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    • D-Mar created a new forum thread.

      November 24, 2012 at 6:01pm
    • D-Mar posted to his forum thread.

      August 19, 2012 at 9:13pm
    • D-Mar posted to his forum thread.

      August 2, 2012 at 8:15pm
    • D-Mar uploaded a new photo.

      August 2, 2012 at 8:11pm
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    • D-Mar added a comment to WotC_GregB's blog post on the DnD Next group.

      Complexity vs. Ease of Play
      The great thing about 4th Edition is that the character choices provide...
      March 23, 2012 at 12:41pm
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      I like varying complexities and mechanics between character classes. That's what makes it fun. A wizard doesn't have healing powers, sword-skills, armor, or an affinity for stealth and shadow. In being a wizard you have chosen that you want to be a spellcaster, one who fights with his magic. In being a rogue, you have forgone spellbooks and claymores for sneak attacks and lock-picking. Maybe the NUMBER of traits doesn't add up, but those traits are also in varying areas of that character, and...

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      August 5, 2012 9:52 PM PDT
      Just joined and grinding through previous posts. I wanted to agree with Blackdrazon. I believe it is very important to have classes that are both simpler and more complicated than the median (yes, that will happen by definition, buy you know what I mean). There need to be novice-friendly classes to introduce new players, and more complex classes for those who like to juggle options.
      The simple option is especially important. I run a youth D&D game and I've watched them run through...


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      March 19, 2013 7:38 AM PDT
    • GMChris voted in the poll, "Ease vs. Complexity".

      March 23, 2012 at 12:38pm
      1 person likes this poll.
    • D-Mar added a comment to WotC_GregB's blog post on the DnD Next group.

      Iconic D&D Clerics
      This will be my last blog about clerics for awhile, so let’s end on a...
      March 15, 2012 at 1:49pm
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      1 person likes this blog post.
      I don't see why one class can't have both paths.
      A character who chooses to focus on heavy armor and heavy weapons wouldn't have as strong of magic.
      A character who chooses to strengthen their magic would give up the benefits of heavy armor and would be left to fight with staves.
      But either way you would be utilizing the same basic pool of abilities.


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      June 5, 2012 1:17 PM PDT
      Just because you're proficient with heavy armor doesn't necessarily mean you have to wear it. I've played plenty of Clerics in both 3e & 4e that wore cloth (or no) armor and wielded a quarterstaff instead of a mace. It's all about the choices you make, not the choices you have. You can have a thousand options, but you can only choose one at a time; and that's the way it SHOULD be.
      June 9, 2012 8:22 PM PDT
    • D-Mar left a new comment on DnD Next .

      As much respect as I have for WOTC, I can't see a game created by a super...
      January 9, 2012 at 8:12pm
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      20 people like this site.
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    • Aldarin21 voted in the poll, "What Type of Monster Should Be Featured in the First Playtest?".

      January 9, 2012 at 8:01pm
      12 people like this poll.

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      About Me: Dungeon Master, Doctor Who Fan, and Podcaster. My sordid tale of D&D experience is a journey of some 28 years! Please visit my podcast at http://murphoidsrpg.podbean.com
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