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    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 29, 2012 at 11:25pm
      1 person likes this poll.
    • GMChris voted in the poll, "Simulating Combat".

      April 13, 2012 at 11:33pm
      3 people like this poll.
    • GMChris voted in the poll, "Raise Dead".

      April 2, 2012 at 7:14pm
      1 person likes this poll.
    • GMChris voted in the poll, "Random monsters and treasures ".

      March 22, 2012 at 8:19pm
      1 person likes this poll.
    • GMChris voted in the poll, "Players can balance risk versus reward".

      March 22, 2012 at 8:19pm
      1 person likes this poll.
    • GMChris voted in the poll, "DM freedom to present what he or she wants".

      March 22, 2012 at 8:19pm
      1 person likes this poll.
    • GMChris voted in the poll, "DM guidance for monsters (some kind of CR system) ".

      March 22, 2012 at 8:19pm
      1 person likes this poll.
    • jskell27 voted in the poll, "Sneak Attack".

      March 9, 2012 at 9:33am
      1 person likes this poll.
    • jskell27 voted in the poll, "What is your favorite class from across the editions?".

      March 4, 2012 at 10:28pm
    • mhbjarkistef voted in the poll, "Holdings and followers, if used at all, should be a backdrop for the characters’ further adventures.".

      February 26, 2012 at 11:17pm
    • mhbjarkistef voted in the poll, "A DM should decide whether holdings and followers belong in the game.".

      February 26, 2012 at 11:17pm
    • mhbjarkistef voted in the poll, "Characters should have the option to gain holdings and followers, but this shouldn’t be the default.".

      February 26, 2012 at 11:17pm
    • mhbjarkistef voted in the poll, "Followers and holdings should define high-level play.".

      February 26, 2012 at 11:17pm
    • mhbjarkistef voted in the poll, "Warrior characters shouldn't automatically have multiple attacks but should instead have increasing damage, with the option to spread that damage around through feats or features?".

      February 22, 2012 at 1:24am
    • mhbjarkistef voted in the poll, "Should warrior characters be able to make extra attacks as they gain higher levels and at a diminishing penalty to the attack roll (3rd Edition)?".

      February 22, 2012 at 1:24am
    • mhbjarkistef voted in the poll, "Should warrior characters be able to make extra attacks as they gain higher levels and at no penalty to the attack roll (1st Edition)?".

      February 22, 2012 at 1:23am
    • mhbjarkistef voted in the poll, "Of the following two dice tricks, which would you prefer as part of a core mechanic of the game (choose one)?".

      February 22, 2012 at 1:10am
    • mhbjarkistef voted in the poll, "I prefer dice tricks over static modifiers.".

      February 22, 2012 at 1:10am
    • mhbjarkistef voted in the poll, "Dice tricks are fun for occasional use (a specific spell, feat, and so on), but should remain out of the core game.".

      February 22, 2012 at 1:10am

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