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Monday, July 2, 2012, 11:53 PM
EPISODE FIFTY-NINE: The Hiyorugh (Level 25)
The Players:
Kristy Eagar (Nirvani)
Mike Eagar (Sadhai)
Adam Rodger (Arhuzimel)
DM: Graham Ward
As the cannibal tribe attacked, they shed their skins, revealing themselves to be not fey children, but aberrations of Gauren, misshapen pulps of flesh and muscle who had killed the feychildren and manipulated the worship of the Winterchild into something unnatural. Nirvani brandished her blazing holy sword, drawing the foes to her while Arhuzimel shadow stepped between them with lethal efficiency. Sadhai dashed across the ice in a deadly blur of blades, and Terulai's songs rallied and healed his allies.
The ice cracked and strained underneath them as they fought. Seven of the eight pulpy monstrosities, they discovered, were illusory. Only one could be physically damaged. A deep darkness blotted out the sunlight, and a massive ceiling of stone was lowering toward the ground. Trees around the lakeshore began to snap, and they realized in horror that the Hiyorugh itself was hovering just yards above their heads. The miles-long meteor reeked with malice and power. The fight became desperate.
Nirvani was gravely wounded trying to reach the Winterchild's side to heal her or snap her out of what seemed to be some sort of trance. Before she could reach the exarch, Arhuzimel shot and killed the Winterchild, mistakenly believing that she consciously controlled the Hiyorugh. She rolled over dead, but released from the torment of Gauren's domination. Sadhai drew his firearm and shot at the ice where the aberrations were surrounding Arhuzimel. Both the shade and his assailants plunged into the freezing lake.Just at that moment, the Hyorugh hammered down onto the battlefield, crushing and Killing Terulai. Nirvani, Sahdai, and Kloric barely managed to escape by diving into the frigid black water.
When the Hiyorugh lifted again, Arhuzimel shadow-stepped from the bottom of the lake onto the top of the vast meteor, and drove Isulimendril into it, hilt-deep. The great stone exploded and Gauren's spirit was detached, sent wailing away into the Darkplane. The force of the explosion catapulted Arhuzimel miles into the air, only to fall again toward the ground. He was able to slow his momentum by shadow-stepping first through Nirvani, who had flown up in search of him, and then again through Sadhai just before hitting the ground. After catching their breath, Kloric, Arhuzimel, and Sadhai gathered fragments of stone from among the smoking hunks of the Hyorugh that were scattered throughout the blast radius. Nirvani was able to collect some of Terulai's blood from the shattered lakeshore, but no traces were left of the Winterchild.
They traveled for fourteen days across varied, madness-twisted landscapes, without seeing sign of Forlortha's tree body, or any of her fey children. At last they arrived at the second Feywild Gate, which took them to the eladrin city Farlithia in Vinramar, which they found only slightly more hospitable than Oruna. Arwest across the Wolkwine Sea was falling, city by city, to the armies of Perrith Gorr, and the city was filled with refugees. The feykin among them were being welcomed in Farlithia, but the humans were invited to head north to Syservol.
The travel-weary adventurers felt unwelcome at every turn. Nirvani managed to charm an innkeeper into admitting he did have available rooms for them, and they enjoyed some much needed rest, during which she resurrected Terulai.
XP: 46,867 Each
[The Hiyorugh Encounter: 95,000 XP
Pacifying (killing) the Winterchild: 5,600 XP
Destroying Gauren’s Hiyorugh: 40,000 XP
TOTAL: 140,600 XP]
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Monday, July 2, 2012, 6:02 PM
EPISODE FIFTY-EIGHT: The Winterchild (Level 25)
The Players:
Kristy Eagar (Nirvani)
Mike Eagar (Sadhai)
Tylor Austad (Terulai)
DM: Graham Ward
The woman floating behind Sadhai introduced herself as Mozralchi, Maurathel’s mother and the godess of combat against blood magic and necromancy. She congratulated Terulai for discovering the complete record of Maurathel’s Song. The entire Winterchild affair had been a ruse orchestrated by Gauren to distract the group from reaching the song tablet first. Gauren was, coincidentally, also attempting to gain the Winterchild’s loyalty.
Leaving Angrecca, the group traveled by Sadhai’s crytal arm to the eladrin lands in search of the Feywild Gate. They arrived in the forests of Oruna near a dokalf outcast community. The dark elves, exiled from the city due to their "deformity" of dark skin, were impoverished and starving. Nirvani and Terulai approached them cautiously, offering food and medical attention, which they suspiciously accepted. Terulai meanwhile learned that the ruined walls in the distance were actually the eladrin city in which the Feywild Gate could be found. The dokalfur cautioned them of the cruelty of the eladrin.
The adventurers approached the fey city on foot. It was apparently deserted, only a wall of golden stone. Loud hailing at the gate went unanswered, so Sadhai climbed the wall. On touching ground within the walls, a full city appeared around him. A troupe of guards was fully alert to their presence, and Sadhai was captured. They questioned him in a language he couldn't understand, then locked him in an oubliette under a grate in the street nearby.
When Sadhai didn't return, the others climbed or flew over the wall to find him, and were promptly surrounded by guards. When the party refused to be bound and imprisoned, the guards attacked. At Nirvani's insistence, the heroes tried to avoid killing the guards as they fought. She called out again and again during the fight, trying to reason with the eladrin. Once he heard Nirvani in the street above, Sadhai easily escaped the dungeonand joined the fray. Arhuzimel captured the guard captain, but when using him as a hostage only enraged the elves further, he reluctantly left him alive, albeit unconscious. Despite being outnumbered fifty fold, they fought the guards to a standstill and insisted they be brought before the king.
The fey king placated the unintentional intruders with their choice of treasures from his hall. Sadhai and Terulai demanded that he treat the dark elves better, and he agreed with dubious sincerity. Taking the guard captain as a guide, the five wearied friends followed him into the mountains above the city to a partially ruined ring of standing stones. First forcing the captain through the gate to show it was safe, they then followed into the world of Iltallach.
The corresponding gate in Iltallach lay in an area of barren, winter-locked fields and trees. Passing through bleak, raven-haunted fields, and into a snow-choked wood, they made their way to the hold of the Winterchild. In the wood, they came upon a lone feychild playing with bones and dressed in humanoid skins. Nirvani had little success in attempting to aid him. Something about him seemed unnatural, but she couldn't define it. He led them to his tribe of cannibal children, who had eaten the adults of their vilage and now preyed on solitary travelers. They worshiped the mad goddess Forlortha. Terulai forced Nirvani to leave off trying to help them. Sadhai and Terulai sensing something powerful and unwholesome in the camp, they urged the party to move on.
Deeper in the wood they encountered a second tribe of cannibal children, more dangerous and deranged than the first. They claimed to be high priests of the Winterchild, preparing rites of sacrifice in her name. The children forbade the party to trespass in the sacred frozen lake north of the camp. The group headed back south, then circled around stealthily toward the heart of the Winterchild’s domain.
They approached carefully, hastening as they realized the cannibal tribe had discovered their ruse and was now pursuing them. When the frozen lake came into view, they saw the Winterchild, a frail fey woman with flowing white hair, meditating on an island just off the shore, and radiating strong aberrant energy. Just as they reached the shore, the feral children closed in before them, blocking passage across the ice to the Winterchild’s island.
XP: 10,258 Each
[Roleplay with the Dokalfur: 600 XP
Entering the Eladrin City: 1,000 XP
Eladrin Guard Encounter: 14,975 XP
Roleplay with the Fey King: 1,000 XP
Finding the Feywild Gate: 1,000 XP
Entering the Feywild: 5,600 XP
Navigating the Feywild: 400 XP
Roleplay with the Feral Children: 600 XP
Finding the Winterchild: 5,600 XP
TOTAL: 30,775 XP]
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Saturday, May 5, 2012, 12:08 AM
EPISODE FIFTY-SEVEN: Maurathel’s Song (Level 23)
The Players:
Kristy Eagar (Nirvani)
Mike Eagar (Sadhai)
Kent Lloyd (Kloric)
Adam Rodger (Arhuzimel)
Tylor Austad (Terulai)
DM: Graham Ward
Sadhai’s arm brought the party to Iljudheim, some five hundred miles from their original destination. They were standing in a blizzard before a large, stockaded hill fort. They approached the guard and got an audience with Gaustadt, the king of Ulfyrstock. They learned that they had ended up in Bale, the capital fortress of the kingdom. Everyone in Bale was extremely suspicious of the strangers, asking them if they had dealings with elves. Nirvani and Terulai charmed Gaustadt, and soon learned that this area had been under a blizzard for several years as a result of some enchantment. The people seemed mostly to blame it on an elf demon that they called the Winterchild.
Before they could learn much more, the doors of the hall were thrown open, and a man stiffly approached the party. The others in the room stared in horror and backed away from him. He handed Terulai a wooden tablet that had runes etched in it: My barrow has been desecrated. Please help. The people of Bale looked at the party with renewed suspicion, since the man before them had died and been buried several days ago.
After gathering what information they could from the hostile people, Nirvani, Sadhai, Arhuzimel, Terulai, and Kloric arrived at the barrow. The man’s name was written above the door to the tomb: Ynjolf Haaken (Terulai’s surname). In the tomb, pictographs painted a portrait of Indarra Haaken’s life. He had been a crusader some years ago, battling vampire outposts in his father’s home village of Angrecca. He was also Terulai’s cousin.
Ynjolf’s reanimated body greeted them inside the barrow, only communicating to them in writing. He explained that he had been killed by the Winterchild, and wanted his death avenged. She lived in Svartalfheim, he said, the fire-elf lands in the Feywild. They would need to travel there and defeat her, avenging his death and ending the enchanted blizzard. Ynjolf gave them a totem that would grant them one return trip into Svartalfheim.
In the city of the fire-elves, they made extensive inquiries. It took them several days to learn that the Winterchild had nothing to do with Svartalfheim, and had never visited the place in recent history. The whole story had been a ruse. Returning the Unjolf’s barrow after much wasted time, the adventurers had the chance to explore the place further. They discovered a lower level, where a large pile of corpses had been amassed in some ritual of blood magic. Ynjolf’s body was among them.
Hearing someone else enter the barrow above, they hid themselves as Ynjolf’s exact likeness entered the lower level. They caught and interrogated him, finding that the “Ynjolf” they had originally met was actually a dark elf disguised by the blood magic. He admitted to having purposefully distracted them from the truth: that an arch-demon and his army were currently unearthing the last verse of Maurathel’s Song just outside of Angrecca.
After Sadhai disposed of the treacherous dark elf, Nirvani spoke with the spirit of the true Ynjolf, who told her that he was killed while searching for an artifact he had heard of in Angrecca. It was a tablet of some kind that contained massive radiant power. He hoped it would help him in the crusades against the vampires. Terulai led them northward to his home village in search of the tablet, hoping that the arch-demon hadn’t already claimed it.
They found Angrecca in turmoil. An army of vampires commanded by the demon Morthalat had swept through, killing most of the people. Terulai’s uncle was severely wounded, but pointed them to the ruined abbey in the mountains that overlooked the village. Arriving at the abbey, they decided to use Terulai’s arcane song to disguise themselves as vampire soldiers.
The ruins were surrounded by tents. A couple hundred vampires stood watch and loitered while a group of six Gallister chaplains dug into a collapsed cellar where the tablet was probably kept. With incomparable deceit, Terulai convinced Morthalat that the five of them should descend into the excavated tunnel and help the chaplains dig. Sadhai, concerned that the disguise was due to wear off soon, made his way out of the ruins, while the others lowered themselves into the tunnel below.
The “vampires” helped the chaplains move a megalith from the doorway that led to a hidden abscess, but let the heavy stone drop on the chaplains, killing four of them. Inside the chamber were two large compartments full of firearms, and a small altar, inside which Nirvani found the tablet with Maurathel’s Song inscribed on it. Just as she pulled it from the altar, the disguise wore off.
The two remaining priests pulled guns on the unmasked adventurers. After a brief standoff they were subdued and forced into the compartment, which Kloric filled with water, drowning them. Nirvani was furious, since Terulai had just promised to spare them. The party fought back the concourses of alerted vampires enough to climb to the surface. Arhuzimel hoisted a rapidfire cannon to a high turret in the abbey’s wall and gunned the vampires down while Kloric blasted them backward with raging whirlwinds. As Sadhai rejoined them, an unholy construct of bones rose from the abbey’s graveyard and bore down on Nirvani. As Terulai sang the full nine verses of Maurathel’s Song, the remaining vampires were changed to human rabble, and most of them fled off the mountainous precipice in madness.
XP: 122,810 Each
[Gaining Favor with the King of Bale: 5,100 XP
Goose Chase Skill Challenge: 50,000 XP
Visiting the Feywild: 5,100 XP
Cleansing the Barrow: 5,100 XP
Finding Maurathel’s Song: 30,250 XP
Cleansing the Temple Encounter: 518,500 XP
TOTAL: 614,050 XP]
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Friday, April 20, 2012, 8:50 PM
EPISODE FIFTY-SIX: The Spirit Walk (Level 23)
The Players:
Kristy Eagar (Nirvani)
Mike Eagar (Sadhai)
Kent Lloyd (Kloric)
Adam Rodger (Arhuzimel)
DM: Graham Ward
Not long after Arhuzimel’s ascension, Nirvani felt concerned for Terulai, who had returned to Chayrshellech to oversee the maintenance of the new regime he had put into place there. Nirvani was taken in a vision telling her that Terulai wasn’t in Chayrshellech at all, but that he had somehow been taken captive into the Darkplane just outside Salvendum.
With Ardoth’s help she learned the Spirit Walk ritual from Onfalcedhuitha’s library, which allowed her and several companions to conscious leave their material bodies behind in Morvugol and travel as spirits. Doing so would allow them to travel through the Darkplane to where Terulai was held, since spirits aren’t dependent on breath to remain functional. The vaccum of space wouldn’t kill them, but any force able to destroy their spirits directly would annihilate them from existence, with no chance of resurrection. They would have to be careful.
After a long spirit walk they arrived at a strange disc in space, similar to the iron platforms that held the Eitharmos camp in the air during their siege of Onfalcedhuitha. But this disc was much much larger, and was made of twisted, weaving columns of stone, braided in a ring like lace. At its center, a red light pulsed. Standing in the air near the closest rim of the disc were seven massive figures cloaked in red. They held large warhammers, and their eyes glowed with power. About their necks were seven white keys.
The heroes recognized them as aspects of Gallister. They defied the challenge of the aspects, and a terrible battle ensued. The ring itself repeatedly glowed with runes, and struck out at them to possess their minds. Meanwhile Gallister himself attempted to bend their will to his. Between the ring and the aspects, the heroes were hard put to keep control of themselves and each other.
Terulai, they realized, was caught at the center of the ring, his arcane sensitivity being harnessed to peer into the defenses around Salvendum as a sort of twisted espionage device. Seeing his friends arrive to save him, he was able to muster all his strength and free himself from the ring’s clutch and join the fray.
One by one they succumbed to the domination of the ring, in which Nirvani sensed Gauren’s fate-warping presence. At last only Sadhai and Ardoth remained in control to fight off not only the godly aspects, but their own companions as well. Nirvani, possessed by Gauren, healed the aspects of their wounds. Sadhai bit his lip and knocked her unconscious to prevent any more healing. Ardoth didn’t take his fiancée being pummeled very well.
The possessions had other effects than domination of will. Each person who succumbed to the power of Gauren had terrible hallucinations, clearly focused on other members of the party. They understood too late that Gauren himself was at the center of the ring, trying o drive a wedge in the party by peering into their minds.
Arhuzimel lashed out at Nirvani, under the delusion that she had killed his sister Rin. Kloric in a possessed rage ensared her in his whip made from the spine of Imbakhao. As Arhuzimel carved a gash in her abdomen, Nirvani grabbed his wrists and bent all her will on him, shaking him of the dominating presence of Gauren. He turned, and with a desperate blow struck down the last aspect of Gallister.
The power within the ring emerged as a translucent mist of malice, Gauren himself. The center of the ring became a portal, and out stepped Daemoth in the flesh, followed by his captains Gallister and Volgothyde. Last emerged Sarnoss in lion form, looking cowed and subservient to Daemoth, who reached a massive, pulpy hand down and stroked him like a pet. Sarnoss bore a hint of shame—covered by bitter hatred—to stand thus before the bold heroes he had once respected. Thousands and thousands more rings appeared in a line stretching about Salvendum. The siege of the World of Light had begun.
Daemoth looked at the party one by one and addressed them telepathically. He seemed highly interested in Sadhai, but showed him a vision of his parents being tortured in the abyssal throne, turned inside out on stakes. Toward Nirvani he displayed an intense personal relationship of hatred, declaring that she had served him in the past while dominated in Dethar’s Temple, and was destined to do so again. He baled at Terulai’s revolution in Charyshellech, and told him that no matter how many temples of his the tiefling had destroyed, it hadn't diminished his power. At Kloric he laughed scornfully and said nothing, dismissing him entirely. Arhuzimel looked in pitiful discomfort at his former master. Daemoth played on his distrust in the others, prophesying that they would soon sit idly by while he lay dying.
As Sadhai activated his arm to facilitate their escape, Kloric taunted Sarnoss with the whip-remains of Imbakhao. Sarnoss snarled at him bitterly, and at Arhuzimel who killed his mother. Nirvani looked at Sarnoss and by Primordial speech expressed that it wasn't too late to turn from his new master and fight for Jharus. Torn with anguish and guilt, the lion remained silent, and the heroes faded into the swirl of Sadhai's arm.
XP: 18,800 Each
[Roleplay with Arhuzimel’s Symptoms: 1,000 XP
Finding the Spirit Walk Ritual: 1,000 XP
Reaching the Runedisc: 1,000 XP
Monolith Guardians Encounter: 124,700 XP
Runic Temptations Skill Challenge Failure: -40,000 XP
Roleplay with the Evil Pantheon: 1,000 XP
Saving Terulai: 4,300 XP
Creative Tactics: 1,000 XP
TOTAL: 94,000 XP]
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Sunday, March 11, 2012, 6:23 PM
EPISODE FIFTY-FIVE: The Drowned Serpent (Level 22)
The Players:
Kristy Eagar (Nirvani)
Mike Eagar (Sadhai)
Kent Lloyd (Kloric)
Adam Rodger (Arhuzimel)
DM: Graham Ward
After four years of uniting the surviving Shadar-kai, Arhuzimel was prepared to become one with “she who sleeps,” and be baptized in shadow. A military escort and the mad priestess of Ulmhasa led him to Imbakhao, the former capital of the Hana empire, where the ceremony would be performed. When they reached it, they found it not only buried with millennia, but also occupied by a small unit of vampire soldiers from Perrith Gorr. They were excavating and guarding the ruins. The Shadar-kai with him explained that the city is the burial site of Imbakhao himself, the Drowned Serpent, son of Ulmhasa. The appearance of shadow dragons in Morvugol was a sign that he would soon return.
A solitary figure approached from the west. Sadhai, by chance, had tracked Tethaylaer to these very ruins. He and Arhuzimel returned to the nearest Shadar-kai enclave and raised an army of about a thousand, with more reinforcements marshaling. Arhuzimel enlisted the help of Zigatzi’s top twenty assassins and Kloric’s small force of halfing guardians. He and Sadhai prepared to travel to Onfalcedhuitha to ask for the aid of the jhareth.
They used Sadhai’s arm to get into the High Realm, then flew their griffons the remaining hundred miles to the floating city. Upon arriving, an alarm was sounded, and the two men were surrounded by jhareth spears. A tall, kindly looking man in armor addressed them. It was Ardoth Intillanum, Nirvani’s new fiancée. He locked Arhuzimel up for trespassing, and Sadhai for bringing him without approval. After consulting with Nirvani, he released Sadhai, who then managed to convinced Ulthoroch to lend the crack team of resurrected jhareth lords to the attack on the vampires at Imbakhao.
Amidst all this, Kloric was brought to Onfalcedhuitha for the first time by means of the purification ritual. Though uncomfortable with praying to Jharus, he survived and made it in.
Most of the city turned up for the trial. Just as they were preparing to accuse Arhuzimel, Nirvani stepped up and invoked an ancient law that allowed her to suffer his punishment in proxy. She was chained to a wide pedestal, and each person at the trial wore a headdress with the left eye covered with a long, flat stone. In the stone they saw every sin Arhuzimel had committed in his long life. The images sped by at an amazing speed, but the viewers were able to comprehend it. Meanwhile, Nirvani experienced the remorse and pain of each event in an all-encompassing and dreadful way. When it was over, Ardoth and Sadhai watched in horror as an executioner approached, but Ulthoroch intervened and Nirvani was allowed to live while she completed her work for him. She was healed and told that at some point she would be summoned to return to the city to be executed in Arhuzimel’s behalf.
Arhuzimel was escorted from the city just as Sadhai had the chance to see Nirvani’s children, fraternal twins whose race was as yet unclear (either human or jhareth). Nirvani was convinced they were Idris and Inaya, given another chance at mortality. They instinctively hugged Sadhai, but he wasn’t satisfied with the explanation that they were immaculately conceived.
Now that the forces were ready behind Arhuzimel, they charged Imbakhao and quickly began carving the vampires up. As the army worked its way into the depths of the ruins with the jhareth gold force as vanguard, two of Kloric’s Halfling guardians were dragged into the dark shadows of the ruin by vampires, lost forever.
Below, the army entered a vast chamber with an oily black lake at its center. Tethaylaer stood along a boardwalk at the edge of the lake. The two forces battled on, until the vampires were scattered and killed. Tethaylaer escaped in a cloud of mist. Suddenly the lake bubbled and seethed, as if boiling. It’s spray hit some of the Shadar-kai and dissolved them into shadow. Sarnoss appeared and asked Arhuzimel fervently not to harm his mother, even if she seemed to wish it. The mad priestess began shouting and shaking, and sprinting into a leap, landing in the black lake.
She was immediately swathed in black tongues of liquid shadow, standing on the surface of the lake with glowing eyes, declaring herself “she who sleeps.” A great tangled mass of slithering serpents rose from the shadow lake and lashed out at them. They, like the lake itself, were made of this viscous liquid shadow. Deep beneath the surface of the lake a shuddering signaled the wakening of Imbakhao, Ulmhasa’s gargantuan son.
They fought the serpents and the possessed priestess, as well as several massive animated hunks of snakeskin. When Imbakhao himself rose from the depths of the lake, he was likewise composed of this liquid shadow. Sadhai climbed to a balcony and loosed arrow after arrow at the priestess. Kloric buzzed and stung about her head, and Arhuzimel leapt onto Imbakhao, taking out an eye with a vicious thrust. Shortly thereafter Nirvani flew at the god-serpent with radiant rage and struck him down in one last blow.
When Imbakhao dissolved into smoke, Arhuzimel lost his footing and fell toward the surface of the shadow magma. Nirvani failed to snatch him, but flew to safety. Kloric’s swarm retreated to hard ground as well. In a desperate effort to stop Arhuzimel from killing his mother, Sarnoss jumped, snatched him out of the air with his teeth, and tossed him back toward the boardwalk. He fell too short, and both plunged into the shadow lake. Sarnoss’ body was dissolved and burned. Arhuzimel felt himself yanked downward for a long time. He came to in a small chamber. Ulmhasa lay comatose before him. He felt the beckoning to put her out of her misery, so he formed his shadowblades and cut her throat.
The hearts of shadow erupted and covered the entire world in a deluge of shadow magma. Arhuzimel felt himself aware of every life form, and knew he had the ability to save or discard those he pleased in this cataclysmic renewal of Morvugol. Once it cooled, the planet became a smooth ball of igneous shadow—the surface hard and smooth, but deeper within pocked and tunneled with crystallized cavern mazes that housed an abundance of shadow life, including meadows, woodlands, and thick jungles. The party came to and found one another within this underdark.
After the baptism and shaping of Morvugol, Arhuzimel felt a new power surge through him:
- Upon arriving in Morvugol you gain an action point, and your action points refresh to 2 after an extended rest as long as you are there.
- Your resistance to necrotic damage increases by 10.
- You gain a +4 racial bonus to Fortitude, Reflex, and Will.
- You begin to hear the prayers of the Shadar-kai in your dreams and subconscious. You can summon one of your worshipers to an adjacent square in any other plane as a standard action (encounter).
XP: 35,488 Each
[Amassing the Army: 2,000 XP
Acquitting Arhuzimel: 5,000 XP
Nirvani’s Sacrifice: 16,000 XP
Roleplaying Nirvani/Sadhai/Ardoth: 1,000 XP
Battle at Imbakhao Skill Challenge: 44,000 XP
The Drowned Serpent Encounter: 44,750 XP
Killing Ulmhasa: 19,200 XP
Shadowfell Deluge: 10,000 XP
TOTAL: 141,950 XP]
--
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