twist and some takes on old school horror films like the Wolfman and Dracula stuff along with some interesting things thrown in and maybe a Dragon.
I should also have the new character book and monster vault since my FLGS is a Wizards Premier Store and gets the books and stuff 10 days early. I am going to have to some late night reading and building since I have a request for a Cavalier and a Hex Blade.
Thursday, October 21, 2010, 9:15 PM
Since I posted my last blog I have been working some long hours at work. While working I keep wondering... any official news on the forums? I get home, log into the forums. Do some browsing and then feel I just wasted my time of course looking for some little bit of information from an official source.
Of course what am I thinking? I mean its promote the DM hotline week! Hmm I wonder if anyone thought to call up and ask why as DM they have been paying for a broken MB Tool and a CB that is lacking updates.
Well at least we got two crunch articles this week on DDI. A Cleric Earth Domain and Ranger Beastmaster build so I can have my monkey or horse animal companion.
Monday, October 18, 2010, 9:02 PM
Well today I decided not to renew my DDI subscription. I sent an email to customer service with the reason why, I copy it below.
I have been a strong supporter in my group of friends for 4e, though we player it rarely, not for a lack of my trying. I had plans for Dark Sun. In this day my time along with most of my friends time are severly limited. The last time we sat down to make characters by hand it was a six hour endevour for my Saga Edition game. I would rather have a character builder spend 2 hours and play the rest of the day.
With Essentials out I have made a few characters by hand, but I still like Character Builder. I am spoiled. WotC has a good product, but other aspects of DDI have gone down hill.
Read on. Disscuss.
Dear Wizards of the Coast,
I did the unthinkable today. I like many others, are allowing my account to expire without renewing. Over the past several months my dissatisfaction with the service you provide and I pay for has diminished.
Most recently the lack of updates to Character Builder and the smaller article content for the online magazines have not gone unnoticed. The DDI team had a very good track record until recently with giving us the consumer an update with the latest information from the newest books for D&D, and Dragon and Dungeon Magazines.
I purchased Dark Sun with the hope it would make it into the Character Builder with the next update after the books release to be let down with a delay with yet another delay.
I am happy that my request for a month refund was given to me, I will not be asking for a second month refund but I was tempted, I found this past update to be lacking and should have just been held off completely.
There has been no real communication from Wizards of the Coast other than saying more info coming soon; there is an NDA’s etc….
The word of Web Tools is cryptic, it is confusing, and it is disheartening.
I am trying NOT to succumb to the forum paranoia that Character Builder and the lackluster Monster Builder are going completely online but with no real communication from the powers that be, I cannot in good faith pay for a service that is not delivering what I want.
The economy is bad, I am not getting what I want from DDI, and I do not see that changing. I can no longer see why I am buying this product.
To get me back as a DDI customer
- More communication with the customers
- More content for Dungeon and Dragon
- No online only character builder and monster builder. (I do not own a laptop, nor would I buy one for online only tools that I could not use)
- Do not take us, the paying customers for granted. You just released a new branding of the D&D franchise and you promote the heck out of DDI in the books and guess what? They are worthless. Not everyone is going to be there when you suddenly have a working DDI for Essentials.
I work for one of the major US Retailers in Electronics and I know a thing or two about customer service in the years I have worked there. Lapse Customers are hard to win back, oh they might come back but it takes time.
I hope that I come back to the DDI fold sooner rather than later. I have been a loyal subscriber since Day 1 (or there abouts, I think my first payday after it went live) but I have been there.
I see the value it has, but like I said I cannot keep paying for something I do not see a value in.
Monday, August 9, 2010, 8:23 PM
Just got home from Gencon 2010.
We stayed at the Conrad Hilton... Let me stop here...
- Marble Floors in the bathroom
- a tub that could fit two people...
- a seperate glass shower.
- a quiet toilet for those late night excursions
- and... a 15" LCD TV on the wall. (which I turned on BBC America and watched Yesterdays Enterprise while showering!)
and that was a little expensive but I was not in control of the Hotel location this year. We got in on Wed night, went to will-call to get the badges and our goodie bag. Bad economy? This was worse than last years bag! The coupon book was laughable. So we went and ate at Wings and Rings. I had heard some good things and the first night I was not impressed, it was a 30 min wait and there were tables open. They were taking reservations from parties yet to arrive! We waited, food was good.
On Thursday morning our last friend arrived at about 6:30am. I had hardly slept with all the snoring in the room and an under-inflated air matress (totally my fault there). But we helped him get his stuff into the room. Went for breakfest with Neal at this place in the Hyatt I always forget the name of it.
We went into the Exhibit Hall and I stopped at Green Ronin and passed on the DC Adventures book, mainly because the line was bad. I also totally over dressed, I had on an undershirt and a heavy polo with jean shorts on and I was so hot! I got into the WotC line and promptly bought the Dark Sun Campaign Guide and Creature Catalog! Both are very cool
I eventually got the DC Adventures game. I think one of the best books there, next to Dark Sun of course.
I saw the prototype Star Trek Mini game on display at WizKids. I fell in love with it right away, and while they are sketchy on the details I will get it for sure. Fantasy Flight Games does it right when it comes to demo's of thier games. Have the booth to buy everything and keep it small then flood the area with what i called Demo Alley. The only thing FFG is not good at is line management. When they had long lines it was a mess. No organization at all!
Got into a Demo of DungeonQuest. I liked it, might get it at some point.
Compare that to WotC who's booth space shrinks every year. It is a shame, you want to get more players yet you shrink space every year. I actually tried avoiding your space WotC It was a mess.
For Dinner it was just a trip to the Food Court then a walk around the Con.
On Friday just saw me walking around a bit more. Neal, Dennis and I got into a demo of DC Adventures ran by none other than Steve Kenson himself! That was a hoot. I was Batman and it was very FUN.
Bought some DC Hero Clix for future use. Bought a large battlemat from Gale Force 9 that they said was a Con exclusive. The 4e player packs look cool but I doubt I would use them. I have Alea Tools, using those stackable markers.
Dinner was another trip to Wings and Rings and this time it was better wait, but they messed up our order and did not appoligize for it. Sucks to be the waitress that night with a table of 6 and no tip. I generally will give something for a flub but a roll of the eyes and a look like, "its not my fault, you guys are nerds" really made me check out right there on being nice with a tip.
We played a game of Munchkin. It was fun but I also remember getting bored of this game fast. Saw a knock off game of Axis and Allies being played in the board game room, was cool looking. Also saw the guys from DP9 running Heavy Gear Blitz. Every time I passed by the booth those guys were busy, I am so tempted to get into it again.
On Saturday I had promised my friends a game of D&D and I hemmed and hawed for a week before the con on it and it just fell apart. I wanted us to do the Learning to Play in the Sagamore Ballroom but two friends were wishy washy and I could not get 4 tickets for the time I wanted. My friend Neal got one, and the last one sold while I stood there in the morning. I was fit to be tied, (Note... Sign up before the con for the cool stuff)
Neal was down for the count all day with a headache. Then miraculously was fine for the Learn to play 4E game at 7pm. I managed to get a ticket and we sat down to play. It was a bit weird as the DM used Starburst for mini's cause it was difficult for him to use the tokens from the box set. He even put down 4e as not the best but not the worst game out there and that he liked it. Neal and I were the only two who had played 4e and this guy is supposed to excite new players? Good luck there. I could have done a better job.
Got done around midnight and found Dennis, Diane and Laura playing Ren Faire. A strange card game from Atlas Games. Check it out if you like weird card effects that have you forcing the other players to address you with formal titles or hopping up and down during the entire turn.
We then played Cutthroat Dungeon. It was pretty fun despite me being reluctant to play. I forget the makers of it, but it was a nice game... very long to start at 2am.
On Sunday we got up pretty late, got to the hall and walked around. I won a map from Gale Force 9, the Inn map. Bought a few more Alea Tools magnetic stackable markers with stickers to tell what the effect of the marker is. Bought a few 4e books that were $20. Good Deal.
We then headed off rather early but I was tired.
All in all the Con was cool. There was some Drama with the group but that was to be expected. It seemed really packed all weekend in the exhibit hall. The prices for the hotels were very high this year, and they seem to be coming down next year with five new hotels opening up before then. The new convention hall should be ready to go with even more gaming space for us.
2011 I can not wait!
Friday, July 16, 2010, 11:04 AM
I do not know what to think right now on this. It so screams older editions. It makes me mad when I read how its being spun that this is NOT a new EDITION yet it clearly looks like it when you alter how things work in an errata then make new books with the rules rewriten for NEW players and OLD players alike?
I would rather have a new players handbook than a paperback! Did I make a mistake not going with Pathfinder? I have already bought Warhammer Fantasy and everytime I go too the game store I look and look at Pathfinder.
You guys are killing me. I am going to hit the seminars at Gencon and if I get mad its Pathfinder for me. You took star wars away and then months later it looks like D&D is going with it.
POST GENCON FEELINGS:
I got to stand outside the D&D Seminar (totally bogus was a ticketed event) and I listened to the Essentials Products and what was in store for D&D for the rest of the year and next. I am mildly excited.
Not sure I am happy with the reduction in the size of the books. 6x9 seems small.
Monday, November 16, 2009, 7:45 PM
I am not going to post a link to it, the thread has a lot of issues but it deals with a 4e style Star Wars game. Now before you get all into 4e stinks or its not right for Star Wars I am going to say my peace then move on to the topic of the title of this blog which kinda tied into some of the complaints.
4th Edition AS IS would not suit Star Wars. A lot of people have said this and the people who just love to HATE or dislike CHANGE skim over that and just keep saying 4e stinks yadda yadda NO!
While a lot of 4e combat and makes its way into 4e there are some things we could use from it. This has been echoed by the designers and others who have actually played 4e and Saga.
- 4e NPC/Monster Generation - Just what you need to run the big bads and scores of minions Jabba likes to throw at you.
- Skill Challenges... We are getting this soon so that is real cool
- Me personally would love to see the Force system look more like the powers from 4e. But that is far as I would take it. At-Wills, Encounter, Dailies would make for some cool force powers.
- Healing Surges
Things that NEED to stay
- Talents and Feats.
- Current Multiclassing
- Prestige Classes
Just to change things up for the better which almost everyone agrees on.
Now that is my peace on this, I do not mind comments on it just keep it civil
Now onto the topic, in the thread where this all came from I see over and over that 4e all but does away with roleplaying and/or stuffs it all into the DMG. Personally I do not see the problem with this as the DM is the person who directs her/his players in all that should be roleplaying.
I think for once... WotC got the goal of the Dungeon Masters Guide correct, they put all the things in there that the DM needs to run a successful game. All the Roleplay and campaign building material is taken from the Players Guide and rightly so stuffed into the DMG. Now there are no big bold letters saying...
PLAYERS KEEP OUT OF THIS BOOK...
I am both a player and a DM and I found the roleplaying stuff VERY insightful. But beyond that I have played many games where there was no instruction guide to roleplaying, just the basics.
I do not know where people get this idea that they need a specific chapter or section of a book on roleplaying. Is it not the same in just about every game just adapt for the genre?
Now this comes down to Skill and out of combat material as well, and yes 4e has streamlined it down but I ask you to pick up a copy of AD&D 1st or 2nd edition and not the skills and powers stuff. Combat was the theme and all the rest was up to you the player and DM and you prayed you had a DM who understood roleplaying beyond howling like an Orc and doing endless hack n slash.
Hack and Slash that is what some of us old schoolers called Dungeon Crawling back in the day. You have Hack-N-Slashers and Roleplayers back then, man I remember my first great DM. He was 5 years younger than the rest of us and we played D&D almost every day from when school let out till it was almost time to go back, with a break for him to go to a boy scout camp retreat once or twice in the summer.
He taught us roleplaying, taught us character ambitions and that we were more than what was on that first edition character sheet. Have people forgotten this? Do you really need rules to roleplay?
I am all for the skill system being slimmed down but I also like the skill challenges because you always get people asking questions on just how too do this or that with skills. With challenges showing you examples on how to handle them the roleplaying is all up to you. 4e skill challenges are a DM's dream and the perfect opportunity to use crunch with roleplaying.
So I ask where does roleplaying belong?
- Players Guide
- DMG with the DM leading the charge for roleplaying
- Or do books really need rules on how to roleplay?
It seems as games systems get easier, the player base looks for more crunch and more direction. I think its a sign of the times. Those of you complaining though imagine a time before the internet... when you had to either find good gamers at stores or local cons or brave the once a year Gencon to get your questions answered.
There was a time you had to learn it all on your own.
Sunday, November 15, 2009, 1:02 AM
Good game tonight, blogged about it over in my Legacy group.
Monday, October 26, 2009, 8:28 PM
I had this real cool idea for a blog but in involved me grabbing my mini's pulling out some character stat blocks and showing how I plan on using the Alea Tool markers in my game.
But today sucked. I mean I hated everything about today. I then find out that the family down at the end of the block got robbed. When I say robbed they had the house trashed. The officer who came by was doing a house to house notification to let us know and then told us what the MO seems to be for these creeps. They ring the doorbell then bash the door down when there is no answer.
Now it did not help that the neighbors had a wood core door that dated back to the 1950's and was the only door not upgraded of the three on the house.
I feel for them. Mad me hate this day even more.
I keep waiting for after work tomorrow so I can go play some Star Wars mini's over at Chicagoland Games and have a bit of fun. I have Wednesday off so I can play pretty late if I want too.
Makes me hate the time I have too wait until I get to play.
I am in a rotten mood. I really hate my job right now, we used to be the best damn project team in Chicago and now we are sucking royally. It is like everyone just wants to cut the corners on everything. I stepped into someone on the teams half worked project from last week. They just left all their garbage in a few totes.
I need to find a new job. It is so bad I am having a hard time concentrating on anything game related.
I hope that after tomorrow I can have some refreshing ideas to post and not just post my Monday blues
Sunday, October 18, 2009, 5:27 PM
So I thought I would share my players backgrounds.
Some are real simple and some are well Finn's is out there. Taal Vox's player used names I have veto'ed over the years as this guys background. Funny use.
I did Rade, and Quo Lin Jin's backgrounds.
Rade (Pronounced Rod) Antillies is the heir to a long line of ace pilots in the galaxy. Not only is he an excellent pilot he is also is a great mechanic and has rebuilt several vintage starfighter's before ever going to flight school. A pilot of the Galactic Alliance and a member of the famous Rouge Squadron. He is currently separated from his squadron and fleet following a major skirmish where his nav computer went on the fritz and he was unable to join up with the fleet. He found refuge in the Bespin system while he tries to get passage back to his home on Correllia.
Rade Antillies CL 5
Medium Human scoundrel 4/soldier 1
Destiny 5; Force 14
Init +5; Senses darkvision, low-light vision; Perception +11
Languages Aqualish, Basic, Kaminoan
Defenses Ref 20 (flat-footed 17), Fort 19, Will 18; Vehicular Combat
hp 35; Second Wind 17; Threshold 19
Speed 6 squares
Melee by weapon +4
Ranged BlasTech DLT-20A +7 (3d10+2) or
Ranged BlasTech DLT-20A +2 (3d10+2) with autofire or
Ranged BlasTech DLT-20A +2 (4d10+2) with Rapid Shot
Base Atk +4; Grp +7
Atk Options autofire (BlasTech DLT-20A), Dastardly Strike, Point Blank Shot
Abilities Str 11, Dex 16, Con 12, Int 14, Wis 15, Cha 11
Talents Commanding Officer, Dastardly Strike, Spacehound
Feats Armor Proficiency (light, medium), Point Blank Shot, Skill Focus (Pilot), Starship Tactics, Tactical Genius, Tech Specialist, Vehicular Combat, Weapon Proficiency (pistols, rifles, simple)
Trained Skills Knowledge (galactic lore) +9, Knowledge (tactics) +9, Knowledge (technology) +9, Mechanics +9, Perception +11, Pilot +15
Possessions BlasTech DLT-20A, flight suit (+ armor, +1 equipment) with Vacuum Seals
Quo Lin Jin
To embrace your destiny which dates back before the clone wars, your family knew little of the Jedi of the past as Imperial purges of the Jedi archives removed names of prominent Jedi. Family stories told of a Jedi Master named Qui Gon Gin who uncovered the first true Sith to reemerge to the galaxy at large. His death at the hands of the Sith would supposedly lead to the events of the clone wars. Your training focused on the here and now, you sense that is how the force flows for you, your master taught you to be a weapon, a sentinel for the coming darkness he foresaw. The Jedi taught you of your ancestor who was a great Jedi master. Every once in a while you think you might hear a whisper of someone encouraging you. That’s the past this is the here and now, to focus on that only removed you from perceiving everything around you.
Quo Lin Jin CL 5
Medium Human Jedi 5
Init +9; Senses Perception +11
Languages Basic, Shyriiwook, Zabrak, Huttese
Defenses Ref 18 (16 flat-footed), Fort 16, Will 20; Block, Deflect
hp 58; Threshold 16
Speed 6 squares
Melee lightsaber +7 (2d8+6)
Melee lightsaber +5 (3d8+6) with Rapid Strike
Melee lightsaber +7 (2d8+9) with Advantageous Attack
Ranged by weapon +7
Base Atk +5; Grp +7
Atk Options Rapid Strike
Special Actions Adept Negotiator, Block, Deflect
Force Powers Known (Use the Force +10) Battle Strike (2), Farseeing, Force Thrust, Inertia, Mind Trick (2), Move Object, Rebuke, Surge
Abilities Str 15, Dex 14, Con 10, Int 18, Wis 18, Cha 16
Special Qualities Bonus Trained Skill, Bonus Feat
Talents Adept Negotiator, Force Persuasion, Block, Deflect
Feats Force Boon, Force Sensitive, Force Training (2), Rapid Strike, Strong in the Force, Weapon Proficiency (lightsabers), Weapon Proficiency (simple)
Skills Acrobatics +9, Endurance +7, Initiative +9, Jump +9, Knowledge (Galactic Lore) +11, Perception +11, Persuasion (Use the Force) +10, Use the Force +10
Bozs was orphaned at an early age. He grew up on Nar Shaddaa a real **** hole of a planet. This lead to bozs growing up around criminals and and merc's was the life for him. that is till the day he saw some armored Mandalorians coming to settle a blood debt. he remembered the that his father once ware that very same armor. curious he followed and saw them do there work. they were professionals. with some doing he got them to take him with. after he proved he was truly Mandalorian. years of training came and went till he was recognized as one of the best young blasters in the corp. good enough to get the attention of one capt ulrand. capt ulrand was able to focus bozs wild behavior. with capt ulrands fett legacy bozs looked up to him as royalty. he felt finn was destined for greatness. until he retired that is. bozs felt disappointed and reverted to his wild ways. he later left the military as he went out seeking his own legacy. loving to gamble and waste money on entertainment he worked a heavy load as a merc. fancying himself a great gambling man. the truth is he hangs his success on one mediocre win over finn. bozs has had to take jobs for the alliance, criminals and the empire just to get even. now bozs feels lost in the galaxy and is looking for his way again. it's time to see if his old CO can lead the way again.
Bozs Na'Dorin CL 5
Medium Human scout 3/soldier 2
Init +11; Senses darkvision, low-light vision; Perception +11
Languages Basic, Huttese, Twi'lek
Defenses Ref 21 (flat-footed 18), Fort 21, Will 17
hp 34; Threshold 21
Speed 6 squares, fly 6 squares
Melee by weapon +6
Ranged blaster pistol +9 (3d6+4) or
Ranged blaster pistol +7 (4d6+4) with Rapid Shot or
Ranged blaster pistol +4 (3d6+4) and blaster pistol +4 (3d6+4) or
Ranged blaster pistol +2 (4d6+4) and blaster pistol +2 (4d6+4) with Rapid Shot or
Ranged blaster pistol +9 (3d6+4) or
Ranged blaster pistol +7 (4d6+4) with Rapid Shot
Base Atk +4; Grp +8
Atk Options Dual Weapon Mastery, Keen Shot, Point Blank Shot, Precise Shot, Rapid Shot
Special Actions Shake It Off
Abilities Str 15, Dex 18, Con 15, Int 14, Wis 14, Cha 10
Talents Acute Senses, Keen Shot, Weapon Specialization
Feats Armor Proficiency (light), Dual Weapon Mastery I, Point Blank Shot, Precise Shot, Rapid Shot, Shake it Off, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Skills Endurance +9, Initiative +11, Knowledge (tactics) +9, Perception +11 (may reroll but must keep the result of the reroll even if worse), Pilot +11, Stealth +11, Survival +9, Swim +9
Possessions blaster pistol, blaster pistol, light beskar'gam (+6 armor, +2 equipment; tech specialist mod: +1 reflex defense) with Internal Comlink, short-range and Vacuum Seals, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Adventure. Excitement. A Mandalorian Merc does crave these things!
Taal Vox, the eldest of five children, is a native of the planet Dorin. Born into a semi-affluent family with a rich tradition in Kel Dorian politics, Taal showed little to no interest. Having very little in the way of political acumen as a young Kel Dor male, he instead took interest in all things mechanical and technical.
As he grew older, he watched his parents and eventually his four younger brothers all take up various positions within the Dorin political spectrum. In time the charisma and influence of the Vox bloodline became apparent even in Taal. And although he appeared to have great potential for the political arena, he continued to opt towards a more "blue collar" existence. He honed his abilities in designing, building and repairing a wide variety of things from speeders to computer systems to droids.
Eventually ostracized for not following in the family tradition, Taal started taking odd jobs around the major space ports on his homeworld. He soon landed work on the trade freighter "Moon Raider" as an engineer/mechanic. The crew, under the command of a Duros named Slee Bejo, ran not only standard trade routes but occasionally a "less-than-legal" smuggling run of spice, weapons or other contraband. Over time Taal added "slicing" to his already hefty bag of technological tricks under the guidance of a Twi'lek by the name of Kintah Boontah. Boontah later confided to Taal he was at one time a Special Ops agent
for the Galactic Alliance. When his cover was compromised by a fellow GA agent, he became a wanted man by many resulting in a hefty bounty placed on his head.
In the months that followed, Bejo and company began conducting an increasingly large number of illicit transports for the GA, the Imperial Remnant, the Empire and a variety of criminal organizations. Now with a taste for adventure and a love of wealth, Taal learned of a lucrative offer that the Ithorian administrator, of the now somewhat destitute Cloud City, was looking to smuggle a large shipment of Tibanna gas from the City to an outside buyer.
As Taal was returning to the "Moon Raider" with his bodyguard droid NC-17 and Sullust friend and co-pilot, Juub Juubal, Bejo and the rest of the crew were being lined up on the landing platform by several "commando-looking" individuals. As the Tibanna cargo was off-loaded, Bejo and company were each put to death with a blaster bolt to the back of the skull. Moments later, the "Moon Raider" burst into a massive fireball.
For the time being, it appeared Taal and his remaining friends would be calling Cloud City home.
Taal Vox (Franks Build) CL 5
Medium Kel Dor noble 1/scoundrel 3/scout 1
Init +12; Senses low-light vision; Perception +12
Languages Aqualish, Basic, Dosh, Durese, Ithorese, Jawa, Kel Dor, Mon Calamarian, Rodese, Sullustese, Twi'lek
Defenses Ref 22 (flat-footed 17), Fort 15, Will 22
hp 13; Second Wind 6; Threshold 15
Speed 6 squares
Melee by weapon +2
Ranged BlasTech DT-12 +7 (4d6+2) or
Ranged ion carbine +7 (3d8+2 ion) or
Ranged ion carbine +2 (3d8+2 ion) with autofire or
Ranged stun grenade +7 (4d6+2 stun, 2-square burst)
Base Atk +2; Grp +7
Atk Options autofire (ion carbine), Point Blank Shot
Special Actions Gimmick
Abilities Str 10, Dex 21, Con 9, Int 18, Wis 20, Cha 15
Special Qualities keen force sense
Talents Gimmick, Inspire Loyalty, Jury Rigger, Master Slicer
Feats Linguist, Point Blank Shot, Skill Focus), Tech Specialist, Weapon Proficiency (pistols, rifles, simple)
Trained Skills Initiative +12, Knowledge (bureaucracy) +11, Knowledge (galactic lore) +11, Knowledge (technology) +11, Mechanics +11 (may reroll to accomplish a jury-rigged repair but must keep the result of the reroll even if worse), Perception +12, Pilot +12, Stealth +12, Survival +12, Use Computer +11 (may reroll to improve access to a computer and keep the better result)
Untrained Skills Acrobatics +7, Climb +2, Deception +4, Endurance +1, Gather Information +4, Jump +2, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (social sciences) +6, Knowledge (tactics) +6, Persuasion +4, Ride +7, Swim +2, Treat Injury +7, Use the Force +4 (may reroll to search their feelings or sense the Force and keep the better result)
Possessions BlasTech DT-12, ion carbine, stun grenade, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), aural amplifier, blank datacards, computer spike, computer spike, lock breaking kit, mastercrafted datapad, ration pack, security kit, tool kit
Ever since Zhaf could remember he looked up to his brother Var and Sister Trisha. They were both members of the imperial knight academy. They both became high ranking members and followed their orders with blind loyalty. When Zhaf was old enough he followed in his families foots steps and enrolled himself. They all served many years together and felt they were an unstoppable team.
One day the Emperor sent Trisha to protect a high ranking imperial officer. The officer and his party including Trisha were all killed by a Sith assassin. Zhaf and Var thought she died an honorable death and they continued to follow the Emperor blindly without question. A few years later Zhaf and Var were assigned to guard duty on Muunilinst. The planet was attacked and in the midst of the fight, Var was lost and presumed dead.
After this the Emperor assigned T'on Thaill to be Zhaf's new partner. Zhaf got along with him because he reminded him of his older brother but that’s what opened Zhaf eyes to the fact that his brother and sister had both died blindly following the Emperor.
For now Zhaf still follows the Emperor but feels that he doesn’t want to follow and give his life for someone he doesn’t even know. Now at night Zhaf is still haunted by dreams of his brother causing him to believe that he is still alive somewhere.
Zhaf is also plagued with visions, his masters tell him the Imperial Knight has no need to see into the future. The Imperial Knights use the force as tools to project the will of the Emperor. Zhaf has had an affinity for the force since a young age, with abilities his masters have tried to have him down play but he knows there is more to the force than his masters have taught him
Imperial Knight in Training: Zhaf Ashen
Zhaf Ashen CL 5
Medium Human Jedi 5
Init +9; Senses Use the Force +15
Languages Basic, Huttese, Zabrak
Defenses Ref 18 (flat-footed 16), Fort 17, Will 20; Deflect, Elusive Target
hp 35; Second Wind 17; Threshold 17
Speed 6 squares
Melee lightsaber +9 (2d8+4) or
Melee lightsaber +9 (2d8+6) with both hands or
Melee lightsaber +7 (3d8+6) with Rapid Strike
Ranged by weapon +7
Base Atk +5; Grp +7
Atk Options Rapid Strike
Force Powers Known (Use The Force +15) farseeing, Force slam, Force thrust, mind trick (2), move object (2), rebuke, surge (2)
Abilities Str 15, Dex 15, Con 12, Int 14, Wis 18, Cha 16
Talents Deflect, Elusive Target, Force Perception
Feats Force Sensitive, Force Training (2), Rapid Strike, Skill Focus (Use the Force), Unstoppable Force, Weapon Proficiency (lightsabers, simple)
Trained Skills Acrobatics +9, Initiative +9, Jump +9, Knowledge (bureaucracy) +9, Perception +6 (may Use the Force +15 instead), Use the Force +15
Untrained Skills Climb +4, Deception +5, Endurance +3, Gather Information +5, Knowledge (galactic lore) +4, Knowledge (life sciences) +4, Knowledge (physical sciences) +4, Knowledge (social sciences) +4, Knowledge (tactics) +4, Knowledge (technology) +4, Mechanics +4, Persuasion +5, Pilot +4, Ride +4, Stealth +4, Survival +6, Swim +4, Treat Injury +6, Use Computer +4
Possessions lightsaber (self-built), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), Jedi Robes
Finn Ulrand is a distant member of the FETT family bloodline. Following in the FETT tradition, he served in the Mandalorian military as CO of a Recon Ops Unit, where he retired as an Officer with the rank of (Capt). Currently, he is the Captain of the Cruiser SS Nimrod, a CEC Strident Class Star Defender.
Upon retiring from the military, Finn set his sights on the straight & narrow path, having witnessed enough war & bloodshed for a thousand lifetimes. As a result, he took on a position as Security Chief for the struggling Tibanna Gas Mines of Bespin, which were on the verge of financial collapse.
During his tenure with Tibanna, Ulrand quickly made inroads into Cloud City. Finn put his Mandalorian training to good use and managed to organize the rag-tag security forces at cleaning out the mining platforms, and was thusly promoted to Company HQ on Cloud City. By using his inherent resourcefulness, political savvy, and various "influences" , Finn eventually maneuvered his way into a key position with the Governing Office of the Chief Administrator. (GOCA)
It so happened that the current Chief at that time (an Ithorian) was pocketing a portion of the profits off the books, thereby cheating the resident crime lords out of their overall take in Tibanna's quarterly assets. Finn soon realized that he was in a unique position to continue monitoring these financial developments through his appointment in the GOCA, and decided to seize the opportunity at gaining some influence over the facility.
Over time, Finn made a variety of moves and invested heavily in Tibanna Gas sales, which proved to be quite lucrative. With his newly earned piles of profit, Finn decided it was finally time to make his move and set things right. Naturally, the Ithorian Chief refused to standby in the midst of the takeover, and fought snaggletooth & nail to retain his position. It seemed clear that Finn needed to resort to the "old ways" to get things done.
The Ithorian Chief received some distinctively clad Mandalorian visitors in his office one day, whereupon he was told that they were wise to his methods of creative bookkeeping, and that his administration was at an end-- effective immediately. The Chief was strongly encouraged to take the retirement package, or he would be "shown the door". Part of the requisite deal included the sale of ownership rights for Cloud City to one Finn Ulrand.
Finn Ulrand was now in a unique standing unbeknownst to most Mandalorianâ€™s, as wealth, status, and power were not aspirations typically sought by his people. With his newfound livelihood firmly in place, Finn settled down for a long-lived tenure as Owner & Chief Administrator of Cloud City. Shortly thereafter, Finn married a local woman, Thaedra, whom he had come to love quite deeply in his years working on Cloud City. She bore Finn a son, named Tharen. Though, a few short years thereafter, Thaedra became gravely ill and eventually passed away from a rare medical condition.
Since Thaedra's passing, Finn has turned the pain of his loss into a devout passion to raise his son, and to help those who are sick or need care. Furthermore, he is squarely focused on securing his family's legacy for generations to come.
In the wars prior, Cloud City was far too remote, too inconsequential for the large militaries to ever care about. But Finn knew this war was different, and that soon, his hard-fought paradise would be brought into the fray. Sensing this inevitability, Finn brought his Star Defender SS Nimrod out of hiding to help defend Cloud City from any "close range encounters". In the meantime, Finn had taken great care to update his vessel (one that dates back to the 2nd Galactic Civil War) to meet the modern standards for spacefaring battle craft. He'd be damned if he let anyone mess with his little corner of the galaxy.
Cloud City might be his, but unfortunately, not everyone sees it that way...
Finn Ulrand CL 5
Medium Human noble 1/scoundrel 2/soldier 2
Init +10; Senses darkvision, low-light vision; Perception +11
Languages Basic, Bothese, Huttese, Shyriiwook, Sullustese, Ugnaught
Defenses Ref 20 (flat-footed 17), Fort 20, Will 19; Dodge
hp 23; Threshold 20
Speed 6 squares, fly 6 squares
Melee knife +4 (1d4+3)
Ranged sporting blaster pistol +8 (3d4+2) or
Ranged sporting blaster pistol +3 (4d4+2) with Rapid Shot
Base Atk +3; Grp +6
Atk Options Advantageous Attack, Point Blank Shot, Precise Shot, Rapid Shot
Special Actions Quick Draw
Abilities Str 12, Dex 16, Con 12, Int 14, Wis 15, Cha 14
Talents Armored Defense, Connections, Spacehound
Feats Advantageous Attack, Armor Proficiency (light), Dodge, Linguist, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Weapon Proficiency (pistols, simple)
Skills Deception +9, Gather Information +9, Initiative +10, Knowledge (bureaucracy) +9, Knowledge (galactic lore) +9, Knowledge (tactics) +9, Perception +11, Persuasion +9, Pilot +10
Possessions knife, light beskar'gam (+5 armor, +2 equipment) with Internal Comlink, short-range and Vacuum Seals, sporting blaster pistol, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Thursday, October 15, 2009, 8:59 PM
What a LONG week. Work has been crazy and next week will not be any easier.
I set my next game day for the 21st of November because it just seems everyone is busy this month doing this or that.
Kevin is definitely NOT happy I am planning on taking his characters Capital Ship from him and the group. It is not a 100% deal yet I just think 7th level characters should not have control of a ship that can destroy cities from orbit when they get mad. There are plans I am working on and if he is reading this pray they work buddy.
I am interested in getting this next episode out of the way. It marks a turning point in the campaign and moves us into the gear up portion of the game. The players will find out about the Clones of course and I am interested to see the take of the Jedi Council in Exile vs the Finn Ulrand agenda and see if he is willing to exchange fire with them.
Also after this episode I am giving the players a chance to make their secondary characters.
I set out to create the campaigns ultimate villian beyond the Imperial Sith in my Legacy Campgian.
His name is Lord Jered Adamar and he has been around for a long time. This is kinda the preliminary build for him as I check some things out and tweak him here and there.
Lord Jered Adamar CL 20
Medium Human scout 1/jedi 6/sith apprentice 5/force disciple 1/sith lord 7
Init +10; Senses low-light vision, Use the Force +18
Defenses Ref 21 (19 flat-footed), Fort 39, Will 39; Block
hp 196; Threshold 39
Immune fear effects
Speed 6 squares
Melee lightsaber +19 (3d8+17)
Melee lightsaber +14/+14 (3d8+17) with Double Attack
Melee lightsaber +17 (4d8+17) with Rapid Strike
Melee lightsaber +12/+12 (4d8+17) with Double Attack and Rapid Strike
Ranged by weapon +20
Base Atk +18; Grp +20
Atk Options Double Attack (lightsabers), Rapid Strike, Relentless Attack (lightsabers), Savage Attack (lightsabers), Severing Strike
Special Actions Block, Riposte
Force Powers Known (Use the Force +18) Battle Strike (2), Dark Rage, Farseeing (2), Force Grip, Force Lightning (2), Mind Trick, Move Object, Rebuke, Surge
Force Secrets Known Corrupted Power (Secret), Devastating Power (Secret), Holocron Loremaster (Secret), Linked Power (Secret), Multitarget Power (Secret), Quicken Power (Secret)
Force Techniques Known Improved Battle Strike (Technique), Improved Force Grip (Technique)
Abilities Str 14, Dex 14, Con 14, Int 17, Wis 16, Cha 16
Special Qualities Bonus Trained Skill, Bonus Feat , Fearless, Indomitable, Prophet, Temptation, Build Lightsaber
Talents Block, Riposte, Force Perception, Jury Rigger, Fortified Body, Empower Weapon, Severing Strike, Dark Scourge, Stolen Form (Juyo), Sith Alchemy, Cause Mutation, Sith Alchemy Specialist
Feats Double Attack (lightsabers), Force Sensitivity, Force Training (3), Gearhead, Rapid Strike, Relentless Attack (lightsabers), Savage Attack (lightsabers), Superior Tech, Tech Specialist, Weapon Proficiency (lightsabers), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple)
Skills Acrobatics +15, Jump +15, Knowledge (Galactic Lore) +18, Knowledge (Tactics) +18, Knowledge (Technology) +18, Mechanics +18, Perception +23, Survival +18, Use Computer +13, Use the Force +18
Possessions lightsaber (self-built), light dark armor (Superior Tech: Superior Protective Armor, Vacuum Seals, Improved, Helmet Package, superior), ancient Sith robes, utility belt