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    • damnedmage posted a new blog post.

      Combat Maneuvers
      Since its introduction a few months ago, the Maneuvers system has proven a...
      November 13, 2012 at 6:20pm
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    • damnedmage added a comment to wrecan's blog post.

      Wishes for Stat Blocks: The Gods Speak Again!
      So I was going to get into D&D Before, but due to today's Wandering Monsters...
      November 13, 2012 at 5:19pm
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      Amazing stat block - it would be a joy to use. The only thing I would change is to have the stats tabbed after their description for easier scanning on the fly, for example
      Large Morningstar (Melee)
      Attack: +2 to hit (reach 5 ft.).
      Hit: 5 (1d8 + 1) bludgeoning damage and 5 (1d8 + 1) piercing damage.
      Large Javelin (Ranged)
      Attack: +2 to hit (range 30 ft./120 ft.).
      Hit: 9 (2d6 + 2) piercing damage.
      This might take the form of a table.


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      December 1, 2012 11:52 PM PST
      Maybe. That depends on things like font and space. Sometimes tabs improve readability, but tabs can sometimes confuse design or give the appearance of formula. It's definitely worth considering!
      December 2, 2012 5:57 AM PST
    • damnedmage posted to masqueofhastur's forum thread on the DnD Next group.

      August 18, 2012 at 12:41pm
    • damnedmage added a comment to Alynn's blog post.

      Bounded Accuracy and Scaling
      I've seen a bunch of talk lately with the newest play test and the scaling...
      August 15, 2012 at 8:09pm
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      @Alas, actually very little. I used the 16 AC as a baseline as this is the average that many AC will fall around. I just can't see over 25AC for any creature in this bounded system. And more realistically would probably be a max of 22AC. Even in the play test bestiary nothing is higher than 17AC, and the majority of them look to be between 11 and 15 AC.
      As I showed a 16 is not an "auto hit" IE everything but a 1 hits no matter the scaling or the level. With a +13 15 and below AC becomes...


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      1 person likes this discussion post.
      August 16, 2012 5:56 AM PDT
      Hello dear;
      how are you doing, It's a wonderful compliment to write to you at this moment. Honestly I'm interested to make a good relationship with you after I read your profile today and I am so much interested on you. I want to build a trust and honest good relationship with. However, I shall send to you my picture and tell you more details about myself on my next mail. I want you to write to me through my email (
      ...


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      May 20, 2013 3:21 PM PDT
    • damnedmage created a new forum thread.

      August 14, 2012 at 1:25pm
    • damnedmage posted a new blog post.

      Bounded Accuracy and Players
      (In response to Bounded Accuracy and Scaling)Bounded Accuracy is arguably one...
      August 14, 2012 at 1:24pm
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      On the advancement. If you raise 2 abilities every 4 levels, and you use the current standard array of 15, 14, 13, 12, 10, 8. You can reasonably make a primary stat a 13, boost it with your class and race to a 15, and have 2 15's for your stats, then raise each of them each time to maximize 2 abilities over your career. Take a warpriest, make his STR 15 and WIS 13, pick a race that increases wisdom and you have a STR 15, and WIS 15, maximizing them both by 20. Ending with a 20, 20, 14, 12, 10,...

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      August 16, 2012 7:21 AM PDT
    • damnedmage posted to velkymx's forum thread.

      August 7, 2012 at 12:45am
    • damnedmage shared an article.

      July 23, 2012 at 1:01am
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      ''Goring Charge: On its turn, this creature can use its movement to move at least half its speed in a straight line and then use its action to make a special melee attack. This melee attack is a gore attack (+4 attack, 3d10 + 4 damage). If it hits, the target must also make a Strength save (DC 12) or be knocked prone and, on its next turn, the target cannot use its movement to do anything other than stand up or crawl.''
      instead of
      ''Goring Charge:
      +4 ataque vs CA
      Hit: 3d10+4...


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      October 22, 2012 3:53 PM PDT
      So far, being a player and DM of the playtest, I like the direction DnDNext is heading. I see a lot of good debates as I have also played since I was 10 to 12, and now 40, so I can respect the angst at what may come. I will say this though. 4e was simple to set encounters for simple beat downs of the monsters if you didn't modify and add a monster or two. Sometimes, even more. Maybe when the system first came out, it was different. However, once many variations of characters, the many many...

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      December 8, 2012 6:38 AM PST
    • damnedmage posted to bone_naga's forum thread.

      July 21, 2012 at 10:51pm
    • Xeviat-DM voted in the poll, "Which Stat Block do You Prefer?".

      July 21, 2012 at 5:40am
    • zoboso voted in the poll, "Which Adventure Block Do You Prefer?".

      July 21, 2012 at 5:39am
    • damnedmage shared an article.

      July 5, 2012 at 1:33pm
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      I think it's great!
      If I can rely on the math to be relatively consistant, then it frees up a ton of brain space for me at the DM's table. I can focus on the exceptions to the math and leave the expected numbers to the spreadsheet. My players know I'm going to give them a fair shake at survivability because the core of the monsters follow a fairly steady progression, but I can throw in tactically interesting mechanics or skew the expectations dramatically in one direction or the other to...


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      July 8, 2012 9:53 PM PDT
      I'm inclined to stop making 4e player characters and just make companions instead. A lot less choices each round; same damage output; much, much quicker combat.
      July 10, 2012 10:12 PM PDT
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 26, 2012 at 9:28pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 26, 2012 at 9:28pm
      1 person likes this poll.

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