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GMChris
voted in the poll, "What kind of access should player characters have to self-healing?".
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GMChris
voted in the poll, "Simulating Combat".
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GMChris
voted in the poll, "Raise Dead".
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GMChris
voted in the poll, "Random monsters and treasures ".
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GMChris
voted in the poll, "Players can balance risk versus reward".
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GMChris
voted in the poll, "DM freedom to present what he or she wants".
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GMChris
voted in the poll, "DM guidance for monsters (some kind of CR system) ".
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jskell27
voted in the poll, "Sneak Attack".
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jskell27
voted in the poll, "What is your favorite class from across the editions?".
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mhbjarkistef
voted in the poll, "Holdings and followers, if used at all, should be a backdrop for the characters’ further adventures.".
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mhbjarkistef
voted in the poll, "A DM should decide whether holdings and followers belong in the game.".
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mhbjarkistef
voted in the poll, "Characters should have the option to gain holdings and followers, but this shouldn’t be the default.".
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mhbjarkistef
voted in the poll, "Followers and holdings should define high-level play.".
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mhbjarkistef
voted in the poll, "Warrior characters shouldn't automatically have multiple attacks but should instead have increasing damage, with the option to spread that damage around through feats or features?".
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mhbjarkistef
voted in the poll, "Should warrior characters be able to make extra attacks as they gain higher levels and at a diminishing penalty to the attack roll (3rd Edition)?".
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mhbjarkistef
voted in the poll, "Should warrior characters be able to make extra attacks as they gain higher levels and at no penalty to the attack roll (1st Edition)?".
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mhbjarkistef
voted in the poll, "Of the following two dice tricks, which would you prefer as part of a core mechanic of the game (choose one)?".
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mhbjarkistef
voted in the poll, "I prefer dice tricks over static modifiers.".
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mhbjarkistef
voted in the poll, "Dice tricks are fun for occasional use (a specific spell, feat, and so on), but should remain out of the core game.".
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