DarkplaneDM's blog listings. Feed Zend_Feed_Writer 1.10.8 (http://framework.zend.com) http://community.wizards.com/darkplanedm Frontier Campaign Log (Ep. 59) EPISODE FIFTY-NINE: The Hiyorugh (Level 25)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Adam Rodger (Arhuzimel)

DM: Graham Ward



As the cannibal tribe attacked, they shed their skins, revealing themselves to be not fey children, but aberrations of Gauren, misshapen pulps of flesh and muscle who had killed the feychildren and manipulated the worship of the Winterchild into something unnatural. Nirvani brandished her blazing holy sword, drawing the foes to her while Arhuzimel shadow stepped between them with lethal efficiency. Sadhai dashed across the ice in a deadly blur of blades, and Terulai's songs rallied and healed his allies.

The ice cracked and strained underneath them as they fought. Seven of the eight pulpy monstrosities, they discovered, were illusory. Only one could be physically damaged. A deep darkness blotted out the sunlight, and a massive ceiling of stone was lowering toward the ground. Trees around the lakeshore began to snap, and they realized in horror that the Hiyorugh itself was hovering just yards above their heads. The miles-long meteor reeked with malice and power. The fight became desperate.  

Nirvani was gravely wounded trying to reach the Winterchild's side to heal her or snap her out of what seemed to be some sort of trance. Before she could reach the exarch, Arhuzimel shot and killed the Winterchild, mistakenly believing that she consciously controlled the Hiyorugh. She rolled over dead, but released from the torment of Gauren's domination. Sadhai drew his firearm and shot at the ice where the aberrations were surrounding Arhuzimel. Both the shade and his assailants plunged into the freezing lake.Just at that moment, the Hyorugh hammered down onto the battlefield, crushing and Killing Terulai. Nirvani, Sahdai, and Kloric barely managed to escape by diving into the frigid black water.

When the Hiyorugh lifted again, Arhuzimel shadow-stepped from the bottom of the lake onto the top of the vast meteor, and drove Isulimendril into it, hilt-deep. The great stone exploded and Gauren's spirit was detached, sent wailing away into the Darkplane. The force of the explosion catapulted Arhuzimel miles into the air, only to fall again toward the ground. He was able to slow his momentum by shadow-stepping first through Nirvani, who had flown up in search of him, and then again through Sadhai just before hitting the ground. After catching their breath, Kloric, Arhuzimel, and Sadhai gathered fragments of stone from among the smoking hunks of the Hyorugh that were scattered throughout the blast radius. Nirvani was able to collect some of Terulai's blood from the shattered lakeshore, but no traces were left of the Winterchild.

They traveled for fourteen days across varied, madness-twisted landscapes, without seeing sign of Forlortha's tree body, or any of her fey children. At last they arrived at the second Feywild Gate, which took them to the eladrin city Farlithia in Vinramar, which they found only slightly more hospitable than Oruna. Arwest across the Wolkwine Sea was falling, city by city, to the armies of Perrith Gorr, and the city was filled with refugees. The feykin among them were being welcomed in Farlithia, but the humans were invited to head north to Syservol.

The travel-weary adventurers felt unwelcome at every turn.  Nirvani managed to charm an innkeeper into admitting he did have available rooms for them, and they enjoyed some much needed rest, during which she resurrected Terulai.

 

 

XP: 46,867 Each

 

[The Hiyorugh Encounter: 95,000 XP

Pacifying (killing) the Winterchild: 5,600 XP

Destroying Gauren’s Hiyorugh: 40,000 XP

TOTAL: 140,600 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >


 

0 Comments - Leave a Comment
]]>
Tue, 03 Jul 2012 02:53:14 -0500 http://community.wizards.com/darkplanedm/blog/2012/07/03/frontier_campaign_log_(ep._59) http://community.wizards.com/darkplanedm/blog/2012/07/03/frontier_campaign_log_(ep._59) EPISODE FIFTY-NINE: The Hiyorugh (Level 25)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Adam Rodger (Arhuzimel)

DM: Graham Ward



As the cannibal tribe attacked, they shed their skins, revealing themselves to be not fey children, but aberrations of Gauren, misshapen pulps of flesh and muscle who had killed the feychildren and manipulated the worship of the Winterchild into something unnatural. Nirvani brandished her blazing holy sword, drawing the foes to her while Arhuzimel shadow stepped between them with lethal efficiency. Sadhai dashed across the ice in a deadly blur of blades, and Terulai's songs rallied and healed his allies.

The ice cracked and strained underneath them as they fought. Seven of the eight pulpy monstrosities, they discovered, were illusory. Only one could be physically damaged. A deep darkness blotted out the sunlight, and a massive ceiling of stone was lowering toward the ground. Trees around the lakeshore began to snap, and they realized in horror that the Hiyorugh itself was hovering just yards above their heads. The miles-long meteor reeked with malice and power. The fight became desperate.  

Nirvani was gravely wounded trying to reach the Winterchild's side to heal her or snap her out of what seemed to be some sort of trance. Before she could reach the exarch, Arhuzimel shot and killed the Winterchild, mistakenly believing that she consciously controlled the Hiyorugh. She rolled over dead, but released from the torment of Gauren's domination. Sadhai drew his firearm and shot at the ice where the aberrations were surrounding Arhuzimel. Both the shade and his assailants plunged into the freezing lake.Just at that moment, the Hyorugh hammered down onto the battlefield, crushing and Killing Terulai. Nirvani, Sahdai, and Kloric barely managed to escape by diving into the frigid black water.

When the Hiyorugh lifted again, Arhuzimel shadow-stepped from the bottom of the lake onto the top of the vast meteor, and drove Isulimendril into it, hilt-deep. The great stone exploded and Gauren's spirit was detached, sent wailing away into the Darkplane. The force of the explosion catapulted Arhuzimel miles into the air, only to fall again toward the ground. He was able to slow his momentum by shadow-stepping first through Nirvani, who had flown up in search of him, and then again through Sadhai just before hitting the ground. After catching their breath, Kloric, Arhuzimel, and Sadhai gathered fragments of stone from among the smoking hunks of the Hyorugh that were scattered throughout the blast radius. Nirvani was able to collect some of Terulai's blood from the shattered lakeshore, but no traces were left of the Winterchild.

They traveled for fourteen days across varied, madness-twisted landscapes, without seeing sign of Forlortha's tree body, or any of her fey children. At last they arrived at the second Feywild Gate, which took them to the eladrin city Farlithia in Vinramar, which they found only slightly more hospitable than Oruna. Arwest across the Wolkwine Sea was falling, city by city, to the armies of Perrith Gorr, and the city was filled with refugees. The feykin among them were being welcomed in Farlithia, but the humans were invited to head north to Syservol.

The travel-weary adventurers felt unwelcome at every turn.  Nirvani managed to charm an innkeeper into admitting he did have available rooms for them, and they enjoyed some much needed rest, during which she resurrected Terulai.

 

 

XP: 46,867 Each

 

[The Hiyorugh Encounter: 95,000 XP

Pacifying (killing) the Winterchild: 5,600 XP

Destroying Gauren’s Hiyorugh: 40,000 XP

TOTAL: 140,600 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >


 

0 Comments - Leave a Comment
]]>
0
Frontier Campaign Log (Ep. 58) EPISODE FIFTY-EIGHT: The Winterchild (Level 25)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Tylor Austad (Terulai)

DM: Graham Ward

 

The woman floating behind Sadhai introduced herself as Mozralchi, Maurathel’s mother and the godess of combat against blood magic and necromancy. She congratulated Terulai for discovering the complete record of Maurathel’s Song. The entire Winterchild affair had been a ruse orchestrated by Gauren to distract the group from reaching the song tablet first. Gauren was, coincidentally, also attempting to gain the Winterchild’s loyalty.

Leaving Angrecca, the group traveled by Sadhai’s crytal arm to the eladrin lands in search of the Feywild Gate. They arrived in the forests of Oruna near a dokalf outcast community. The dark elves, exiled from the city due to their "deformity" of dark skin, were impoverished and starving. Nirvani and Terulai approached them cautiously, offering food and medical attention, which they suspiciously accepted. Terulai meanwhile learned that the ruined walls in the distance were actually the eladrin city in which the Feywild Gate could be found. The dokalfur cautioned them of the cruelty of the eladrin.

The adventurers approached the fey city on foot. It was apparently deserted, only a wall of golden stone. Loud hailing at the gate went unanswered, so Sadhai climbed the wall. On touching ground within the walls, a full city appeared around him. A troupe of guards was fully alert to their presence, and Sadhai was captured. They questioned him in a language he couldn't understand, then locked him in an oubliette under a grate in the street nearby.

When Sadhai didn't return, the others climbed or flew over the wall to find him, and were promptly surrounded by guards. When the party refused to be bound and imprisoned, the guards attacked. At Nirvani's insistence, the heroes tried to avoid killing the guards as they fought. She called out again and again during the fight, trying to reason with the eladrin. Once he heard Nirvani in the street above, Sadhai easily escaped the dungeonand joined the fray. Arhuzimel captured the guard captain, but when using him as a hostage only enraged the elves further, he reluctantly left him alive, albeit unconscious. Despite being outnumbered fifty fold, they fought the guards to a standstill and insisted they be brought before the king.

The fey king placated the unintentional intruders with their choice of treasures from his hall. Sadhai and Terulai demanded that he treat the dark elves better, and he agreed with dubious sincerity. Taking the guard captain as a guide, the five wearied friends followed him into the mountains above the city to a partially ruined ring of standing stones. First forcing the captain through the gate to show it was safe, they then followed into the world of Iltallach.

The corresponding gate in Iltallach lay in an area of barren, winter-locked fields and trees. Passing through bleak, raven-haunted fields, and into a snow-choked wood, they made their way to the hold of the Winterchild. In the wood, they came upon a lone feychild playing with bones and dressed in humanoid skins. Nirvani had little success in attempting to aid him. Something about him seemed unnatural, but she couldn't define it.  He led them to his tribe of cannibal children, who had eaten the adults of their vilage and now preyed on solitary travelers. They worshiped the mad goddess Forlortha. Terulai forced Nirvani to leave off trying to help them. Sadhai and Terulai sensing something powerful and unwholesome in the camp, they urged the party to move on.

Deeper in the wood they encountered a second tribe of cannibal children, more dangerous and deranged than the first. They claimed to be high priests of the Winterchild, preparing rites of sacrifice in her name. The children forbade the party to trespass in the sacred frozen lake north of the camp. The group headed back south, then circled around stealthily toward the heart of the Winterchild’s domain.

They approached carefully, hastening as they realized the cannibal tribe had discovered their ruse and was now pursuing them. When the frozen lake came into view, they saw the Winterchild, a frail fey woman with flowing white hair, meditating on an island just off the shore, and radiating strong aberrant energy. Just as they reached the shore, the feral children closed in before them, blocking passage across the ice to the Winterchild’s island.




XP: 10,258 Each

 

[Roleplay with the Dokalfur: 600 XP

Entering the Eladrin City: 1,000 XP

Eladrin Guard Encounter: 14,975 XP

Roleplay with the Fey King: 1,000 XP

Finding the Feywild Gate: 1,000 XP

Entering the Feywild: 5,600 XP

Navigating the Feywild: 400 XP

Roleplay with the Feral Children: 600 XP

Finding the Winterchild: 5,600 XP

TOTAL: 30,775 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 
 

0 Comments - Leave a Comment
]]>
Mon, 02 Jul 2012 21:02:58 -0500 http://community.wizards.com/darkplanedm/blog/2012/07/02/frontier_campaign_log_(ep._58) http://community.wizards.com/darkplanedm/blog/2012/07/02/frontier_campaign_log_(ep._58) EPISODE FIFTY-EIGHT: The Winterchild (Level 25)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Tylor Austad (Terulai)

DM: Graham Ward

 

The woman floating behind Sadhai introduced herself as Mozralchi, Maurathel’s mother and the godess of combat against blood magic and necromancy. She congratulated Terulai for discovering the complete record of Maurathel’s Song. The entire Winterchild affair had been a ruse orchestrated by Gauren to distract the group from reaching the song tablet first. Gauren was, coincidentally, also attempting to gain the Winterchild’s loyalty.

Leaving Angrecca, the group traveled by Sadhai’s crytal arm to the eladrin lands in search of the Feywild Gate. They arrived in the forests of Oruna near a dokalf outcast community. The dark elves, exiled from the city due to their "deformity" of dark skin, were impoverished and starving. Nirvani and Terulai approached them cautiously, offering food and medical attention, which they suspiciously accepted. Terulai meanwhile learned that the ruined walls in the distance were actually the eladrin city in which the Feywild Gate could be found. The dokalfur cautioned them of the cruelty of the eladrin.

The adventurers approached the fey city on foot. It was apparently deserted, only a wall of golden stone. Loud hailing at the gate went unanswered, so Sadhai climbed the wall. On touching ground within the walls, a full city appeared around him. A troupe of guards was fully alert to their presence, and Sadhai was captured. They questioned him in a language he couldn't understand, then locked him in an oubliette under a grate in the street nearby.

When Sadhai didn't return, the others climbed or flew over the wall to find him, and were promptly surrounded by guards. When the party refused to be bound and imprisoned, the guards attacked. At Nirvani's insistence, the heroes tried to avoid killing the guards as they fought. She called out again and again during the fight, trying to reason with the eladrin. Once he heard Nirvani in the street above, Sadhai easily escaped the dungeonand joined the fray. Arhuzimel captured the guard captain, but when using him as a hostage only enraged the elves further, he reluctantly left him alive, albeit unconscious. Despite being outnumbered fifty fold, they fought the guards to a standstill and insisted they be brought before the king.

The fey king placated the unintentional intruders with their choice of treasures from his hall. Sadhai and Terulai demanded that he treat the dark elves better, and he agreed with dubious sincerity. Taking the guard captain as a guide, the five wearied friends followed him into the mountains above the city to a partially ruined ring of standing stones. First forcing the captain through the gate to show it was safe, they then followed into the world of Iltallach.

The corresponding gate in Iltallach lay in an area of barren, winter-locked fields and trees. Passing through bleak, raven-haunted fields, and into a snow-choked wood, they made their way to the hold of the Winterchild. In the wood, they came upon a lone feychild playing with bones and dressed in humanoid skins. Nirvani had little success in attempting to aid him. Something about him seemed unnatural, but she couldn't define it.  He led them to his tribe of cannibal children, who had eaten the adults of their vilage and now preyed on solitary travelers. They worshiped the mad goddess Forlortha. Terulai forced Nirvani to leave off trying to help them. Sadhai and Terulai sensing something powerful and unwholesome in the camp, they urged the party to move on.

Deeper in the wood they encountered a second tribe of cannibal children, more dangerous and deranged than the first. They claimed to be high priests of the Winterchild, preparing rites of sacrifice in her name. The children forbade the party to trespass in the sacred frozen lake north of the camp. The group headed back south, then circled around stealthily toward the heart of the Winterchild’s domain.

They approached carefully, hastening as they realized the cannibal tribe had discovered their ruse and was now pursuing them. When the frozen lake came into view, they saw the Winterchild, a frail fey woman with flowing white hair, meditating on an island just off the shore, and radiating strong aberrant energy. Just as they reached the shore, the feral children closed in before them, blocking passage across the ice to the Winterchild’s island.




XP: 10,258 Each

 

[Roleplay with the Dokalfur: 600 XP

Entering the Eladrin City: 1,000 XP

Eladrin Guard Encounter: 14,975 XP

Roleplay with the Fey King: 1,000 XP

Finding the Feywild Gate: 1,000 XP

Entering the Feywild: 5,600 XP

Navigating the Feywild: 400 XP

Roleplay with the Feral Children: 600 XP

Finding the Winterchild: 5,600 XP

TOTAL: 30,775 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 
 

0 Comments - Leave a Comment
]]>
0
Frontier Campaign Log (Ep. 57) EPISODE FIFTY-SEVEN: Maurathel’s Song (Level 23)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

Tylor Austad (Terulai)

DM: Graham Ward



Sadhai’s arm brought the party to Iljudheim, some five hundred miles from their original destination. They were standing in a blizzard before a large, stockaded hill fort. They approached the guard and got an audience with Gaustadt, the king of Ulfyrstock. They learned that they had ended up in Bale, the capital fortress of the kingdom. Everyone in Bale was extremely suspicious of the strangers, asking them if they had dealings with elves. Nirvani and Terulai charmed Gaustadt, and soon learned that this area had been under a blizzard for several years as a result of some enchantment. The people seemed mostly to blame it on an elf demon that they called the Winterchild.

Before they could learn much more, the doors of the hall were thrown open, and a man stiffly approached the party. The others in the room stared in horror and backed away from him. He handed Terulai a wooden tablet that had runes etched in it: My barrow has been desecrated. Please help. The people of Bale looked at the party with renewed suspicion, since the man before them had died and been buried several days ago.

After gathering what information they could from the hostile people, Nirvani, Sadhai, Arhuzimel, Terulai, and Kloric arrived at the barrow. The man’s name was written above the door to the tomb: Ynjolf Haaken (Terulai’s surname). In the tomb, pictographs painted a portrait of Indarra Haaken’s life. He had been a crusader some years ago, battling vampire outposts in his father’s home village of Angrecca. He was also Terulai’s cousin.

Ynjolf’s reanimated body greeted them inside the barrow, only communicating to them in writing. He explained that he had been killed by the Winterchild, and wanted his death avenged. She lived in Svartalfheim, he said, the fire-elf lands in the Feywild. They would need to travel there and defeat her, avenging his death and ending the enchanted blizzard. Ynjolf gave them a totem that would grant them one return trip into Svartalfheim.

In the city of the fire-elves, they made extensive inquiries. It took them several days to learn that the Winterchild had nothing to do with Svartalfheim, and had never visited the place in recent history. The whole story had been a ruse. Returning the Unjolf’s barrow after much wasted time, the adventurers had the chance to explore the place further. They discovered a lower level, where a large pile of corpses had been amassed in some ritual of blood magic. Ynjolf’s body was among them.

Hearing someone else enter the barrow above, they hid themselves as Ynjolf’s exact likeness entered the lower level. They caught and interrogated him, finding that the “Ynjolf” they had originally met was actually a dark elf disguised by the blood magic. He admitted to having purposefully distracted them from the truth: that an arch-demon and his army were currently unearthing the last verse of Maurathel’s Song just outside of Angrecca.

After Sadhai disposed of the treacherous dark elf, Nirvani spoke with the spirit of the true Ynjolf, who told her that he was killed while searching for an artifact he had heard of in Angrecca. It was a tablet of some kind that contained massive radiant power. He hoped it would help him in the crusades against the vampires. Terulai led them northward to his home village in search of the tablet, hoping that the arch-demon hadn’t already claimed it.

They found Angrecca in turmoil. An army of vampires commanded by the demon Morthalat had swept through, killing most of the people. Terulai’s uncle was severely wounded, but pointed them to the ruined abbey in the mountains that overlooked the village. Arriving at the abbey, they decided to use Terulai’s arcane song to disguise themselves as vampire soldiers.

The ruins were surrounded by tents. A couple hundred vampires stood watch and loitered while a group of six Gallister chaplains dug into a collapsed cellar where the tablet was probably kept. With incomparable deceit, Terulai convinced Morthalat that the five of them should descend into the excavated tunnel and help the chaplains dig. Sadhai, concerned that the disguise was due to wear off soon, made his way out of the ruins, while the others lowered themselves into the tunnel below.

The “vampires” helped the chaplains move a megalith from the doorway that led to a hidden abscess, but let the heavy stone drop on the chaplains, killing four of them. Inside the chamber were two large compartments full of firearms, and a small altar, inside which Nirvani found the tablet with Maurathel’s Song inscribed on it. Just as she pulled it from the altar, the disguise wore off.

The two remaining priests pulled guns on the unmasked adventurers. After a brief standoff they were subdued and forced into the compartment, which Kloric filled with water, drowning them. Nirvani was furious, since Terulai had just promised to spare them. The party fought back the concourses of alerted vampires enough to climb to the surface. Arhuzimel hoisted a rapidfire cannon to a high turret in the abbey’s wall and gunned the vampires down while Kloric blasted them backward with raging whirlwinds. As Sadhai rejoined them, an unholy construct of bones rose from the abbey’s graveyard and bore down on Nirvani. As Terulai sang the full nine verses of Maurathel’s Song, the remaining vampires were changed to human rabble, and most of them fled off the mountainous precipice in madness.

 

 

XP: 122,810 Each

 

[Gaining Favor with the King of Bale: 5,100 XP

Goose Chase Skill Challenge: 50,000 XP

Visiting the Feywild: 5,100 XP

Cleansing the Barrow: 5,100 XP

Finding Maurathel’s Song: 30,250 XP

Cleansing the Temple Encounter: 518,500 XP

TOTAL: 614,050 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
Sat, 05 May 2012 03:08:23 -0500 http://community.wizards.com/darkplanedm/blog/2012/05/05/frontier_campaign_log_(ep._57) http://community.wizards.com/darkplanedm/blog/2012/05/05/frontier_campaign_log_(ep._57) EPISODE FIFTY-SEVEN: Maurathel’s Song (Level 23)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

Tylor Austad (Terulai)

DM: Graham Ward



Sadhai’s arm brought the party to Iljudheim, some five hundred miles from their original destination. They were standing in a blizzard before a large, stockaded hill fort. They approached the guard and got an audience with Gaustadt, the king of Ulfyrstock. They learned that they had ended up in Bale, the capital fortress of the kingdom. Everyone in Bale was extremely suspicious of the strangers, asking them if they had dealings with elves. Nirvani and Terulai charmed Gaustadt, and soon learned that this area had been under a blizzard for several years as a result of some enchantment. The people seemed mostly to blame it on an elf demon that they called the Winterchild.

Before they could learn much more, the doors of the hall were thrown open, and a man stiffly approached the party. The others in the room stared in horror and backed away from him. He handed Terulai a wooden tablet that had runes etched in it: My barrow has been desecrated. Please help. The people of Bale looked at the party with renewed suspicion, since the man before them had died and been buried several days ago.

After gathering what information they could from the hostile people, Nirvani, Sadhai, Arhuzimel, Terulai, and Kloric arrived at the barrow. The man’s name was written above the door to the tomb: Ynjolf Haaken (Terulai’s surname). In the tomb, pictographs painted a portrait of Indarra Haaken’s life. He had been a crusader some years ago, battling vampire outposts in his father’s home village of Angrecca. He was also Terulai’s cousin.

Ynjolf’s reanimated body greeted them inside the barrow, only communicating to them in writing. He explained that he had been killed by the Winterchild, and wanted his death avenged. She lived in Svartalfheim, he said, the fire-elf lands in the Feywild. They would need to travel there and defeat her, avenging his death and ending the enchanted blizzard. Ynjolf gave them a totem that would grant them one return trip into Svartalfheim.

In the city of the fire-elves, they made extensive inquiries. It took them several days to learn that the Winterchild had nothing to do with Svartalfheim, and had never visited the place in recent history. The whole story had been a ruse. Returning the Unjolf’s barrow after much wasted time, the adventurers had the chance to explore the place further. They discovered a lower level, where a large pile of corpses had been amassed in some ritual of blood magic. Ynjolf’s body was among them.

Hearing someone else enter the barrow above, they hid themselves as Ynjolf’s exact likeness entered the lower level. They caught and interrogated him, finding that the “Ynjolf” they had originally met was actually a dark elf disguised by the blood magic. He admitted to having purposefully distracted them from the truth: that an arch-demon and his army were currently unearthing the last verse of Maurathel’s Song just outside of Angrecca.

After Sadhai disposed of the treacherous dark elf, Nirvani spoke with the spirit of the true Ynjolf, who told her that he was killed while searching for an artifact he had heard of in Angrecca. It was a tablet of some kind that contained massive radiant power. He hoped it would help him in the crusades against the vampires. Terulai led them northward to his home village in search of the tablet, hoping that the arch-demon hadn’t already claimed it.

They found Angrecca in turmoil. An army of vampires commanded by the demon Morthalat had swept through, killing most of the people. Terulai’s uncle was severely wounded, but pointed them to the ruined abbey in the mountains that overlooked the village. Arriving at the abbey, they decided to use Terulai’s arcane song to disguise themselves as vampire soldiers.

The ruins were surrounded by tents. A couple hundred vampires stood watch and loitered while a group of six Gallister chaplains dug into a collapsed cellar where the tablet was probably kept. With incomparable deceit, Terulai convinced Morthalat that the five of them should descend into the excavated tunnel and help the chaplains dig. Sadhai, concerned that the disguise was due to wear off soon, made his way out of the ruins, while the others lowered themselves into the tunnel below.

The “vampires” helped the chaplains move a megalith from the doorway that led to a hidden abscess, but let the heavy stone drop on the chaplains, killing four of them. Inside the chamber were two large compartments full of firearms, and a small altar, inside which Nirvani found the tablet with Maurathel’s Song inscribed on it. Just as she pulled it from the altar, the disguise wore off.

The two remaining priests pulled guns on the unmasked adventurers. After a brief standoff they were subdued and forced into the compartment, which Kloric filled with water, drowning them. Nirvani was furious, since Terulai had just promised to spare them. The party fought back the concourses of alerted vampires enough to climb to the surface. Arhuzimel hoisted a rapidfire cannon to a high turret in the abbey’s wall and gunned the vampires down while Kloric blasted them backward with raging whirlwinds. As Sadhai rejoined them, an unholy construct of bones rose from the abbey’s graveyard and bore down on Nirvani. As Terulai sang the full nine verses of Maurathel’s Song, the remaining vampires were changed to human rabble, and most of them fled off the mountainous precipice in madness.

 

 

XP: 122,810 Each

 

[Gaining Favor with the King of Bale: 5,100 XP

Goose Chase Skill Challenge: 50,000 XP

Visiting the Feywild: 5,100 XP

Cleansing the Barrow: 5,100 XP

Finding Maurathel’s Song: 30,250 XP

Cleansing the Temple Encounter: 518,500 XP

TOTAL: 614,050 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
0
Frontier Campaign Log (Ep. 56) EPISODE FIFTY-SIX: The Spirit Walk (Level 23)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

DM: Graham Ward

 

Not long after Arhuzimel’s ascension, Nirvani felt concerned for Terulai, who had returned to Chayrshellech to oversee the maintenance of the new regime he had put into place there. Nirvani was taken in a vision telling her that Terulai wasn’t in Chayrshellech at all, but that he had somehow been taken captive into the Darkplane just outside Salvendum.

With Ardoth’s help she learned the Spirit Walk ritual from Onfalcedhuitha’s library, which allowed her and several companions to conscious leave their material bodies behind in Morvugol and travel as spirits. Doing so would allow them to travel through the Darkplane to where Terulai was held, since spirits aren’t dependent on breath to remain functional. The vaccum of space wouldn’t kill them, but any force able to destroy their spirits directly would annihilate them from existence, with no chance of resurrection. They would have to be careful.

After a long spirit walk they arrived at a strange disc in space, similar to the iron platforms that held the Eitharmos camp in the air during their siege of Onfalcedhuitha. But this disc was much much larger, and was made of twisted, weaving columns of stone, braided in a ring like lace. At its center, a red light pulsed. Standing in the air near the closest rim of the disc were seven massive figures cloaked in red. They held large warhammers, and their eyes glowed with power. About their necks were seven white keys.

The heroes recognized them as aspects of Gallister. They defied the challenge of the aspects, and a terrible battle ensued. The ring itself repeatedly glowed with runes, and struck out at them to possess their minds. Meanwhile Gallister himself attempted to bend their will to his. Between the ring and the aspects, the heroes were hard put to keep control of themselves and each other.

Terulai, they realized, was caught at the center of the ring, his arcane sensitivity being harnessed to peer into the defenses around Salvendum as a sort of twisted espionage device. Seeing his friends arrive to save him, he was able to muster all his strength and free himself from the ring’s clutch and join the fray.

One by one they succumbed to the domination of the ring, in which Nirvani sensed Gauren’s fate-warping presence. At last only Sadhai and Ardoth remained in control to fight off not only the godly aspects, but their own companions as well. Nirvani, possessed by Gauren, healed the aspects of their wounds. Sadhai bit his lip and knocked her unconscious to prevent any more healing. Ardoth didn’t take his fiancée being pummeled very well.

The possessions had other effects than domination of will. Each person who succumbed to the power of Gauren had terrible hallucinations, clearly focused on other members of the party. They understood too late that Gauren himself was at the center of the ring, trying o drive a wedge in the party by peering into their minds.

Arhuzimel lashed out at Nirvani, under the delusion that she had killed his sister Rin. Kloric in a possessed rage ensared her in his whip made from the spine of Imbakhao. As Arhuzimel carved a gash in her abdomen, Nirvani grabbed his wrists and bent all her will on him, shaking him of the dominating presence of Gauren. He turned, and with a desperate blow struck down the last aspect of Gallister.

The power within the ring emerged as a translucent mist of malice, Gauren himself. The center of the ring became a portal, and out stepped Daemoth in the flesh, followed by his captains Gallister and Volgothyde. Last emerged Sarnoss in lion form, looking cowed and subservient to Daemoth, who reached a massive, pulpy hand down and stroked him like a pet. Sarnoss bore a hint of shame—covered by bitter hatred—to stand thus before the bold heroes he had once respected. Thousands and thousands more rings appeared in a line stretching about Salvendum. The siege of the World of Light had begun.

Daemoth looked at the party one by one and addressed them telepathically. He seemed highly interested in Sadhai, but showed him a vision of his parents being tortured in the abyssal throne, turned inside out on stakes. Toward Nirvani he displayed an intense personal relationship of hatred, declaring that she had served him in the past while dominated in Dethar’s Temple, and was destined to do so again. He baled at Terulai’s revolution in Charyshellech, and told him that no matter how many temples of his the tiefling had destroyed, it hadn't diminished his power. At Kloric he laughed scornfully and said nothing, dismissing him entirely. Arhuzimel looked in pitiful discomfort at his former master. Daemoth played on his distrust in the others, prophesying that they would soon sit idly by while he lay dying. 

As Sadhai activated his arm to facilitate their escape, Kloric taunted Sarnoss with the whip-remains of Imbakhao. Sarnoss snarled at him bitterly, and at Arhuzimel who killed his mother. Nirvani looked at Sarnoss and by Primordial speech expressed that it wasn't too late to turn from his new master and fight for Jharus. Torn with anguish and guilt, the lion remained silent, and the heroes faded into the swirl of Sadhai's arm.

 

 

XP: 18,800 Each

 

[Roleplay with Arhuzimel’s Symptoms: 1,000 XP

Finding the Spirit Walk Ritual: 1,000 XP

Reaching the Runedisc: 1,000 XP

Monolith Guardians Encounter: 124,700 XP

Runic Temptations Skill Challenge Failure: -40,000 XP

Roleplay with the Evil Pantheon: 1,000 XP

Saving Terulai: 4,300 XP

Creative Tactics: 1,000 XP

TOTAL: 94,000 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
Fri, 20 Apr 2012 23:50:13 -0500 http://community.wizards.com/darkplanedm/blog/2012/04/20/frontier_campaign_log_(ep._56) http://community.wizards.com/darkplanedm/blog/2012/04/20/frontier_campaign_log_(ep._56) EPISODE FIFTY-SIX: The Spirit Walk (Level 23)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

DM: Graham Ward

 

Not long after Arhuzimel’s ascension, Nirvani felt concerned for Terulai, who had returned to Chayrshellech to oversee the maintenance of the new regime he had put into place there. Nirvani was taken in a vision telling her that Terulai wasn’t in Chayrshellech at all, but that he had somehow been taken captive into the Darkplane just outside Salvendum.

With Ardoth’s help she learned the Spirit Walk ritual from Onfalcedhuitha’s library, which allowed her and several companions to conscious leave their material bodies behind in Morvugol and travel as spirits. Doing so would allow them to travel through the Darkplane to where Terulai was held, since spirits aren’t dependent on breath to remain functional. The vaccum of space wouldn’t kill them, but any force able to destroy their spirits directly would annihilate them from existence, with no chance of resurrection. They would have to be careful.

After a long spirit walk they arrived at a strange disc in space, similar to the iron platforms that held the Eitharmos camp in the air during their siege of Onfalcedhuitha. But this disc was much much larger, and was made of twisted, weaving columns of stone, braided in a ring like lace. At its center, a red light pulsed. Standing in the air near the closest rim of the disc were seven massive figures cloaked in red. They held large warhammers, and their eyes glowed with power. About their necks were seven white keys.

The heroes recognized them as aspects of Gallister. They defied the challenge of the aspects, and a terrible battle ensued. The ring itself repeatedly glowed with runes, and struck out at them to possess their minds. Meanwhile Gallister himself attempted to bend their will to his. Between the ring and the aspects, the heroes were hard put to keep control of themselves and each other.

Terulai, they realized, was caught at the center of the ring, his arcane sensitivity being harnessed to peer into the defenses around Salvendum as a sort of twisted espionage device. Seeing his friends arrive to save him, he was able to muster all his strength and free himself from the ring’s clutch and join the fray.

One by one they succumbed to the domination of the ring, in which Nirvani sensed Gauren’s fate-warping presence. At last only Sadhai and Ardoth remained in control to fight off not only the godly aspects, but their own companions as well. Nirvani, possessed by Gauren, healed the aspects of their wounds. Sadhai bit his lip and knocked her unconscious to prevent any more healing. Ardoth didn’t take his fiancée being pummeled very well.

The possessions had other effects than domination of will. Each person who succumbed to the power of Gauren had terrible hallucinations, clearly focused on other members of the party. They understood too late that Gauren himself was at the center of the ring, trying o drive a wedge in the party by peering into their minds.

Arhuzimel lashed out at Nirvani, under the delusion that she had killed his sister Rin. Kloric in a possessed rage ensared her in his whip made from the spine of Imbakhao. As Arhuzimel carved a gash in her abdomen, Nirvani grabbed his wrists and bent all her will on him, shaking him of the dominating presence of Gauren. He turned, and with a desperate blow struck down the last aspect of Gallister.

The power within the ring emerged as a translucent mist of malice, Gauren himself. The center of the ring became a portal, and out stepped Daemoth in the flesh, followed by his captains Gallister and Volgothyde. Last emerged Sarnoss in lion form, looking cowed and subservient to Daemoth, who reached a massive, pulpy hand down and stroked him like a pet. Sarnoss bore a hint of shame—covered by bitter hatred—to stand thus before the bold heroes he had once respected. Thousands and thousands more rings appeared in a line stretching about Salvendum. The siege of the World of Light had begun.

Daemoth looked at the party one by one and addressed them telepathically. He seemed highly interested in Sadhai, but showed him a vision of his parents being tortured in the abyssal throne, turned inside out on stakes. Toward Nirvani he displayed an intense personal relationship of hatred, declaring that she had served him in the past while dominated in Dethar’s Temple, and was destined to do so again. He baled at Terulai’s revolution in Charyshellech, and told him that no matter how many temples of his the tiefling had destroyed, it hadn't diminished his power. At Kloric he laughed scornfully and said nothing, dismissing him entirely. Arhuzimel looked in pitiful discomfort at his former master. Daemoth played on his distrust in the others, prophesying that they would soon sit idly by while he lay dying. 

As Sadhai activated his arm to facilitate their escape, Kloric taunted Sarnoss with the whip-remains of Imbakhao. Sarnoss snarled at him bitterly, and at Arhuzimel who killed his mother. Nirvani looked at Sarnoss and by Primordial speech expressed that it wasn't too late to turn from his new master and fight for Jharus. Torn with anguish and guilt, the lion remained silent, and the heroes faded into the swirl of Sadhai's arm.

 

 

XP: 18,800 Each

 

[Roleplay with Arhuzimel’s Symptoms: 1,000 XP

Finding the Spirit Walk Ritual: 1,000 XP

Reaching the Runedisc: 1,000 XP

Monolith Guardians Encounter: 124,700 XP

Runic Temptations Skill Challenge Failure: -40,000 XP

Roleplay with the Evil Pantheon: 1,000 XP

Saving Terulai: 4,300 XP

Creative Tactics: 1,000 XP

TOTAL: 94,000 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
0
Frontier Campaign Log (Ep. 55) EPISODE FIFTY-FIVE: The Drowned Serpent (Level 22)

 

The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

DM: Graham Ward

 

After four years of uniting the surviving Shadar-kai, Arhuzimel was prepared to become one with “she who sleeps,” and be baptized in shadow. A military escort and the mad priestess of Ulmhasa led him to Imbakhao, the former capital of the Hana empire, where the ceremony would be performed. When they reached it, they found it not only buried with millennia, but also occupied by a small unit of vampire soldiers from Perrith Gorr. They were excavating and guarding the ruins. The Shadar-kai with him explained that the city is the burial site of Imbakhao himself, the Drowned Serpent, son of Ulmhasa. The appearance of shadow dragons in Morvugol was a sign that he would soon return.

A solitary figure approached from the west. Sadhai, by chance, had tracked Tethaylaer to these very ruins. He and Arhuzimel returned to the nearest Shadar-kai enclave and raised an army of about a thousand, with more reinforcements marshaling. Arhuzimel enlisted the help of Zigatzi’s top twenty assassins and Kloric’s small force of halfing guardians. He and Sadhai prepared to travel to Onfalcedhuitha to ask for the aid of the jhareth.

They used Sadhai’s arm to get into the High Realm, then flew their griffons the remaining hundred miles to the floating city. Upon arriving, an alarm was sounded, and the two men were surrounded by jhareth spears. A tall, kindly looking man in armor addressed them. It was Ardoth Intillanum, Nirvani’s new fiancée. He locked Arhuzimel up for trespassing, and Sadhai for bringing him without approval. After consulting with Nirvani, he released Sadhai, who then managed to convinced Ulthoroch to lend the crack team of resurrected jhareth lords to the attack on the vampires at Imbakhao.

Amidst all this, Kloric was brought to Onfalcedhuitha for the first time by means of the purification ritual. Though uncomfortable with praying to Jharus, he survived and made it in.

Most of the city turned up for the trial. Just as they were preparing to accuse Arhuzimel, Nirvani stepped up and invoked an ancient law that allowed her to suffer his punishment in proxy. She was chained to a wide pedestal, and each person at the trial wore a headdress with the left eye covered with a long, flat stone. In the stone they saw every sin Arhuzimel had committed in his long life. The images sped by at an amazing speed, but the viewers were able to comprehend it. Meanwhile, Nirvani experienced the remorse and pain of each event in an all-encompassing and dreadful way. When it was over, Ardoth and Sadhai watched in horror as an executioner approached, but Ulthoroch intervened and Nirvani was allowed to live while she completed her work for him. She was healed and told that at some point she would be summoned to return to the city to be executed in Arhuzimel’s behalf.

Arhuzimel was escorted from the city just as Sadhai had the chance to see Nirvani’s children, fraternal twins whose race was as yet unclear (either human or jhareth). Nirvani was convinced they were Idris and Inaya, given another chance at mortality. They instinctively hugged Sadhai, but he wasn’t satisfied with the explanation that they were immaculately conceived.

Now that the forces were ready behind Arhuzimel, they charged Imbakhao and quickly began carving the vampires up. As the army worked its way into the depths of the ruins with the jhareth gold force as vanguard, two of Kloric’s Halfling guardians were dragged into the dark shadows of the ruin by vampires, lost forever.

Below, the army entered a vast chamber with an oily black lake at its center. Tethaylaer stood along a boardwalk at the edge of the lake. The two forces battled on, until the vampires were scattered and killed. Tethaylaer escaped in a cloud of mist. Suddenly the lake bubbled and seethed, as if boiling. It’s spray hit some of the Shadar-kai and dissolved them into shadow. Sarnoss appeared and asked Arhuzimel fervently not to harm his mother, even if she seemed to wish it. The mad priestess began shouting and shaking, and sprinting into a leap, landing in the black lake.

She was immediately swathed in black tongues of liquid shadow, standing on the surface of the lake with glowing eyes, declaring herself “she who sleeps.” A great tangled mass of slithering serpents rose from the shadow lake and lashed out at them. They, like the lake itself, were made of this viscous liquid shadow. Deep beneath the surface of the lake a shuddering signaled the wakening of Imbakhao, Ulmhasa’s gargantuan son.

They fought the serpents and the possessed priestess, as well as several massive animated hunks of snakeskin. When Imbakhao himself rose from the depths of the lake, he was likewise composed of this liquid shadow. Sadhai climbed to a balcony and loosed arrow after arrow at the priestess. Kloric buzzed and stung about her head, and Arhuzimel leapt onto Imbakhao, taking out an eye with a vicious thrust. Shortly thereafter Nirvani flew at the god-serpent with radiant rage and struck him down in one last blow.

When Imbakhao dissolved into smoke, Arhuzimel lost his footing and fell toward the surface of the shadow magma. Nirvani failed to snatch him, but flew to safety. Kloric’s swarm retreated to hard ground as well. In a desperate effort to stop Arhuzimel from killing his mother, Sarnoss jumped, snatched him out of the air with his teeth, and tossed him back toward the boardwalk. He fell too short, and both plunged into the shadow lake. Sarnoss’ body was dissolved and burned. Arhuzimel felt himself yanked downward for a long time. He came to in a small chamber. Ulmhasa lay comatose before him. He felt the beckoning to put her out of her misery, so he formed his shadowblades and cut her throat.

The hearts of shadow erupted and covered the entire world in a deluge of shadow magma. Arhuzimel felt himself aware of every life form, and knew he had the ability to save or discard those he pleased in this cataclysmic renewal of Morvugol. Once it cooled, the planet became a smooth ball of igneous shadow—the surface hard and smooth, but deeper within pocked and tunneled with crystallized cavern mazes that housed an abundance of shadow life, including meadows, woodlands, and thick jungles. The party came to and found one another within this underdark.

After the baptism and shaping of Morvugol, Arhuzimel felt a new power surge through him:

  • Upon arriving in Morvugol you gain an action point, and your action points refresh to 2 after an extended rest as long as you are there.
  • Your resistance to necrotic damage increases by 10.
  • You gain a +4 racial bonus to Fortitude, Reflex, and Will.
  • You begin to hear the prayers of the Shadar-kai in your dreams and subconscious. You can summon one of your worshipers to an adjacent square in any other plane as a standard action (encounter).

 

XP: 35,488 Each

 

[Amassing the Army: 2,000 XP

Acquitting Arhuzimel: 5,000 XP

Nirvani’s Sacrifice: 16,000 XP

Roleplaying Nirvani/Sadhai/Ardoth: 1,000 XP

Battle at Imbakhao Skill Challenge: 44,000 XP

The Drowned Serpent Encounter: 44,750 XP

Killing Ulmhasa: 19,200 XP

Shadowfell Deluge: 10,000 XP

TOTAL: 141,950 XP]

 
 
--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
Sun, 11 Mar 2012 21:23:57 -0500 http://community.wizards.com/darkplanedm/blog/2012/03/11/frontier_campaign_log_(ep._55) http://community.wizards.com/darkplanedm/blog/2012/03/11/frontier_campaign_log_(ep._55) EPISODE FIFTY-FIVE: The Drowned Serpent (Level 22)

 

The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

DM: Graham Ward

 

After four years of uniting the surviving Shadar-kai, Arhuzimel was prepared to become one with “she who sleeps,” and be baptized in shadow. A military escort and the mad priestess of Ulmhasa led him to Imbakhao, the former capital of the Hana empire, where the ceremony would be performed. When they reached it, they found it not only buried with millennia, but also occupied by a small unit of vampire soldiers from Perrith Gorr. They were excavating and guarding the ruins. The Shadar-kai with him explained that the city is the burial site of Imbakhao himself, the Drowned Serpent, son of Ulmhasa. The appearance of shadow dragons in Morvugol was a sign that he would soon return.

A solitary figure approached from the west. Sadhai, by chance, had tracked Tethaylaer to these very ruins. He and Arhuzimel returned to the nearest Shadar-kai enclave and raised an army of about a thousand, with more reinforcements marshaling. Arhuzimel enlisted the help of Zigatzi’s top twenty assassins and Kloric’s small force of halfing guardians. He and Sadhai prepared to travel to Onfalcedhuitha to ask for the aid of the jhareth.

They used Sadhai’s arm to get into the High Realm, then flew their griffons the remaining hundred miles to the floating city. Upon arriving, an alarm was sounded, and the two men were surrounded by jhareth spears. A tall, kindly looking man in armor addressed them. It was Ardoth Intillanum, Nirvani’s new fiancée. He locked Arhuzimel up for trespassing, and Sadhai for bringing him without approval. After consulting with Nirvani, he released Sadhai, who then managed to convinced Ulthoroch to lend the crack team of resurrected jhareth lords to the attack on the vampires at Imbakhao.

Amidst all this, Kloric was brought to Onfalcedhuitha for the first time by means of the purification ritual. Though uncomfortable with praying to Jharus, he survived and made it in.

Most of the city turned up for the trial. Just as they were preparing to accuse Arhuzimel, Nirvani stepped up and invoked an ancient law that allowed her to suffer his punishment in proxy. She was chained to a wide pedestal, and each person at the trial wore a headdress with the left eye covered with a long, flat stone. In the stone they saw every sin Arhuzimel had committed in his long life. The images sped by at an amazing speed, but the viewers were able to comprehend it. Meanwhile, Nirvani experienced the remorse and pain of each event in an all-encompassing and dreadful way. When it was over, Ardoth and Sadhai watched in horror as an executioner approached, but Ulthoroch intervened and Nirvani was allowed to live while she completed her work for him. She was healed and told that at some point she would be summoned to return to the city to be executed in Arhuzimel’s behalf.

Arhuzimel was escorted from the city just as Sadhai had the chance to see Nirvani’s children, fraternal twins whose race was as yet unclear (either human or jhareth). Nirvani was convinced they were Idris and Inaya, given another chance at mortality. They instinctively hugged Sadhai, but he wasn’t satisfied with the explanation that they were immaculately conceived.

Now that the forces were ready behind Arhuzimel, they charged Imbakhao and quickly began carving the vampires up. As the army worked its way into the depths of the ruins with the jhareth gold force as vanguard, two of Kloric’s Halfling guardians were dragged into the dark shadows of the ruin by vampires, lost forever.

Below, the army entered a vast chamber with an oily black lake at its center. Tethaylaer stood along a boardwalk at the edge of the lake. The two forces battled on, until the vampires were scattered and killed. Tethaylaer escaped in a cloud of mist. Suddenly the lake bubbled and seethed, as if boiling. It’s spray hit some of the Shadar-kai and dissolved them into shadow. Sarnoss appeared and asked Arhuzimel fervently not to harm his mother, even if she seemed to wish it. The mad priestess began shouting and shaking, and sprinting into a leap, landing in the black lake.

She was immediately swathed in black tongues of liquid shadow, standing on the surface of the lake with glowing eyes, declaring herself “she who sleeps.” A great tangled mass of slithering serpents rose from the shadow lake and lashed out at them. They, like the lake itself, were made of this viscous liquid shadow. Deep beneath the surface of the lake a shuddering signaled the wakening of Imbakhao, Ulmhasa’s gargantuan son.

They fought the serpents and the possessed priestess, as well as several massive animated hunks of snakeskin. When Imbakhao himself rose from the depths of the lake, he was likewise composed of this liquid shadow. Sadhai climbed to a balcony and loosed arrow after arrow at the priestess. Kloric buzzed and stung about her head, and Arhuzimel leapt onto Imbakhao, taking out an eye with a vicious thrust. Shortly thereafter Nirvani flew at the god-serpent with radiant rage and struck him down in one last blow.

When Imbakhao dissolved into smoke, Arhuzimel lost his footing and fell toward the surface of the shadow magma. Nirvani failed to snatch him, but flew to safety. Kloric’s swarm retreated to hard ground as well. In a desperate effort to stop Arhuzimel from killing his mother, Sarnoss jumped, snatched him out of the air with his teeth, and tossed him back toward the boardwalk. He fell too short, and both plunged into the shadow lake. Sarnoss’ body was dissolved and burned. Arhuzimel felt himself yanked downward for a long time. He came to in a small chamber. Ulmhasa lay comatose before him. He felt the beckoning to put her out of her misery, so he formed his shadowblades and cut her throat.

The hearts of shadow erupted and covered the entire world in a deluge of shadow magma. Arhuzimel felt himself aware of every life form, and knew he had the ability to save or discard those he pleased in this cataclysmic renewal of Morvugol. Once it cooled, the planet became a smooth ball of igneous shadow—the surface hard and smooth, but deeper within pocked and tunneled with crystallized cavern mazes that housed an abundance of shadow life, including meadows, woodlands, and thick jungles. The party came to and found one another within this underdark.

After the baptism and shaping of Morvugol, Arhuzimel felt a new power surge through him:

  • Upon arriving in Morvugol you gain an action point, and your action points refresh to 2 after an extended rest as long as you are there.
  • Your resistance to necrotic damage increases by 10.
  • You gain a +4 racial bonus to Fortitude, Reflex, and Will.
  • You begin to hear the prayers of the Shadar-kai in your dreams and subconscious. You can summon one of your worshipers to an adjacent square in any other plane as a standard action (encounter).

 

XP: 35,488 Each

 

[Amassing the Army: 2,000 XP

Acquitting Arhuzimel: 5,000 XP

Nirvani’s Sacrifice: 16,000 XP

Roleplaying Nirvani/Sadhai/Ardoth: 1,000 XP

Battle at Imbakhao Skill Challenge: 44,000 XP

The Drowned Serpent Encounter: 44,750 XP

Killing Ulmhasa: 19,200 XP

Shadowfell Deluge: 10,000 XP

TOTAL: 141,950 XP]

 
 
--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
0
Frontier Campaign Log (Ep. 54) EPISODE FIFTY-FOUR: Separate Paths (Level 22)




The Players:

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

DM: Kristy Eagar

 

During the next four years the adventurers parted, their personal goals now taking presidence since the completion of their pressing quest to destroy the evil artifacts. Sadhai, whose religious interest was attracted by Loragg, took his leave of Nirvani, convinced that he was unworthy to have her as a mortal and as a penitent sinner. Nirvani became an official emissary of Ulthoroch to the other Hidden Cities. Some time after she resurrected the jhareth lords whose remains she recovered from Rhuminos, the great emperor Ardoth Intillanum proposed marriage. She agreed in respect and friendship, but believed that she would never love again. She spent some of her spare time opening an herbalist shop in Motta with the help of Arabella and her father. A small group of jhareth began revering her work as a healer, emissary, and bearer of light. Uncomfortable with their adulation, Nirvani avoided these followers emphatically.

Terulai spent a good deal of time becoming acquainted with his estranged family, but his chief concern was discovering what knowledge the jhareth might have of Maurathel’s Song. After a thorough search of jhareth libraries while accompanying Nirvani on diplomatic visits, he returned to Chayrshellech and began a rebellion, which not only threw down the Geniocratic College regime, but razed the two temples of Daemoth that marred the nation. Now the Patriarchy of Sterianon has control over Chayshellech, with the Jharric Church flourishing and drawing pilgrims and refugees from across Vinramar.

Arhuzimel searched Morvugol for signs of the native shadar-kai. Not long into his journey, he encountered a Gallister chaplain searching for Sadhai. The priests wanted to recruit Sadhai into their order. He agreed to pass a message to his friend—an ivory key and an address. He eventually discovered shadar-kai village of the Krueylin tribe and stayed for some time, becoming revered and known as one “anointed in shadow”. They worshiped Ulmhasa, but would not speak her sacred name, calling her the Deepest Shadow or She Who Sleeps. To a lesser degree, they recognized Sarnoss, Ulmhasa’s son. Lai the mad priestess was cryptic, and told him that he must “purify himself in shadow” to find the goddess.

Sadhai tracked the elusive Tethaylaer, finding several clues leading to places Tethaylaer has been known to frequent in recent months. The ranger uses both his ship, and the newfound powers of his arm to facilitate his travels. The power of his arm is difficult to control and more often than not, he ended up miles away from the intended destination. He found records that the eitharmos have had long-established dealings with the vampires, trading uncontested sources of food for information and skills. Sadhai found a village of Jharric worshipers in Pirotolon that the Eitharmos had left to a clan of over a hundred vampires. Corpses and bound slaves were everywhere. The less useful of the villagers were being hunted for sport. Crawled through the sewers Sadhai dispatched the guards and freed the villagers before leading the rest of the vampire clan on a mad chase.

Kloric returned home with Klastina, who had come to worship Sarnoss on their travels. She argued that they had worshipped him already as the embodiment of nature. In Waelslayg, Kloric’s father admitted that he was responsible for the zombie attack on their village. Three years ago, he had hired Tethaylaer in desperation to create zombies in the desert near their village to keep the heathfolk from acquiring the land and taking their people in as indentured servants. The plan had worked, but Tethaylaer did not stay to control his creations. Kloric, enraged, was unable to forgive his father. He initiated a trial, and Rasheem was stripped of power, position, and name. Klastina—one of those who died in the initial zombie attack—pleaded for mercy on his behalf. She reminded Kloric that Rasheem was not the only one who had created zombies with good intentions.

Sadhai, arriving to travel with Kloric to the Shadowfell, was recruited by Kloric in a mission of revenge. Along with a group of Halfling knife-warriors, they located and wiped out the zombie queen that was responsible for the repeated attacks. Then Kloric and Sadhai traveled weeks across the desert to the closest heathfolk village to confront Chollan Mandayl, the plantation owner who had planned to acquire Waelslayg. After a direct confrontation failed, they snuck into his chambers at night, shaved him, stole his fortune, and destroyed the papers that bound his indentured servants to him. They set fire to his plantations and home. Before the night was through, a humiliated Mandayl was driven out of town by his own workers, apparently ruined.

Sadhai and Kloric traveled to the Shadowfell, while sailors from the Bone Dragon guarded the mirror portal in Kloric’s village. They discovered and revived a nexus of shadow power. Kloric selectively raised the Hana’s dead from ancient graveyards around the nexus and its ruined city, swelling their numbers to nearly 5,000. He caused shadow plants to flourish, then sent out hunters with pouches of seeds to sew over the land. They brought him animal bones to bring to life with Ulmhasa’s blood.

Sadhai left Kloric to his work, searching for Tethaylaer again amid conflicts with agents of Gallister. When he had failed to claim his position with them, they had sent out waves of men to kill or capture him. While living among the the Chaaro tribe Kloric discovered that their food, shadow-origin plants, was poisonous to him. He was forced to pray for intervention from nature itself. Sarnoss appeared, and beat into Kloric a sense of his displeasure that the halfling still denies him as his true god, yet dares to call on him for help. Kloric refused to yield, and was nearly crushed by a heavy paw. Sarnoss was pleased, however, with Kloric’s recent work. Over the next few months, a hunted beast appeared for Kloric every few days. Though he saw no sign of his benefactor, he knew they were brought for his benefit by Sarnoss’s heavenly servants.

Sadhai and Kloric, on their way to another shadow nexus, found an island-mountain in a dried ocean bed. It was covered in dragon bones. At great personal risk, they used Ulmhasa’s blood to revive fifty or so of the shadow dragons, which flew off into the mist. Kloric was wounded in the throat, and though he survived in Sadhai’s care, he was unable to speak while the wound lingered.

Eventually, they arrived at the nexus, and found Arhuzimel there with the Lalnatai tribe. Kloric (unable to speak except through primordial images) was immediately mistaken for Sarnoss, and the people treated him as a god. He failed all attempts to explain that he wasn’t a god. His rekindling of the shadow nexus and flush of shadow life didn’t help to avert their attention. Flustered with their increasing worshipful adulation, Kloric retreated to his chambers and summoned Nirvani with the ring so she could heal his throat. He was shocked when Nirvani arrived eight months pregnant. He snapped at her for so quickly betraying Sadhai. She protested that Sadhai ended their relationship, that she was still a virgin, and that the pregnancy was therefore boggling to her. She theorized that her unborn children were Idrys and Inaya, swept into her womb when the dream shard had made them mortal again. She believed Sadhai was the genetic father, but it could as well be Zigatzi, Arhuzimel, Raddian, or Kloric himself. After healing Kloric, and a painful conversation with Arhuzimel, she departed through a portal, never knowing Sadhai was in the complex.

XP: 9,167 XP

 

[Roleplay with Kasheem and Klastina: 1,000 XP

Destroying the Source of the Waelslayg Zombies: 3,200 XP

Chollan Mandayl Encounter: 1,000 XP

Rescuing the Villagers: 3,200 XP

Finding Clues to Trail Tethaylaer: 1,000 XP

Learning How to Use the Arm: 1,000 XP

Priest of Gallister Encounter: 1,000 XP

Sarnoss Encounter: 1,000 XP

Arhuzimel Earning a Hana Warrior Name: 1,000 XP

Earning the Trust of the Krueylin Tribe: 1,000 XP

Earning the Trust of the Chaaro Tribe: 1,000 XP

Earning the Trust of Some Lalnatai: 500 XP

Roleplay with Lai the Mad Priestess: 1,000 XP

Communion with Ulmhasa: 1,000 XP

Resurrecting the Shadar-kai: 3,200 XP

Reviving Two Primal Nexuses: 6,400 XP

TOTAL: 27,500 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
Sun, 11 Mar 2012 21:18:58 -0500 http://community.wizards.com/darkplanedm/blog/2012/03/11/frontier_campaign_log_(ep._54) http://community.wizards.com/darkplanedm/blog/2012/03/11/frontier_campaign_log_(ep._54) EPISODE FIFTY-FOUR: Separate Paths (Level 22)




The Players:

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

DM: Kristy Eagar

 

During the next four years the adventurers parted, their personal goals now taking presidence since the completion of their pressing quest to destroy the evil artifacts. Sadhai, whose religious interest was attracted by Loragg, took his leave of Nirvani, convinced that he was unworthy to have her as a mortal and as a penitent sinner. Nirvani became an official emissary of Ulthoroch to the other Hidden Cities. Some time after she resurrected the jhareth lords whose remains she recovered from Rhuminos, the great emperor Ardoth Intillanum proposed marriage. She agreed in respect and friendship, but believed that she would never love again. She spent some of her spare time opening an herbalist shop in Motta with the help of Arabella and her father. A small group of jhareth began revering her work as a healer, emissary, and bearer of light. Uncomfortable with their adulation, Nirvani avoided these followers emphatically.

Terulai spent a good deal of time becoming acquainted with his estranged family, but his chief concern was discovering what knowledge the jhareth might have of Maurathel’s Song. After a thorough search of jhareth libraries while accompanying Nirvani on diplomatic visits, he returned to Chayrshellech and began a rebellion, which not only threw down the Geniocratic College regime, but razed the two temples of Daemoth that marred the nation. Now the Patriarchy of Sterianon has control over Chayshellech, with the Jharric Church flourishing and drawing pilgrims and refugees from across Vinramar.

Arhuzimel searched Morvugol for signs of the native shadar-kai. Not long into his journey, he encountered a Gallister chaplain searching for Sadhai. The priests wanted to recruit Sadhai into their order. He agreed to pass a message to his friend—an ivory key and an address. He eventually discovered shadar-kai village of the Krueylin tribe and stayed for some time, becoming revered and known as one “anointed in shadow”. They worshiped Ulmhasa, but would not speak her sacred name, calling her the Deepest Shadow or She Who Sleeps. To a lesser degree, they recognized Sarnoss, Ulmhasa’s son. Lai the mad priestess was cryptic, and told him that he must “purify himself in shadow” to find the goddess.

Sadhai tracked the elusive Tethaylaer, finding several clues leading to places Tethaylaer has been known to frequent in recent months. The ranger uses both his ship, and the newfound powers of his arm to facilitate his travels. The power of his arm is difficult to control and more often than not, he ended up miles away from the intended destination. He found records that the eitharmos have had long-established dealings with the vampires, trading uncontested sources of food for information and skills. Sadhai found a village of Jharric worshipers in Pirotolon that the Eitharmos had left to a clan of over a hundred vampires. Corpses and bound slaves were everywhere. The less useful of the villagers were being hunted for sport. Crawled through the sewers Sadhai dispatched the guards and freed the villagers before leading the rest of the vampire clan on a mad chase.

Kloric returned home with Klastina, who had come to worship Sarnoss on their travels. She argued that they had worshipped him already as the embodiment of nature. In Waelslayg, Kloric’s father admitted that he was responsible for the zombie attack on their village. Three years ago, he had hired Tethaylaer in desperation to create zombies in the desert near their village to keep the heathfolk from acquiring the land and taking their people in as indentured servants. The plan had worked, but Tethaylaer did not stay to control his creations. Kloric, enraged, was unable to forgive his father. He initiated a trial, and Rasheem was stripped of power, position, and name. Klastina—one of those who died in the initial zombie attack—pleaded for mercy on his behalf. She reminded Kloric that Rasheem was not the only one who had created zombies with good intentions.

Sadhai, arriving to travel with Kloric to the Shadowfell, was recruited by Kloric in a mission of revenge. Along with a group of Halfling knife-warriors, they located and wiped out the zombie queen that was responsible for the repeated attacks. Then Kloric and Sadhai traveled weeks across the desert to the closest heathfolk village to confront Chollan Mandayl, the plantation owner who had planned to acquire Waelslayg. After a direct confrontation failed, they snuck into his chambers at night, shaved him, stole his fortune, and destroyed the papers that bound his indentured servants to him. They set fire to his plantations and home. Before the night was through, a humiliated Mandayl was driven out of town by his own workers, apparently ruined.

Sadhai and Kloric traveled to the Shadowfell, while sailors from the Bone Dragon guarded the mirror portal in Kloric’s village. They discovered and revived a nexus of shadow power. Kloric selectively raised the Hana’s dead from ancient graveyards around the nexus and its ruined city, swelling their numbers to nearly 5,000. He caused shadow plants to flourish, then sent out hunters with pouches of seeds to sew over the land. They brought him animal bones to bring to life with Ulmhasa’s blood.

Sadhai left Kloric to his work, searching for Tethaylaer again amid conflicts with agents of Gallister. When he had failed to claim his position with them, they had sent out waves of men to kill or capture him. While living among the the Chaaro tribe Kloric discovered that their food, shadow-origin plants, was poisonous to him. He was forced to pray for intervention from nature itself. Sarnoss appeared, and beat into Kloric a sense of his displeasure that the halfling still denies him as his true god, yet dares to call on him for help. Kloric refused to yield, and was nearly crushed by a heavy paw. Sarnoss was pleased, however, with Kloric’s recent work. Over the next few months, a hunted beast appeared for Kloric every few days. Though he saw no sign of his benefactor, he knew they were brought for his benefit by Sarnoss’s heavenly servants.

Sadhai and Kloric, on their way to another shadow nexus, found an island-mountain in a dried ocean bed. It was covered in dragon bones. At great personal risk, they used Ulmhasa’s blood to revive fifty or so of the shadow dragons, which flew off into the mist. Kloric was wounded in the throat, and though he survived in Sadhai’s care, he was unable to speak while the wound lingered.

Eventually, they arrived at the nexus, and found Arhuzimel there with the Lalnatai tribe. Kloric (unable to speak except through primordial images) was immediately mistaken for Sarnoss, and the people treated him as a god. He failed all attempts to explain that he wasn’t a god. His rekindling of the shadow nexus and flush of shadow life didn’t help to avert their attention. Flustered with their increasing worshipful adulation, Kloric retreated to his chambers and summoned Nirvani with the ring so she could heal his throat. He was shocked when Nirvani arrived eight months pregnant. He snapped at her for so quickly betraying Sadhai. She protested that Sadhai ended their relationship, that she was still a virgin, and that the pregnancy was therefore boggling to her. She theorized that her unborn children were Idrys and Inaya, swept into her womb when the dream shard had made them mortal again. She believed Sadhai was the genetic father, but it could as well be Zigatzi, Arhuzimel, Raddian, or Kloric himself. After healing Kloric, and a painful conversation with Arhuzimel, she departed through a portal, never knowing Sadhai was in the complex.

XP: 9,167 XP

 

[Roleplay with Kasheem and Klastina: 1,000 XP

Destroying the Source of the Waelslayg Zombies: 3,200 XP

Chollan Mandayl Encounter: 1,000 XP

Rescuing the Villagers: 3,200 XP

Finding Clues to Trail Tethaylaer: 1,000 XP

Learning How to Use the Arm: 1,000 XP

Priest of Gallister Encounter: 1,000 XP

Sarnoss Encounter: 1,000 XP

Arhuzimel Earning a Hana Warrior Name: 1,000 XP

Earning the Trust of the Krueylin Tribe: 1,000 XP

Earning the Trust of the Chaaro Tribe: 1,000 XP

Earning the Trust of Some Lalnatai: 500 XP

Roleplay with Lai the Mad Priestess: 1,000 XP

Communion with Ulmhasa: 1,000 XP

Resurrecting the Shadar-kai: 3,200 XP

Reviving Two Primal Nexuses: 6,400 XP

TOTAL: 27,500 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
0
Frontier Campaign Log (Ep. 53) EPISODE FIFTY-THREE: The Madstone of Raddian Vane (Level 21)



The Players:

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

Graham Ward (Zigatzi)

DM: Kristy Eagar

 

EPISODE FIFTY-THREE: The Madstone of Raddian Vane (Level 21)

 

A few days later, the group met onboard The Bone Dragon. Their pressing quest, to destroy the Devils’ Spine and the Tongue of Gauren, was complete. They planned to part ways now, but lingered for a while, discussing future plans and enjoying a final meal together. Arhuzimel had returned to the castle to find Halendir aged severely, and near death. His eithalim immortality ended when Arhuzimel destroyed the wound crystals.

As Nirvani gave each at the table a ring with a sending stone, Sadhai’s crystal arm suddenly burned with bitter cold and pulsed with eldritch power. The entire group—Arhuzimel, Kloric, Nirvani, Sadhai, Evran, Terulai, Fastus, Klastina, and Urdric—was swept into the dreamworld.

They found themselves gathered around Raddian Vane, a middle-aged heathfolk man, who was meditating to maintain a crystalline shield he had flung up around them. Also with them were Culathra, Zigatzi (who had grabbed her wrist when she started to fade), Kloric’s father, Nirvani’s parents, several of the sailors from The Bone Dragon, and Halendir. Idrys and Inaya, who were there helping Raddian concentrate, latched onto Sadhai and begged him to kill a huge, looming creature outside the dreamshield. If it could be killed, they would be able to get their bodies back. The thing had shaggy black fur, an eyeless face, and a crow-like beak, which beat against the crystal orb trying to get at the people within.

Raddian protected the new vicitims within his orb for a short time, answering questions about the dreamworld. He was the creator of the dreamstone, or madstone. The powerful beast outside once haunted his dreams, and he created the stone to travel here and slay it physically. Instead he became trapped, and has hunted the creature for more than 200 years. Pleased to find new victims, the thing has used the orb—now Sadhai’s arm—to feed on their emotions through powerful nightmares. It has now brought the most interesting of his victims here physically to continue its game. At last the creature shattered the orb and drew them into a surreal series of dream-scenes.

The dreamscapes were intense, personal, and emotionally evocative. In each scene, the heroes encountered people they knew, struggled to identify the dreamer, and then resolved the dream in some way, sending a friend home. At times they were drawn into the action of dream itself, forgetting their goal of escape. Eventually they were able to shake free. In between the dreams they wandered in strange mists, fighting off mind-numbing, psychedelic energies.

Each dream drew power from a dreamshard, a literal fragment of the monster’s power. When each dream faded, the beast tried to recover the shard that powered that scene, but the heroes were able to seize several over the course of the dreams.

Arabella, Clarkson, Culathra, Halendir, Nirvani’s parents, Kloric’s father, Urdrik, and Fastus all became trapped in various nightmares. Most of them were sent home safely as the characters resolved the dreams. In one dream, however, Zigatzi—whose true form as a heathfolk was revealed within the dream world—became impatient and killed Urdric in an attempt to end the dream. Enraged, Sadhai attacked Zigatzi, and only the fading of Urdric’s dream kept them from fighting to the death.

Evran found himself wracked with horrible pain. His previous exposure to the far realm had finally caught up with his body, and he began a series of awful mutations, sprouting tentacles, spindles, eyes, mouths, and other aberrant features. Eventually it became clear that he was becoming a mimessarch.

Olumarsilein ripped free of Arhuzimel’s body, and the shade found himself face to face with his doppelganger. Olumarsilein was convinced that by stealing a shard of the dream monster, he could make this new body permanent. Arhuzimel, however, wanted to use the dream shard to send Olumarsilein to Halendir’s body and save him from death. After a brief fight, Olumarsilein fled, and the shade tracked him across the nonsensical dreamscape. When Arhuzimel finally caught up, he was able to combine three of the dreamshards, and capture Olumarsilein within. Although Arhuzimel was still a shade, he was freed from sharing his spirit and mind with Olumarsilein.

The starry crystal of Sadhai’s arm began to spread, and eventually it reached his vital organs, slowing his breathing and threatening to stop his heart. He used a dreamshard to restore it to its normal state.

Kloric encountered Klastina in her dream. She was a child, wandering in an idyllic forest garden, with a dream-version of Sarnoss protecting her. Kloric, struck out at the fade-lion, and his wife leapt in between them, taking the the blow. Kloric nearly killed her with the force of his claws, but was able to stop the bleeding and stabilize her as her body faded back into the material realm, gravely wounded.

Sadhai found himself in a dream where Nirvani and Fastus had been married for sixty years. He himself was an old man, visiting them and their children with the ever-young Arhuzimel. It took him some time to realize that this was his own nightmare, and that the two Jhareth were merely fades.

Terulai (with Zigatzi) used Maurathel’s song to escape from some monsters in his own nightmare, and found the experience strangely empowering. He recovered a dreamshard.

Over two separate encounters, several of the characters encountered Ulmhasa, who could manifest in the dream world as a featureless woman made of pure shadow. Crazed and violent, she stole Nirvani’s face, leaving her to writhe and suffocate. A strike of Arhuzimel’s shadow blades restored the goddess to her right mind for a few moments. Remorseful, she restored Nirvani’s face, and tried to communicate with Arhuzimel and Kloric. She passed through them, leaving them with a confusing jumble of wordless images. Kloric felt her ask him to restore shadow life to Morvugol. Arhuzimel she begged to come find her and kill her, putting an end to her tortured prison of guilt. She promised an unimaginable reward.

Fearing that too many of its dreamshards had fallen into the hands of its prey, the monster forced a confrontation, drawing the remaining victims into a climactic battle. In a desperate fight, Arhuzimel, Sadhai, Terulai, Kloric, and Nirvani—with the help of Idrys, Inaya, and Raddian—finally slew the beast. During the fight, Sadhai severed Zigatzi’s leg in vengeance, and left him to die.

When the dream beast died, everything began to blur. The dissipating energy of the dying monster passed into the victors of the battle, leaving them strangely invigorated. Sadhai used his remaining two dreamshards to attempt to restore physical bodies to the children, but Idrys and Inaya instead transformed into glowing motes of light. The lights passed through the bodies of each person present, then vanished mysteriously into Nirvani. The trapped dreamers, including Raddian, were released from the dreamworld. They returned with their bodies to where they were before the dream took them, dazed by all the strange things they had seen.






XP: 23,472 Each

 

[Dream Skill Challenges: 86,400 XP

Roleplay with Raddian Vane: 210 XP

Wrapping up NPC Storylines: 1,000 XP

Trapping Olumarsilein: 1,000 XP

Dream Monster Encounter: 22,350 XP

Idrys and Inaya Incarnated: 3,200 XP

Ending the Nightmares: 3,200 XP

TOTAL: 117,360 XP] 



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
Sun, 11 Mar 2012 18:59:52 -0500 http://community.wizards.com/darkplanedm/blog/2012/03/11/frontier_campaign_log_(ep._53) http://community.wizards.com/darkplanedm/blog/2012/03/11/frontier_campaign_log_(ep._53) EPISODE FIFTY-THREE: The Madstone of Raddian Vane (Level 21)



The Players:

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

Graham Ward (Zigatzi)

DM: Kristy Eagar

 

EPISODE FIFTY-THREE: The Madstone of Raddian Vane (Level 21)

 

A few days later, the group met onboard The Bone Dragon. Their pressing quest, to destroy the Devils’ Spine and the Tongue of Gauren, was complete. They planned to part ways now, but lingered for a while, discussing future plans and enjoying a final meal together. Arhuzimel had returned to the castle to find Halendir aged severely, and near death. His eithalim immortality ended when Arhuzimel destroyed the wound crystals.

As Nirvani gave each at the table a ring with a sending stone, Sadhai’s crystal arm suddenly burned with bitter cold and pulsed with eldritch power. The entire group—Arhuzimel, Kloric, Nirvani, Sadhai, Evran, Terulai, Fastus, Klastina, and Urdric—was swept into the dreamworld.

They found themselves gathered around Raddian Vane, a middle-aged heathfolk man, who was meditating to maintain a crystalline shield he had flung up around them. Also with them were Culathra, Zigatzi (who had grabbed her wrist when she started to fade), Kloric’s father, Nirvani’s parents, several of the sailors from The Bone Dragon, and Halendir. Idrys and Inaya, who were there helping Raddian concentrate, latched onto Sadhai and begged him to kill a huge, looming creature outside the dreamshield. If it could be killed, they would be able to get their bodies back. The thing had shaggy black fur, an eyeless face, and a crow-like beak, which beat against the crystal orb trying to get at the people within.

Raddian protected the new vicitims within his orb for a short time, answering questions about the dreamworld. He was the creator of the dreamstone, or madstone. The powerful beast outside once haunted his dreams, and he created the stone to travel here and slay it physically. Instead he became trapped, and has hunted the creature for more than 200 years. Pleased to find new victims, the thing has used the orb—now Sadhai’s arm—to feed on their emotions through powerful nightmares. It has now brought the most interesting of his victims here physically to continue its game. At last the creature shattered the orb and drew them into a surreal series of dream-scenes.

The dreamscapes were intense, personal, and emotionally evocative. In each scene, the heroes encountered people they knew, struggled to identify the dreamer, and then resolved the dream in some way, sending a friend home. At times they were drawn into the action of dream itself, forgetting their goal of escape. Eventually they were able to shake free. In between the dreams they wandered in strange mists, fighting off mind-numbing, psychedelic energies.

Each dream drew power from a dreamshard, a literal fragment of the monster’s power. When each dream faded, the beast tried to recover the shard that powered that scene, but the heroes were able to seize several over the course of the dreams.

Arabella, Clarkson, Culathra, Halendir, Nirvani’s parents, Kloric’s father, Urdrik, and Fastus all became trapped in various nightmares. Most of them were sent home safely as the characters resolved the dreams. In one dream, however, Zigatzi—whose true form as a heathfolk was revealed within the dream world—became impatient and killed Urdric in an attempt to end the dream. Enraged, Sadhai attacked Zigatzi, and only the fading of Urdric’s dream kept them from fighting to the death.

Evran found himself wracked with horrible pain. His previous exposure to the far realm had finally caught up with his body, and he began a series of awful mutations, sprouting tentacles, spindles, eyes, mouths, and other aberrant features. Eventually it became clear that he was becoming a mimessarch.

Olumarsilein ripped free of Arhuzimel’s body, and the shade found himself face to face with his doppelganger. Olumarsilein was convinced that by stealing a shard of the dream monster, he could make this new body permanent. Arhuzimel, however, wanted to use the dream shard to send Olumarsilein to Halendir’s body and save him from death. After a brief fight, Olumarsilein fled, and the shade tracked him across the nonsensical dreamscape. When Arhuzimel finally caught up, he was able to combine three of the dreamshards, and capture Olumarsilein within. Although Arhuzimel was still a shade, he was freed from sharing his spirit and mind with Olumarsilein.

The starry crystal of Sadhai’s arm began to spread, and eventually it reached his vital organs, slowing his breathing and threatening to stop his heart. He used a dreamshard to restore it to its normal state.

Kloric encountered Klastina in her dream. She was a child, wandering in an idyllic forest garden, with a dream-version of Sarnoss protecting her. Kloric, struck out at the fade-lion, and his wife leapt in between them, taking the the blow. Kloric nearly killed her with the force of his claws, but was able to stop the bleeding and stabilize her as her body faded back into the material realm, gravely wounded.

Sadhai found himself in a dream where Nirvani and Fastus had been married for sixty years. He himself was an old man, visiting them and their children with the ever-young Arhuzimel. It took him some time to realize that this was his own nightmare, and that the two Jhareth were merely fades.

Terulai (with Zigatzi) used Maurathel’s song to escape from some monsters in his own nightmare, and found the experience strangely empowering. He recovered a dreamshard.

Over two separate encounters, several of the characters encountered Ulmhasa, who could manifest in the dream world as a featureless woman made of pure shadow. Crazed and violent, she stole Nirvani’s face, leaving her to writhe and suffocate. A strike of Arhuzimel’s shadow blades restored the goddess to her right mind for a few moments. Remorseful, she restored Nirvani’s face, and tried to communicate with Arhuzimel and Kloric. She passed through them, leaving them with a confusing jumble of wordless images. Kloric felt her ask him to restore shadow life to Morvugol. Arhuzimel she begged to come find her and kill her, putting an end to her tortured prison of guilt. She promised an unimaginable reward.

Fearing that too many of its dreamshards had fallen into the hands of its prey, the monster forced a confrontation, drawing the remaining victims into a climactic battle. In a desperate fight, Arhuzimel, Sadhai, Terulai, Kloric, and Nirvani—with the help of Idrys, Inaya, and Raddian—finally slew the beast. During the fight, Sadhai severed Zigatzi’s leg in vengeance, and left him to die.

When the dream beast died, everything began to blur. The dissipating energy of the dying monster passed into the victors of the battle, leaving them strangely invigorated. Sadhai used his remaining two dreamshards to attempt to restore physical bodies to the children, but Idrys and Inaya instead transformed into glowing motes of light. The lights passed through the bodies of each person present, then vanished mysteriously into Nirvani. The trapped dreamers, including Raddian, were released from the dreamworld. They returned with their bodies to where they were before the dream took them, dazed by all the strange things they had seen.






XP: 23,472 Each

 

[Dream Skill Challenges: 86,400 XP

Roleplay with Raddian Vane: 210 XP

Wrapping up NPC Storylines: 1,000 XP

Trapping Olumarsilein: 1,000 XP

Dream Monster Encounter: 22,350 XP

Idrys and Inaya Incarnated: 3,200 XP

Ending the Nightmares: 3,200 XP

TOTAL: 117,360 XP] 



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
0
Frontier Campaign Log (Ep. 52) EPISODE FIFTY-TWO: Isulimendril (Level 20)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Adam Rodger (Arhuzimel)

Tylor Austad (Terulai)

DM: Graham Ward

 

Arhuzimel led the party through Rhuminos toward the quarters of the remaining Oleithirim. On the way, they passed several displays of jhareth skeletons, from which Nirvani took samples for resurrection. The most prominent display was that of Ardoth Intillanum, the famed jhareth emperor who lived about 8,000 years ago. Nirvani convinced Sadhai to pick the lock. When he did so successfully, he was struck with a magical trap that left him paralyzed and suffocating on the floor.

Nirvani teleported inside the glass display to get a body part for resurrection, and immediately the body was hoisted out of the chamber. The back wall began closing in on her, and she was likewise paralyzed by the trap. Arhuzimel and Terulai cracked the runic sequence that coded the trap, saving Nirvani from being crushed. Terulai healed the two paralytics, and Nirvani got Ardoth’s finger.

They entered a tall cathedral that drew light from high above on the surface through stained glass windows. One of the Oleithirim emerged and began to summon huge demons through a ritual. Once the demons were escorted away to their chambers, Arhuzimel snuck up on the judge with amazing stealth and put a shadowblade to his throat.

The judge painstakingly talked Arhuzimel out of killing him, offering him a place back among the military ranks of the Eitharmos. Arhuzimel was almost swayed. He led the judge down a spiral stair, deeper into the heart of Rhuminos, where the judge hinted a promised reward for sparing him. They entered the tomb of the Eitharmos’ founder—the arch-demon Arrochimeir.

Following the instructions of the judge while the rest of the party watched from a concealed place behind, Arhuzimel one by lifted seven crystals from the tomb and set them on ceremonial pedestals. Each crystal being set in place restored his Eitharmos wounds. The sarcophagus lid opened, and on the remains of Arrochimeir lay his sword Isulimendril, an ancient artifact of god-like power. The high judge told him to take it, for he would need it on his quest of redemption.

Sadhai, unaware that Arhuzimel planned to kill the judge with the sword, shot an arrow through the shade’s hand. Arhuzimel dropped Isulimendril and a wild fight broke out, in which the soul of Arrochimeir struck out from the Sarcophagus itself. Four tomb guardians emerged—undead demons charged with defending Arrochimeir’s remains. A giant skeletal claw burst out of the stonework and tore off Terulai’s arm. Fastus and Nirvani were brutalized and pulled into the sarcophagus, which shut around them. At last the battle ended as Arhuzimel drove the arch-demon’s own sword through his corpse.

He then used Isulimendril to destroy the Devil’s Spine and the Tongue of Gauren. He likewise destroyed the seven crystals of the tomb, and his wounds disappeared. Upon emerging from Rhuminos, the party discovered that the wounds of all Eithalim were erased, along with their otherworldly power. The iron discs that held their camp afloat plummeted to the poisoned surface of the High Realm, killing their largest force. The Eitharmos had been reduced to a rabble of powerless vagabonds in one fell swoop.



XP: 22, 333 Each

 

[Infiltrating and Escaping Ardoth’s Display Case: 40,000 XP

The Tomb of Arrochimeir: 36,600 XP

Destroying the Artifacts: 19,200 XP

Eradicating the Eitharmos: 19,200 XP

Saving the Secret City: 19,200 XP

TOTAL: 134,200 XP]

 
--

Back to Campaign Index

< Previous Episode  |  Next Episode > 

 

0 Comments - Leave a Comment
]]>
Sun, 26 Feb 2012 17:26:13 -0600 http://community.wizards.com/darkplanedm/blog/2012/02/26/frontier_campaign_log_(ep._52) http://community.wizards.com/darkplanedm/blog/2012/02/26/frontier_campaign_log_(ep._52) EPISODE FIFTY-TWO: Isulimendril (Level 20)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Adam Rodger (Arhuzimel)

Tylor Austad (Terulai)

DM: Graham Ward

 

Arhuzimel led the party through Rhuminos toward the quarters of the remaining Oleithirim. On the way, they passed several displays of jhareth skeletons, from which Nirvani took samples for resurrection. The most prominent display was that of Ardoth Intillanum, the famed jhareth emperor who lived about 8,000 years ago. Nirvani convinced Sadhai to pick the lock. When he did so successfully, he was struck with a magical trap that left him paralyzed and suffocating on the floor.

Nirvani teleported inside the glass display to get a body part for resurrection, and immediately the body was hoisted out of the chamber. The back wall began closing in on her, and she was likewise paralyzed by the trap. Arhuzimel and Terulai cracked the runic sequence that coded the trap, saving Nirvani from being crushed. Terulai healed the two paralytics, and Nirvani got Ardoth’s finger.

They entered a tall cathedral that drew light from high above on the surface through stained glass windows. One of the Oleithirim emerged and began to summon huge demons through a ritual. Once the demons were escorted away to their chambers, Arhuzimel snuck up on the judge with amazing stealth and put a shadowblade to his throat.

The judge painstakingly talked Arhuzimel out of killing him, offering him a place back among the military ranks of the Eitharmos. Arhuzimel was almost swayed. He led the judge down a spiral stair, deeper into the heart of Rhuminos, where the judge hinted a promised reward for sparing him. They entered the tomb of the Eitharmos’ founder—the arch-demon Arrochimeir.

Following the instructions of the judge while the rest of the party watched from a concealed place behind, Arhuzimel one by lifted seven crystals from the tomb and set them on ceremonial pedestals. Each crystal being set in place restored his Eitharmos wounds. The sarcophagus lid opened, and on the remains of Arrochimeir lay his sword Isulimendril, an ancient artifact of god-like power. The high judge told him to take it, for he would need it on his quest of redemption.

Sadhai, unaware that Arhuzimel planned to kill the judge with the sword, shot an arrow through the shade’s hand. Arhuzimel dropped Isulimendril and a wild fight broke out, in which the soul of Arrochimeir struck out from the Sarcophagus itself. Four tomb guardians emerged—undead demons charged with defending Arrochimeir’s remains. A giant skeletal claw burst out of the stonework and tore off Terulai’s arm. Fastus and Nirvani were brutalized and pulled into the sarcophagus, which shut around them. At last the battle ended as Arhuzimel drove the arch-demon’s own sword through his corpse.

He then used Isulimendril to destroy the Devil’s Spine and the Tongue of Gauren. He likewise destroyed the seven crystals of the tomb, and his wounds disappeared. Upon emerging from Rhuminos, the party discovered that the wounds of all Eithalim were erased, along with their otherworldly power. The iron discs that held their camp afloat plummeted to the poisoned surface of the High Realm, killing their largest force. The Eitharmos had been reduced to a rabble of powerless vagabonds in one fell swoop.



XP: 22, 333 Each

 

[Infiltrating and Escaping Ardoth’s Display Case: 40,000 XP

The Tomb of Arrochimeir: 36,600 XP

Destroying the Artifacts: 19,200 XP

Eradicating the Eitharmos: 19,200 XP

Saving the Secret City: 19,200 XP

TOTAL: 134,200 XP]

 
--

Back to Campaign Index

< Previous Episode  |  Next Episode > 

 

0 Comments - Leave a Comment
]]>
0
Frontier Campaign Log (Ep. 51) EPISODE FIFTY-ONE: Onfalcedhuitha (Level 20)


The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Adam Rodger (Arhuzimel)

Steve Lloyd (Evran)

Tylor Austad (Terulai)

DM: Graham Ward

 

A couple days after the family was reunited, Nirvani’s father Icholloth gathered those who were interested in the entering the secret city Onfalcedhuitha. Nirvani, Sadhai, Arhuzimel, and Evran followed Icholloth and Mayvala to a mountain in Tuluro. The mountain, Nel Balaturo, was topped by a steep caldera. They hiked into it, where a formation of standing stones stood.

Icholloth prepared them for the expedited version of the purification ritual. Rather than spend thirty days in isolated fasting, they were to receive a spiritual cleansing by fire. Each meditated until he or she went under the trance of the ritual. Arhuzimel couldn’t enter the trance, despite Nirvani’s help. As they one by one went under, horns blew in the caldera, and a full army of Eitharmos hunters charged toward the standing stones. Icholloth assured them that if they hurried they would be able to complete the ritual before being overrun.

Once under, the others were refined and disappeared into the High Realm. Arhuzimel and Fastus stayed behind, unable to obtain the favor of Jharus. Icholloth forced Nirvani to go under and be purified into the High Realm, leaving the others behind.

As the vanguard of the Eitharmos arrived at the standing stones, everything froze. Time had stopped. Ulthoroch stood before Arhuzimel and Fastus and delivered the difficult news. They weren’t considered worthy to enter. Arhuzimel for his murder of countless jhareth, and Fastus for his murder of a daemon child. Ulthoroch apologized that an exception couldn’t be made, and disappeared. The Eitharmos seized them, and they were carted off.

In the High Realm, Icholloth, Mayvala, Nirvani, Sadhai, and Evran stood on a large pedestal looking up at mile-high towers. The secret city was built of floating capsule-towers connected by bridges of light, arranged in spiraling helix rows like a massive strand of DNA. The whole clustered structure floated in the air some several thousand miles above the ground.

They stood at the foot of the city, facing a great throne where Ulthoroch was seated. He was the hidden king of Onfalcedhuitha. They presented him with gifts and were shown to quarters. Nirvani asked where Fastus and Arhuzimel were. Ulthoroch told her they were likely being held behind the lines of Eitharmos soldiers that currently surrounded the city.

Nirvani led the others in formulating a plan to rescue Fastus and Arhuzimel. She and Terulai (mounted on a griffon) flew down to the toxic surface of the High Realm to resurrect a fallen transport demon — gigantic winged monstrosities that carried Eitharmos troops in fleshy sacks along their underbelly. With it, and some uniforms scoured from fallen Eithalim, they managed to bluff their way into the siege commander’s tent, which was pitched on a floating iron disc a few miles from the floating city.

Meanwhile, Arhuzimel was laid across an iron table. Tethaylaer strapped him into some sort of mechanical arcane device and began fiddling with levers. The device attached to his abdomen by way of a three-foot needle that pierced through him and into the table on which he lay. A burst of energy from the machine sent several towers from the secret city toppling to the ground. He was disenchanting the powerful magic that kept the towers afloat.

The party crept to the edge of the torture partition where Arhuzimel was being kept. They saw Tethaylaer, and in walked one of the Ouleithirim, the five high judges of the Eitharmos. Nirvani was led toward Tethaylaer in the guise of a prisoner. Tethaylaer grabbed Nirvani and leaned in, making oaths of disturbing things he planned to do to her once she was under his control. He bared his teeth for a bite.

Her companions made sly attacks that were disguised as trying to help the enemy, so as not to give away their true identity. Sadhai and Terulai sent Tethaylaer and the high judge toppling backward through the drape that separated that section of the tent from another, revealing a teleportation circle out of the High Realm. Evran snatched the disenchanting artifact from Arhuzimel’s abdomen while Sadhai freed Fastus, but cleverly maintaining his disguise. Nirvani beat Tethaylaer, who was temporarily restrained by the fallen drape. Together the party made a dash for the portal and slipped through into Rhuminos, the subterranean headquarters of the Eitharmos. They destroyed the portal behind them and found an isolated room to hide until Fastus and Arhuzimel were healed.

 

 

XP: 16,100 Each

 

[Purification Ritual Skill Challenge: 70,000 XP

Reaching the Secret City: 1,000 XP

Gifts to Ulthoroch: 5,000 XP

Resurrecting the Sack Demon: 1,000 XP

Arriving at the Eitharmos Camp: 1,000 XP

Bluffing the Guards: 500 XP

Rescuing Arhuzimel and Fastus: 1,000 XP

Escaping Alive: 1,000 XP

TOTAL: 80,500 XP

 

--

Back to Campaign Index

< Previous Episode  |  Next Episode > 

 

0 Comments - Leave a Comment
]]>
Mon, 30 Jan 2012 03:26:47 -0600 http://community.wizards.com/darkplanedm/blog/2012/01/30/frontier_campaign_log_(ep._51) http://community.wizards.com/darkplanedm/blog/2012/01/30/frontier_campaign_log_(ep._51) EPISODE FIFTY-ONE: Onfalcedhuitha (Level 20)


The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Adam Rodger (Arhuzimel)

Steve Lloyd (Evran)

Tylor Austad (Terulai)

DM: Graham Ward

 

A couple days after the family was reunited, Nirvani’s father Icholloth gathered those who were interested in the entering the secret city Onfalcedhuitha. Nirvani, Sadhai, Arhuzimel, and Evran followed Icholloth and Mayvala to a mountain in Tuluro. The mountain, Nel Balaturo, was topped by a steep caldera. They hiked into it, where a formation of standing stones stood.

Icholloth prepared them for the expedited version of the purification ritual. Rather than spend thirty days in isolated fasting, they were to receive a spiritual cleansing by fire. Each meditated until he or she went under the trance of the ritual. Arhuzimel couldn’t enter the trance, despite Nirvani’s help. As they one by one went under, horns blew in the caldera, and a full army of Eitharmos hunters charged toward the standing stones. Icholloth assured them that if they hurried they would be able to complete the ritual before being overrun.

Once under, the others were refined and disappeared into the High Realm. Arhuzimel and Fastus stayed behind, unable to obtain the favor of Jharus. Icholloth forced Nirvani to go under and be purified into the High Realm, leaving the others behind.

As the vanguard of the Eitharmos arrived at the standing stones, everything froze. Time had stopped. Ulthoroch stood before Arhuzimel and Fastus and delivered the difficult news. They weren’t considered worthy to enter. Arhuzimel for his murder of countless jhareth, and Fastus for his murder of a daemon child. Ulthoroch apologized that an exception couldn’t be made, and disappeared. The Eitharmos seized them, and they were carted off.

In the High Realm, Icholloth, Mayvala, Nirvani, Sadhai, and Evran stood on a large pedestal looking up at mile-high towers. The secret city was built of floating capsule-towers connected by bridges of light, arranged in spiraling helix rows like a massive strand of DNA. The whole clustered structure floated in the air some several thousand miles above the ground.

They stood at the foot of the city, facing a great throne where Ulthoroch was seated. He was the hidden king of Onfalcedhuitha. They presented him with gifts and were shown to quarters. Nirvani asked where Fastus and Arhuzimel were. Ulthoroch told her they were likely being held behind the lines of Eitharmos soldiers that currently surrounded the city.

Nirvani led the others in formulating a plan to rescue Fastus and Arhuzimel. She and Terulai (mounted on a griffon) flew down to the toxic surface of the High Realm to resurrect a fallen transport demon — gigantic winged monstrosities that carried Eitharmos troops in fleshy sacks along their underbelly. With it, and some uniforms scoured from fallen Eithalim, they managed to bluff their way into the siege commander’s tent, which was pitched on a floating iron disc a few miles from the floating city.

Meanwhile, Arhuzimel was laid across an iron table. Tethaylaer strapped him into some sort of mechanical arcane device and began fiddling with levers. The device attached to his abdomen by way of a three-foot needle that pierced through him and into the table on which he lay. A burst of energy from the machine sent several towers from the secret city toppling to the ground. He was disenchanting the powerful magic that kept the towers afloat.

The party crept to the edge of the torture partition where Arhuzimel was being kept. They saw Tethaylaer, and in walked one of the Ouleithirim, the five high judges of the Eitharmos. Nirvani was led toward Tethaylaer in the guise of a prisoner. Tethaylaer grabbed Nirvani and leaned in, making oaths of disturbing things he planned to do to her once she was under his control. He bared his teeth for a bite.

Her companions made sly attacks that were disguised as trying to help the enemy, so as not to give away their true identity. Sadhai and Terulai sent Tethaylaer and the high judge toppling backward through the drape that separated that section of the tent from another, revealing a teleportation circle out of the High Realm. Evran snatched the disenchanting artifact from Arhuzimel’s abdomen while Sadhai freed Fastus, but cleverly maintaining his disguise. Nirvani beat Tethaylaer, who was temporarily restrained by the fallen drape. Together the party made a dash for the portal and slipped through into Rhuminos, the subterranean headquarters of the Eitharmos. They destroyed the portal behind them and found an isolated room to hide until Fastus and Arhuzimel were healed.

 

 

XP: 16,100 Each

 

[Purification Ritual Skill Challenge: 70,000 XP

Reaching the Secret City: 1,000 XP

Gifts to Ulthoroch: 5,000 XP

Resurrecting the Sack Demon: 1,000 XP

Arriving at the Eitharmos Camp: 1,000 XP

Bluffing the Guards: 500 XP

Rescuing Arhuzimel and Fastus: 1,000 XP

Escaping Alive: 1,000 XP

TOTAL: 80,500 XP

 

--

Back to Campaign Index

< Previous Episode  |  Next Episode > 

 

0 Comments - Leave a Comment
]]>
0
Frontier Campaign Log (Ep. 50) EPISODE FIFTY: Old Friends (Level 19)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

Steve Lloyd (Evran)

Tylor Austad (Terulai)

DM: Graham Ward

 

There was a fearsome battle in the mine. Tethaylaer was evidently in possession of terrible power as a vampire lord. He bore down on Nirvani, having recognized her as the only visible attacker when he was first killed, and as the fool who cast the Speak with Dead ritual on his severed head. Sadhai and Fastus went around to the other entrance to the chamber. They battled with disfigured vampires while Nirvani and Arhuzimel fought off Tethaylaer. Not long into the fight, Kloric and Evran showed up. They came looking for the others, who had been gone for hours, and heard the sounds of battle echoing from below. They quickly dispatched the majority of the Eithalim with impressive blasts of fire and thunder.

One of the Eithalim lifted a tiefling body to use as a shield. Sadhai was shocked to see that he bore a resemblance to Fastus. He was not dead, and quickly got free. He chanted a melodic spell and suddenly everyone fighting against the Eitharmos and vampires looked like Tethaylaer. The confusion bought them enough time to get the advantage in the fight. Kloric split the rock at the center of the room, making the battlefield a death trap for those deepest in the action. When the last Eitharmos warrior gave up his sword, Tethaylaer morphed into a mist and barreled out of the mine, too quick and incorporeal to be caught.

Nirvani rushed to her parents, healing them as much as she could. The tiefling also went to their side, and introduced himself as Terulai, a worshiper of Loragg who had come in search of the location of the nearby jhareth city. Nirvani was amazed at his face, and the tiefling confronted Fastus, explaining that his unknown father had been a jhareth traveler in Motta. Fastus denied having been to Motta before. Nirvani’s father Icholloth stepped forward and awkwardly admitted to having had an affair with several women after Nirvani was born, one of them a tiefling in Motta. Terulai was Nirvani’s half-brother. As if this weren’t enough, Icholloth embraced Fastus, who Nirvani discovered was her uncle, awkward and unpleasant as it might seem.

The party quickly returned to the hotel, where Arhuzimel received news that his castle was fit for living. The party moved their possessions to the castle, which Arhuzimel graciously offered to them as a living place. Nirvani remained in her hotel room to pray to Ulthoroch. Arhuzimel was approached by a chaplain of Gallister about some work that they were interested in giving him. It had to do with tracking a lost Eitharmos unit in the Shadowfell. Arhuzimel agreed to meet him back at the hotel in two hours.

When he returned, he found the hotel had been ambushed. The people were dead, furniture thrown about, and Nirvani’s room empty except for a single, auburn feather. The shade followed the tracks of the Eithalim toward Tuluro, some ten miles north of the mine they had just cleared for the Twilight Assassins. Atlali castle brooded in the distance, obviously the destination of the kidnappers.

He gathered the party, which tracked Nirvani to a greenhouse outside the castle. A secret tunnel led under the structure to an Eitharmos hideout. There, they found Nirvani captive and being tortured by the very inquisitor that had tortured Arhuzimel when he was cast out of the Eitharmos. When he entered the chamber, Arhuzimel heard the inquisitor demanding that Nirvani reveal his location. A quick fight dispatched the inquisitor, and Nirvani was safe, albeit deeply wounded by the torture knives. Two other Jharric worshipers were chained to the wall. All of them were safely brought back to the castle for healing.


 

XP: 23,900 XP Each

 

[Torture Chamber Encounter: 61,000 XP

Love Triangle Resolved: 6,000 XP

Saving Nirvani’s Parents: 6,000 XP

Introducing Terulai: 1,000 XP

Castle Completed: 1,000 XP

Saving Nirvani and the Other Captives: 68,400 XP

TOTAL: 143,400 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
Sun, 29 Jan 2012 21:54:37 -0600 http://community.wizards.com/darkplanedm/blog/2012/01/29/frontier_campaign_log_(ep._50) http://community.wizards.com/darkplanedm/blog/2012/01/29/frontier_campaign_log_(ep._50) EPISODE FIFTY: Old Friends (Level 19)



The Players:

Kristy Eagar (Nirvani)

Mike Eagar (Sadhai)

Kent Lloyd (Kloric)

Adam Rodger (Arhuzimel)

Steve Lloyd (Evran)

Tylor Austad (Terulai)

DM: Graham Ward

 

There was a fearsome battle in the mine. Tethaylaer was evidently in possession of terrible power as a vampire lord. He bore down on Nirvani, having recognized her as the only visible attacker when he was first killed, and as the fool who cast the Speak with Dead ritual on his severed head. Sadhai and Fastus went around to the other entrance to the chamber. They battled with disfigured vampires while Nirvani and Arhuzimel fought off Tethaylaer. Not long into the fight, Kloric and Evran showed up. They came looking for the others, who had been gone for hours, and heard the sounds of battle echoing from below. They quickly dispatched the majority of the Eithalim with impressive blasts of fire and thunder.

One of the Eithalim lifted a tiefling body to use as a shield. Sadhai was shocked to see that he bore a resemblance to Fastus. He was not dead, and quickly got free. He chanted a melodic spell and suddenly everyone fighting against the Eitharmos and vampires looked like Tethaylaer. The confusion bought them enough time to get the advantage in the fight. Kloric split the rock at the center of the room, making the battlefield a death trap for those deepest in the action. When the last Eitharmos warrior gave up his sword, Tethaylaer morphed into a mist and barreled out of the mine, too quick and incorporeal to be caught.

Nirvani rushed to her parents, healing them as much as she could. The tiefling also went to their side, and introduced himself as Terulai, a worshiper of Loragg who had come in search of the location of the nearby jhareth city. Nirvani was amazed at his face, and the tiefling confronted Fastus, explaining that his unknown father had been a jhareth traveler in Motta. Fastus denied having been to Motta before. Nirvani’s father Icholloth stepped forward and awkwardly admitted to having had an affair with several women after Nirvani was born, one of them a tiefling in Motta. Terulai was Nirvani’s half-brother. As if this weren’t enough, Icholloth embraced Fastus, who Nirvani discovered was her uncle, awkward and unpleasant as it might seem.

The party quickly returned to the hotel, where Arhuzimel received news that his castle was fit for living. The party moved their possessions to the castle, which Arhuzimel graciously offered to them as a living place. Nirvani remained in her hotel room to pray to Ulthoroch. Arhuzimel was approached by a chaplain of Gallister about some work that they were interested in giving him. It had to do with tracking a lost Eitharmos unit in the Shadowfell. Arhuzimel agreed to meet him back at the hotel in two hours.

When he returned, he found the hotel had been ambushed. The people were dead, furniture thrown about, and Nirvani’s room empty except for a single, auburn feather. The shade followed the tracks of the Eithalim toward Tuluro, some ten miles north of the mine they had just cleared for the Twilight Assassins. Atlali castle brooded in the distance, obviously the destination of the kidnappers.

He gathered the party, which tracked Nirvani to a greenhouse outside the castle. A secret tunnel led under the structure to an Eitharmos hideout. There, they found Nirvani captive and being tortured by the very inquisitor that had tortured Arhuzimel when he was cast out of the Eitharmos. When he entered the chamber, Arhuzimel heard the inquisitor demanding that Nirvani reveal his location. A quick fight dispatched the inquisitor, and Nirvani was safe, albeit deeply wounded by the torture knives. Two other Jharric worshipers were chained to the wall. All of them were safely brought back to the castle for healing.


 

XP: 23,900 XP Each

 

[Torture Chamber Encounter: 61,000 XP

Love Triangle Resolved: 6,000 XP

Saving Nirvani’s Parents: 6,000 XP

Introducing Terulai: 1,000 XP

Castle Completed: 1,000 XP

Saving Nirvani and the Other Captives: 68,400 XP

TOTAL: 143,400 XP]



--

Back to Campaign Index

< Previous Episode  |  Next Episode >

 

0 Comments - Leave a Comment
]]>
0