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    • darjr shared an article.

      May 10 at 10:41pm
    • darjr shared an article.

      October 31, 2012 at 4:11pm
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      This was always one of my 2 favorite boardgames of all time (the other being Talisman)
      I first sat down and played D&D in 1978, on My 7th birthday, when I got it as a hand-me-down from My mother and stepfather, who had bought the original pamphlets thinking they might like it, but never had time to play. Needless to say, me and my friends ate it up. That same year, I also got the Dungeon Boardgame for Christmas, considering the success of the other present, and again, me and my friends...


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      November 1, 2012 10:00 AM PDT
      An excellent interview, and an excellent game as well. Mr. Megarry is a gentleman and a scholar.
      November 8, 2012 12:59 AM PST
    • darjr shared an article.

      October 27, 2012 at 9:57am
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      The important part for any undead is a focus on the "rule of three". Why are they undead. What is their desire. How do they naturally expire. Zombies, skeletons, and ghouls are most often times made by necromancers, gods or very corrupt magical areas. Their desires are what their master bids or wonton destruction and death "mindless murder" being the key. They all expire when the magic or power that made them expires. Vampires liches are different in that they either choose or resolve that...

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      November 10, 2012 12:59 PM PST
      If a Wight or Wraith kills a living being that being becomes a Wight or Wraith but it does NOT have the ability to create any more of its kind. AKA they are a lesser Wight or Wraith. It keeps the threat of being turned into something so horrible but stops the perpetuation craziness.
      November 13, 2012 1:41 PM PST
    • darjr added a comment to WotC_Trevor's blog post on the DnD Next group.

      Reacting to the Reaction
      We received the following question through one of our feedback channels...
      June 22, 2012 at 3:32pm
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      I agree. Too many rules make game play heavy, if I am correctly following Thane. In combat, after attacking, your either passively defending - using your AC and armor and practical defensive moves prevent damage. Actively defending takes additional focus which may take an actual action. Doing some other action or actively trying to do something else like trying to heal someone, hide, or casting a spell. This modality of thinking is similar to the way I was thinking for the Combat Module blog
      1 person likes this discussion post.
      July 10, 2012 5:20 PM PDT
      I like where this is going, just don't mess it up.
      July 11, 2012 11:45 PM PDT
    • Brapnor voted in the poll, "In earlier editions, dinosaurs were just called “dinosaurs.” In 4th Edition, dinosaurs were called “behemoths.” Which do you prefer in your game?".

      January 25, 2012 at 11:14am
    • darjr posted to TruenamerX's forum thread.

      January 23, 2012 at 6:09pm
    • Brapnor voted in the poll, "Does game flavor need to be directly supported by game mechanics?".

      January 20, 2012 at 3:17pm
    • Aldarin21 voted in the poll, "What Type of Monster Should Be Featured in the First Playtest?".

      January 10, 2012 at 2:35pm
      12 people like this poll.
    • darjr shared an article.

      June 28, 2011 at 11:35am
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      I think this is the important distinction to be made. If an element can cross the boundries of more than one of the three primary listed elements (exploration, roleplay, combat) then it is not a primary element. It is a secondary or tertiary one, much like colors on a color wheel. The main three are the red, blue and yellow of the D&D system, and with them one can combine them to make anything they want. Such is the way with puzzles, which can possibly hold all three primary elements within...

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      July 3, 2011 6:27 PM PDT
      I think this is the important distinction to be made. If an element can cross the boundries of more than one of the three primary listed elements (exploration, roleplay, combat) then it is not a primary element. It is a secondary or tertiary one, much like colors on a color wheel. The main three are the red, blue and yellow of the D&D system, and with them one can combine them to make anything they want. Such is the way with puzzles, which can possibly hold all three primary elements within...

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      July 3, 2011 6:27 PM PDT

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    It's a goblin from the AD&D 1st edition Monster Manual page 47.

    darjr
    October 12, 2010
    7:42 PM
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    Love your profile icon. Is that from the AD&D DM's Guide or Player's Handbook. It's so familiar.

    tomjscott
    October 12, 2010
    8:38 AM
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    It's my goal to have guests on as many shows as possible. There are some instances where I get review copies of a product that not everyone has, so I might do those episodes solo, but more often than not these days I get a little help from my buddies in the blogging community. I'm so happy I met up with those guys in the last year or so. This last year of the show has it going exactly where I always dreamed it would be.

    Squach
    September 16, 2009
    5:37 PM
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    Good to see a fellow Blackmoor fan here! :)

    havard
    September 3, 2009
    7:24 PM
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