This was always one of my 2 favorite boardgames of all time (the other being Talisman) I first sat down and played D&D in 1978, on My 7th birthday, when I got it as a hand-me-down from My mother and stepfather, who had bought the original pamphlets thinking they might like it, but never had time to play. Needless to say, me and my friends ate it up. That same year, I also got the Dungeon Boardgame for Christmas, considering the success of the other present, and again, me and my friends...
View full commentThis was always one of my 2 favorite boardgames of all time (the other being Talisman)
I first sat down and played D&D in 1978, on My 7th birthday, when I got it as a hand-me-down from My mother and stepfather, who had bought the original pamphlets thinking they might like it, but never had time to play. Needless to say, me and my friends ate it up. That same year, I also got the Dungeon Boardgame for Christmas, considering the success of the other present, and again, me and my friends ate it up. Then again, while other parents might have read simpler books to their kids as bedtime stories, my mother read us "The Hobbit" and "The Lord of the Rings" complete with voices, in addition to things like Tom Sawyer, and Ayn Rand...and Dr. Seuss of course...so I had a wide variety of literary background growing up. (not bad from a mother who didn't get her GED until I was a Teenager)
D&D, for me, led to the Dungeon boardgame, but at the same time, I LOVE the game. It was and is perfect for when you don't have the time to put together a crawl, or nobody wants to DM and everyone wants to play. I rushed out and bought the remake, and I'm even pretty happy with the few changes made to the game. For a few years, I played around with recreating the game myself, in fact, and even pitched the idea on the Kenzer&Co forum to some friends, calling it Don-jon the Boardgame...with an idea of a tower based 4 board construction, for multiple levels of play.
Kudos on an excellent game, and on not ruining it in the reprint!
The important part for any undead is a focus on the "rule of three". Why are they undead. What is their desire. How do they naturally expire. Zombies, skeletons, and ghouls are most often times made by necromancers, gods or very corrupt magical areas. Their desires are what their master bids or wonton destruction and death "mindless murder" being the key. They all expire when the magic or power that made them expires. Vampires liches are different in that they either choose or resolve that...
View full commentThe important part for any undead is a focus on the "rule of three". Why are they undead. What is their desire. How do they naturally expire. Zombies, skeletons, and ghouls are most often times made by necromancers, gods or very corrupt magical areas. Their desires are what their master bids or wonton destruction and death "mindless murder" being the key. They all expire when the magic or power that made them expires. Vampires liches are different in that they either choose or resolve that their existence is as such. They are intelligent in their desires and goals. Vampires will die without blood but other then that will continue for eternity. Liches will continue on until their souls are destroyed. Mummy's wraths and wraiths are the guardians and the plagues of areas. A mummy being created for protection. A wrath being created for destruction. A wraith being created for revenge. They all expire when their mission is completed.
As for the argument on energy drain. Health and hit points have always represented two things to me, blood in the body and physical damage taken. Energy drain with the draining component should not focus on restoring what these creatures care nothing about. They should bolster the vigor of the undead creature making a wrath even more angry and full of rage. With the example of Snow White, the drain allowed the queen to focus on her beauty and extending her life... A wrath might energy drain a particularly hearty guard or civilian to allow his muscles to sustain the wear and tear that killing hundreds of humans would cause to humanoid body.
If a Wight or Wraith kills a living being that being becomes a Wight or Wraith but it does NOT have the ability to create any more of its kind. AKA they are a lesser Wight or Wraith. It keeps the threat of being turned into something so horrible but stops the perpetuation craziness.
I agree. Too many rules make game play heavy, if I am correctly following Thane. In combat, after attacking, your either passively defending - using your AC and armor and practical defensive moves prevent damage. Actively defending takes additional focus which may take an actual action. Doing some other action or actively trying to do something else like trying to heal someone, hide, or casting a spell. This modality of thinking is similar to the way I was thinking for the Combat Module blog
Brapnor
voted in the poll, "In earlier editions, dinosaurs were just called “dinosaurs.” In 4th Edition, dinosaurs were called “behemoths.” Which do you prefer in your game?".
I think this is the important distinction to be made. If an element can cross the boundries of more than one of the three primary listed elements (exploration, roleplay, combat) then it is not a primary element. It is a secondary or tertiary one, much like colors on a color wheel. The main three are the red, blue and yellow of the D&D system, and with them one can combine them to make anything they want. Such is the way with puzzles, which can possibly hold all three primary elements within...
View full commentI think this is the important distinction to be made. If an element can cross the boundries of more than one of the three primary listed elements (exploration, roleplay, combat) then it is not a primary element. It is a secondary or tertiary one, much like colors on a color wheel. The main three are the red, blue and yellow of the D&D system, and with them one can combine them to make anything they want. Such is the way with puzzles, which can possibly hold all three primary elements within them.
I think this is the important distinction to be made. If an element can cross the boundries of more than one of the three primary listed elements (exploration, roleplay, combat) then it is not a primary element. It is a secondary or tertiary one, much like colors on a color wheel. The main three are the red, blue and yellow of the D&D system, and with them one can combine them to make anything they want. Such is the way with puzzles, which can possibly hold all three primary elements within...
View full commentI think this is the important distinction to be made. If an element can cross the boundries of more than one of the three primary listed elements (exploration, roleplay, combat) then it is not a primary element. It is a secondary or tertiary one, much like colors on a color wheel. The main three are the red, blue and yellow of the D&D system, and with them one can combine them to make anything they want. Such is the way with puzzles, which can possibly hold all three primary elements within them.
It's my goal to have guests on as many shows as possible. There are some instances where I get review copies of a product that not everyone has, so I might do those episodes solo, but more often than not these days I get a little help from my buddies in the blogging community.
I'm so happy I met up with those guys in the last year or so. This last year of the show has it going exactly where I always dreamed it would be.
I first sat down and played D&D in 1978, on My 7th birthday, when I got it as a hand-me-down from My mother and stepfather, who had bought the original pamphlets thinking they might like it, but never had time to play. Needless to say, me and my friends ate it up. That same year, I also got the Dungeon Boardgame for Christmas, considering the success of the other present, and again, me and my friends...
View full comment