Magic: The Gathering Posts
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Wednesday, April 27, 2011, 3:31 AM
I am Sergeant Rokkesh Shar’orn, thoctar commander under the leadership of Mannichi, may he rest in peace. I am writing this after the destruction of Karesta and the army Grip of Chaos, in the hope to make note of all those who gave their lives fighting the Phyrexians; their victories and bravery will be remembered for prosperity.
I suppose I better began at the beginning. I grew up in a small village, nowhere of note. It was at the end of the fourth great war, the signs of Phyrexian control could still be seen everywhere one looked. We lived on the very edge, always risking attack, and not always by Phyrexians. But we managed, and as soon as I came of age, I joined the war effort.
At first, they sent me, and many of my fellows, to the mountain city of Karesta. There we became true warriors, weapons for the Coalition against the invaders. No one can stand against a legion of minotaur warriors, we believed our ferocity was unmatched. It was the time of Locomotivebreath, we always joked that he was a robot. He inspected us once, my weapons trainer Endrath assured me his nickname is well deserved - these locomotives must be fearsome beasts, I hope I may still to live fight one someday.
The entire minotaur division was held in reserve, for the whole war, just sitting around like children. All we could do was idle away the time with drink. Eventually we heard that the Coalition high command had invaded Phyrexia itself. Under Locomotivebreath and Tiggil, the head of the beast was cut; and still we sat unused. I heard that Locomotivebreath disappeared at the end of that battle. Whatever happened, he’ll be in the halls of heroes.
It was Tiggil that returned and led us into a new age, one of peace, prosperity, and growth. We all believed that Phyrexia had been beaten for good, but the mad lizard must have known something; he replenished the armies, and made Karesta a centre of governance. We all stayed on as local militia. One day, out of the blue, someone new turned up. Even know I don't know how to describe him, a sort of fever madness made flesh, called himself Mannichi and was looking for the strongest warriors that the world could offer. Of course, it was a given that he would include us minotaur.
Soon we went into training again, refining our abilities and regaining the strength lost from soft city living. Many of us were transferred elsewhere, but my intelligence ensured I’d have a place in the strongest force of the area. Oh how foolishly proud I was! When I heard that meant I would be a herdsman for a pack of beasts known as thoctar I was less that pleased however. I did all I could to show my strength to be transferred to the front; all I got for my efforts was a promotion to Sergeant and given overall thoctar command under Mannichi.
On my nameday, Phyrexian portals once again homed into view, popping up to the east, the fifth war began. This time I assured myself they would taste the horns of the minotaur. The order came through, to sit and wait in Karesta. All the way from Tiggil himself, never met him, but we cursed his name a lot. Word was that he was fighting just to the south, making headway against Biohazard. Much later I asked Mannichi about the old general, he said Tiggil saved him from certain death, but when asked would only say he was ‘interesting.’ Tiggil left soon after Biohazard fell, Mannichi assured me that he’s still out there somewhere, probably killing something.
My naive days in the war were to quickly come to an end. After so long waiting, we caught wind of an approaching Phyrexian force, they called the army ‘TTD,’ or Teka’s Tinkered Dragon - under the leadership of Sharuum, some metallic sphinx-like thing. Typical of Phyrexia, I only ever saw her from a distance, but a horrific sight nonetheless. The army itself was rumoured to be mercenaries and elementals. Even now I wonder what Phyrexia offered these folk to make them march against us.
We soon received orders from Mol, the newest General, we were to sit in the pyramid, ready to charge once the enemy was forced to land to enter the structure. I was looking forward to at last being bloodied, my life and those of my men had lead to these moments. We had to wait the whole day, one of the younger human lasses Areti wouldn't stop fretting. Thinking back on it, I regret not taking the chance to learn more about them.
It wasn’t until nightfall that Phyrexia attacked, I watched out the arrow slits, hoping to see something in the soft glare of the lava below. There was countless huge things out there, but lava cannons and dragon breath hid much of the battle from my sight. As time worn on, I could hear the fighting getting closer, the shadows of massive beasts covered in melting ice tore through our troops. I later discovered they were sky swallowers, and not native to anywhere I knew. But with the battle drawing closer we at last readied ourselves, got the thoctars set, and then the enemy retreated like cowards. A most frustrating first battle, we cursed the retreating foes. Clearly they had heard of me!
They left a parting gift however. Rubble and debris fell upon Karesta all night, I don’t think any of us got any sleep at all. While unharmed within the pyramid, our bloodlust was up, only Areti seemed relieved to have avoided battle.
We barely had time to recover when Sharuum returned. This time, our orders came from Kelket, and he ordered plenty of forwards scouts so we got plently of early warning of the sphinx's approach. This time, we were posted in the thick of the battle, it was my duty to guard the gateway into Karesta. At last, my opportunity to show the strength of the minotaur! On my left flank was Areti and her beasts, I wanted to ensure she would not retreat, while to my right I posted 'Ploppy' the goblin. How he got into the herding I'll never know. He was good at what he did, but at everything else I'd never met a more incompetent fool.
It wasn't long before the Phyrexians appeared. From the edge of the crater, the entire enemy force charged, even from the gate I could feel the cold of their first wave of frozen blizzard elementals. We held our ground, and as soon as the first elementals got into range, we attacked. Atop my thoctar, Thurstan after my father, I slammed into a what felt like an armoured tempest, a windreaver I think it was. All around me, the other thoctar were following, my fellow herdsmen upon the walls whipping theirs to spit death volleys into the enemies above while Areti and Ploppy joined the charge.
I’d like to say that we carved through the Phyrexians, but we were slowly overwhelmed. Areti fell to the lave below, and Ploppy disappeared into the mouth of a sky swallower. Even for all my professed might, I couldn’t defeat a blob of wind. Foes seemed to multiply around me as my thoctars fell. Eventually I was forced back to the gate itself, there I heard the call. The flying monsters had fought through our aerial forces and taken the city, Karesta was lost. I did the only thing I could; in shame, I sent my comrades to aid in the final assault, while I brought my thoctars to secure our safe passage.
I had got my first taste of warfare. From 500 thoctars assigned to the gates, only 200 remained. My kills alone could be counted on one hand. It was not now I pictured the glory of combat. I would have relinquished my command then and there, if it were not for the angel Libra. As we fled through the mountains - thankfully without pursuit - she told me that the dead seek no vengeance, so we must do it for them. I never knew an angel to be so warlike.
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Join the War Game and make your own legends! cwg.derxis.ro/ community.wizards.com/cwg
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Saturday, April 9, 2011, 4:19 AM
After a long doze, the chronicler of 5th great Phyrexian war awoke. Much had occured during his period in the world of dreams where the tales of Karesta took shape. Dominaria was constantly changing beneath the onslaught, and the Coalition had suffered terrible losses. Conveniently however, a page from the Coalition General's journal sat open to the stars.
(From the Legend of Kelket)
From the ruins of the Phyrexian plains portal, Kelket spent three full days forging a sword from the mana-charged ruins. A slim-bladed long sword, its green-colored hilt holds an egg-sized diamond of the purest quality taken from the molten rock of the New Crater, and glows with an inner lightning. Its hilt is slender like the blade it holds and is wrapped in silver wire. The blade itself, considerably sleeker than the hilt, becomes encased in a blade of lightning upon speaking the word ‘thrum,’ which pours directly from the diamond in the hilt. With its lightning coating, Thunderthrum has the shape of a normal sword. Thunderthrum has the unique ability to launch bolts of lightning from its blade when shrouded in thunder. Adding this to his swords Windcleaver and Spitefang, Kelket readies himself for the days to come.
After many more battles, most of which seemed to blur together to Kelket, the General received word of more armies destroyed by the ruthless Phyrexian hordes. To prevent this, Kelket began to cycle armies through Avenant Town, which had for so long sat unused under Coalition control. He began to resupply armies there in full force, ever watchful as the Phyrexian war machine drew ever closer. A few scattered victories were had, but the Coalition was steadily being pushed back. Kelket received word that Phyrexia had slipped through the Coalition defenses and were even now attacking Frank, the Coalition’s Black Base. Kelket also heard that King was in that area, and so he was not overly worried.
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Kelket returned to Naideia in an attempt to enhance its defenses, as well as those of Rising Waters, the army defending it. Instead, he arrived just in time to prepare for another assault, as Agent of the Dragon, led by Memnarch, returned to do battle with him once more. Kelket fought well, and planned for almost everything in his battle. Standing atop an outpost mounted with mana cannons, Kelket watched the vicious aerial battle rage around him. All was going according to plan, though Memnarch had managed to draw all of his forces into battle across the lake’s skies. Still, Kelket knew he would stand victorious over this battle, until he caught movement out of the corner of his eye. Looking towards the surface of the lake, he saw Phyrexians subtly releasing explosive-laden boats towards the geysers holding up the other outposts like the one he stood upon.
Kelket desperately looked around for any soldiers that he could draw to destroy the boats, but as he looked on, he could see that Memnarch would not let up. Kelket leapt from the roof of the outpost and landed next to a mana cannon. Kelket commandeered the mana cannon and aimed it down into the lake. He began unleashing a torrent of blue mana down on the ships below. One exploded under the barrage, then another. The he was thrown back from the cannon as the outpost itself shook violently. A boat must have reached a geyser to be propelled upward into the underside of the outpost. His fears were confirmed when another explosion rocked the outpost and it started to lurch sideways. He stood, and planeswalked away, arriving at the top of the waterfall overlooking the lake of Naideia. All across the lake, through the haze of countless flying warriors, Kelket saw that other outposts were falling from their perches amid a shower of debris, just as his had.
Kelket looked up to observe the battle as the mana cannons began to cease their fire. Memnarch’s forces, though relentless, had been conservative. But with the cessation of mana blasts, they unleashed their true fury, and the Coaliton forces faltered amid this renewed assault. Kelket could not fly, so he knew he could do very little. He looked on for what seemed like years, but could only have been minutes, watching more and more of his loyal soldiers die. He planeswalked and found Jhoira of the Ghitu, leader of Rising Waters. Together, they sounded the retreat and Rising Waters withdrew from the battle. Jhoira looked over her shoulder at the once-fair base, to see Kelket standing on the shore of the lake unmoving. Then he vanished, planeswalking away.
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Kelket later assaulted the Phyrexian controlled Naideia with a considerably weaker army, Pale Moon. This was to be a suicidal charge to pave the way for Rising Water’s return. Kelket himself led the charge. It ended simply being suicidal. Pale Moon was all but destroyed and was force to retreat, and later destroyed, and the Phyrexian forces closed around the base, cutting the now heavily weakened Rising Waters off. Kelket knew that there would be no second chance for Naideia, and did not have to wait long to witness its destruction. Disgusted with himself for his failure to reclaim Naideia, Kelket left with Rising Waters on a long, cold ocean voyage to Frank.
Kelket arrived at Frank to learn that the Phyrexians had captured it, but King had valiantly reclaimed it from their grip. That was when Kelket first began to doubt himself in the face of King’s greater experience. But he pressed on, having left Rising Waters behind on the voyage in his desire to see what was going on in the south. He traveled from Frank down to Spithra and learned that the Phyrexians had caught on to his little trick and had assaulted Avenant Town during an army transfer. The defense had been valiant but both Coalition and Phyrexian had attempted to launch a siege on the city, assuming the other would occupy Avenant Town. In the end, superior numbers and siege weaponry carried the day for the Phyrexians and Avenant Town was lost. Kelket began preparations to retake it when he received even darker news.
The Phyrexians had, during Kelket’s campaign at Naideia, surrounded Defender of Chaos, the Coalition’s most powerful army led by Ulasht the Hate Seed, and had been whittling it away. Ulasht had survived several battles and even an attempt on his life. Kelket had left orders for Defender of Chaos to return to Spithra, Green Base, for reinforcements, and had only returned to Ulasht each week to learn if it was under attack or not, whereupon he would command Ulasht's forces in the battle. Kelket immediately planeswalked towards the battle, as he had done so many times before, but by the time he arrived it was too late, the battle was over. Hundreds of Coalition soldiers littered the ground, outnumbering those of their enemies. Enraged, Kelket captured an enemy Havoc Demon as the enemy army, Council of Shadows, left the field. Kelket brutally interrogated the demon and learned that the Phyrexian forces had struck Ulasht’s forces early on. The Phyrexians had forced Ulasht’s troops further and further into mountainside caves, forcing Ulasht to collapse several. The Phyrexians then waited a few days and then dug out the Coalition leader’s remaining forces. Ulasht and his warriors had suffocated as their air supply ran out in what was supposed to be their salvation. It seemed that Kelket's orders had not been enough. Knowing all he needed to, Kelket slew the demon and left. He vowed to make Phyrexia pay for what they had done and left to plan a course of action with his most trusted advisor, KingofDominaria.
And the war rages on…
(The full tale of Karesta will come eventually, just a few more bits to go that we keep getting distracted on. The death of Naideia will hopefully not be too far either *hint hint*)
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Saturday, November 27, 2010, 12:35 PM
As Magic: the Gathering returns to Mirrodin, an old enemy has made itself known once more. Phyrexia marches across the lands bringing death and destruction to the multiverse in its quest to bring perfection to life all over.
The Coalition/Phyrexia War Game considers the counterfactual of those planeswalkers not sticking their noses in and ruining the original Phyrexian invasion. Thus for years the valiant denizens of Dominaria have been fighting against the invaders. However Dominaria has become ravaged by countless wars and the Phyrexian plague.
The mighty portals that once brought Phyrexians to Dominaria have at last been turned against the invaders. Coalition armies march upon Phyrexia itself in an effort to push the Father of Machines forever from their plane. But new discoveries have presented themselves, traces of Phyrexian oil was discovered upon Mirrodin, and so Phyrexia has moved to reinforce their growing forces upon this new plane. While the Coalition, following their foes, have come to support the local Mirrans. Thus, the war against Phyrexia continues in a desperate bid to halt the spread of their spread.
The fate of Mirrodin lies in the balance. Will it be consumed by Phyrexia? Will its resources fall into the hands of the Coalition of Dominaria? Or will the Mirrans save their lands from all invaders?
A Promotional Open Strategy MiniQuest
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With Phyrexia once again a major player in the Magic storylines, and with the intent for us at the War Game to move into Mirrodin; it makes a pretty good opportunity to try get some fresh blood to spill. Thus, this thread! Made avaliable for anyone to try your hand at writing a strategy against one of our veteran players, or the battle judge. Just remember, KILL, BURN, DESTROY!
So, make an army (I've thrown a few together if not so keen on that) using any creatures in MTG. Just make sure there are; 1 Legend (the commander) 5000 2/2 2500 3/3 1500 4/4 1000 5/5
Some Suggested Armies
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We'll set up a foe, terrain, weather, and assign any necessary roles for you. All you need to do is figure out a good way to kill things . Check a few other open battles, or our quick strategy guide if you're in need of a helping hand (or ask, we are happy to help). If keen enough, can even bring along some buddies for excessively large scale epic bouts!
The Full War Game
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The game itself is like a big PbP turn-based strategy game. Players join one of the two sides (the local inhabitants or Phyrexia), and control a number of armies. The goal: to kill the enemy. This deceptively simple task is performed by initiating battles on the map, and from there, developing the strategy that the army will take in dealing with the enemy. These two sets of tactics are combined, and with the help of a bit of luck, a victor determined. Things advance at a very leisurely pace too, so its not something that is going to take up a lot of time.
It should be noted that our current (number 5) round is still underway, we are always after new players, and you can have your own army with which to slaughter your foes too. It won’t be long (relatively >.>) until the next multi-planar round begins however.
So if you're interested in particpating, stop by cwg.derxis.ro/ to see how things go. Then these very wizards boards are where all the important things are done. Contact Murica, Kelket, or The Great Lord for more information!
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Friday, October 22, 2010, 2:57 AM
Kelket first learned of the Coalition after being trapped in Vodalis Town, home of the Vodalis Rangers, during a Phyrexian assault sometime after the start of the 5th War. In the chaos of the battle, Kelket took command of the Vodalis Rangers and led them to a solid victory in both the ocean below and the surface city of Vodalis Town. It was there he met Mol42, a member of the Coalition of Dominaria.
Mol brought Kelket before the General of the Coalition, The_Great_Lord, who graciously accepted him into the ranks of the Coalition as a Lieutenant. Under The_Great_Lord's tutelage, he went on to claim many victories over the Phyrexian invaders, as well as suffer defeats from which he could learn, along with a promotion to Lt. Commander. It was then that he won his first major victory using a well-detailed plan, commanding the army Gaea's Anthem against Agony. Making an educated guess as to the enemy's general direction of attack, he ordered trenches dug and filled with arrow-built spikes around the allied formation. As it happened, this was all that saved Gaea's Anthem when the enemy began burning the forest battlefield to the ground. In the smoke and fire filled air, Kelket ordered his forces to rain arrows in the direction of the enemy, which his archers promptly complied with. Xantid Swarms darted out among Agony's forces causing a distraction and, combined with the terrible cover of the now-burning trees, played havoc among the enemy forces. With the enemy now in disarray, Kelket ordered his Thornlings to gather the surrounding green mana to harden their bodies and speed their feet, then ordered a charge. With the battle deteriorating, Agony was forced to a retreat.
It was not long afterwards that The_Great_Lord retired as General, promoting Kelket's friend Mol to take his place, allowing The_Great_Lord to ascend to become the almighty Dice God. But this was not before destroying Phyrexia’s forest portal, Biohazard, at the head of the mighty army of Defender of Chaos. After commanding one more battle against the Phyrexians, Mol promoted Kelket to Captain of the Red Faction of the Coalition. Not long after the promotion, Mol ordered Kelket to travel to Spithra, the Coalition’s Green Base, which was even now under siege by the army of Tevish Szat. On the way, he consulted a newer but extremely creative Coalitioner named Drraken, who came up with a brilliant plan to save Spithra.
Upon arriving at Spithra, Kelket had to infiltrate the enemy encampment to reach the city, which was inside a massive wood-and-spiderweb sphere mounted on the back of the great spider Sheila. There, Kelket took command of the army Chaos Moon, ordering them to detach the bearing at the bottom of the city that keeps the city parallel to the ground regardless of Sheila’s orientation. It was a race against time, as while that was taking place another contingent of Chaos Moon was detaching Spithra from its mount on Sheila’s back. As the city was finally detached, Chaos Moon’s forces strapped themselves in for a rough ride as the Phyrexian forces (which had knocked Sheila’s legs from beneath her and severely wounded her) fired flaming arrows at the city sphere, setting it alight. Then Spithra went tumbling straight into Phyrexian forces, causing much panic and confusion. When the burning city finally came to a rest, Kelket and his forces crawled from the wreckage and forced the Phyrexians back. It was a mixed victory: Spithra had been saved, but now lie in ruins. Kelket’s armor had also been damaged in the battle, forcing him to upgrade to a new suit. The battle also earned the Captain a promotion to the rank of Admiral: ranked below General Mol himself.
It was immediately after that Kelket was called to take command of Rising Waters in the defense of the Coalition’s Blue Base of Naideia. This was to be the first a long winning streak in the defense against Phyrexia’s merciless assault on Naideia. It took much planning and thought, but a defense was made that protected Naideia’s outposts, the entrance to the city itself, the lake below, and the river above the waterfall in which Naideia was situated. With the help of Quicksilver Dragons and Mahamoti Djinns, the skies above were well-secured as well. A solid victory was won without the destruction of the base.
Having performed exceptionally in the defense of Naideia, Kelket was ordered to defend his new home, Karesta, the Red Base of the Coalition. Attempting to apply a similar strategy as he did in Naideia, the Phyrexian forces of TTD overwhelmed him and he and the army Grip of Chaos was forced to withdraw. After many more battles across Dominaria, Kelket returned to Karesta at the head of Grip of Chaos, eager for the blood-oil of the Phyrexians that now infested Karesta. After a long-drawn out siege in which much of Karesta was destroyed or otherwise reduced to rubble and a narrow victory, Kelket managed to force TTD away, unaware of the wrath the Phyrexian army would later display.
Having succeeded at Karesta, he left his forces to repair the damage done and moved on to reclaim Tovarna, the Coalition’s Artifact Base, from the Phyrexians occupying it. Approaching Tovarna full of hope after Karesta’s reclamation, Kelket ordered the advance. Not anticipating the enemy’s strategy of remaining outside the base while filling it with noxious flammable gasses, Kelket marched into a deathtrap, where his forces of the army Purging Scythe were soundly defeated, and the Phyrexians completely destroyed Tovarna, leaving nothing but a gaping wound in the land. Returning to Karesta in defeat, Kelket learned of Tarakhe’s destruction. The Coalition’s 5-Color Mana base was now gone.
Angered at the loss of two of Coalition bases in one fell swoop, Kelket visciously commanded assaults the length and breadth of Jamuura. He commanded a failed assault on Phyrexia’s plains portal, the Crater. But he also, with General Mol’s help, crafted an army after his name, the Blades of Kelket. It was an army of Skyknight Legionnaires, Rakavolvers, Predator Dragons, and Hellkite Charges, commanded by the almighty Rhammidarigaaz, know to some as Darigaaz the Igniter.
Kelket successfully defended Karesta from the lesser army Yaou, but was quickly brought down by TTD’s vastly superior power and strategy. Railing at the defeat he had yet again suffered at TTD’s hand, Kelket led many more battles against the Phyrexian armies now surrounding Karesta, all but destroying Phage the Untouchable’s army Dreadwing with the help of Blades of Kelket and Echoing Ruin. But the honor of reclaiming Karesta was not to be his that day. General Mol himself led the army Agent of Chaos down onto Karesta, coming close to a victory, but, as with Kelket, being pushed back by superior Phyrexian strategy. While Mol led that attack, Kelket launched an assault on Phyrexia’s island portal, Abis. With the army Overwhelming Intellect, Kelket brilliantly used the rain and terrible weather to move Blizzard Elementals in to neutralize the portal’s long-range turret defenses, allowing the rest of his army to swoop in and force the enemy forces of Pacone back into the Portal Chamber, forcing a siege. Finally, Kelket ordered an advance, but was unprepared for the Phyrexian ferocity, and was forced to withdraw.
After several more battles, Kelket worked his way back to Karesta, learning that General Mol had gone missing. As next in command, Kelket took command of the remaining Coalition leaders, Oolam and Aboleth11. Aboleth did not stay with the Coalition long, and Oolam fought valiantly, but ultimately Phyrexia’s superior numbers were taking their toll. It was then that the older warriors of the Coalition had returned: KingofDominaria and AlexandrTheGreat. Reinstating them as Captains of factions of their choosing, the new General welcomed them into the ranks. Shortly afterwards, Oolam too disappeared, leaving the rest of the Coalition to handle the battles themselves.
By now, many Coalition armies had met their end at the hand of the Phyrexian war machines: Cinder Storm, Virtue’s Ruin, Savage Hunter, Sword of the Ages, and Endless Onslaught. But that was not without Phyrexian casualties as well: Gluttony and Hellsbells. Kelket himself destroyed Hellsbells at Spithra. Mol even returned to the fight, allowing Kelket to maintain his Generalship, while he himself returned to Captain of Black Faction. But Kelket was not to waste such talent that The_Great_Lord had clearly seen, and promoted him to Admiral. Kelket arrayed armies along southern Jamuura in a massive wall, intent on launching a full-scale offensive on the Crater, Abis, and Urza’s Guilt, Phyrexia’s swamp portal. At the same time, Coalition armies gathered around Naideia would assault Phyrexia’s mountain portal, a God’s Throne. Once all were in position, the attack was launched, and battle was met.
But then came Tevish Szat’s impressive victory on the islands northeast of Karesta. With the army Pride, an army Kelket himself had fought with at the head of Grip of Chaos, Tevish Szat sacrificed all of his remaining Havoc Demons to score a victory over the general-rank army of Defender of Chaos. The victory was so momentous that the Phyrexians even built a monument on those very islands to honor Tevish Szat. It was a dark day for the Coalition that was later fixed when Kelket sunk Pride to the bottom of the ocean just south of Naideia, as it was retreating. It was sometime before Pride was killed that Mol again disappeared.
After more battles still, the strong Coalition assault faltering into defense, Coalition forces took massive damage all across Dominaria, the defense faltering still. Kelket then learned that Alexandr had business of his own to attend to, and so Kelket granted leave. It was then that King truly shined, winning many battles of his own to further Kelket’s plan. It was around this time that the Phyrexian Chief Praetor TTD left the field, bringing Praetor Murica up to the exalted ranks of leader of Phyrexia. Through all of the battles Kelket and King together managed to capture the Crater and Urza’s Guilt respectively, even though Phyrexian still held Karesta and now controlled the Coalition’s White Base, the only unnamed base. At the head of Nature’s Wrath, Kelket led a frontal assault on the Crater, systematically forcing the enemy back and pushing ever closer to the portal.
Kelket himself then led another assault on Karesta with Grip of Chaos, which by now was more his personal army than Blades of Kelket was. At the last moment, the brilliant Phyrexian Chief Praetor Murica exchanged the army TTD with their equivalent of Defender of Chaos: Repax. Already weakened by previous assaults, and fighting a fresh army, Kelket put up an admirable fight. By sending Lightning Angels ahead of his forces, he was able to force Repax out of its dash to the city of Karesta itself. A massive battle was then fought as the two armies clashed. So great was the battle that it continued on into the night. It was a close victory, but ultimately it came down to stamina. Kelket’s living troops were no match for the tireless machines employed by Phyrexia, and after a vicious, brutal battle, Kelket reluctantly ordered Mannichi, the Fevered Dream to withdraw. Discouraged but not out of the game yet, Kelket was overjoyed when a new warrior joined the Coalition: AnubisDread.
With a new member to take up the cause Kelket’s morale grew. But Mol was still missing, and he needed a new Admiral. He had put this off for too long, but King’s skill and involvement in the recent months had proved to be vital, and so Kelket named him Admiral.
And the war rages on…
Create your own legend! Join the War Game; cwg.derxis.ro/
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Wednesday, October 6, 2010, 2:32 AM
In an unexpected turn of events, much of the Coalition leadership went for an unannounced vacation. Unfortunately this meant that the commanders in the field did not receive their orders, while they did their best with the resources at hand, they were unable to overcome the superior Phyrexian strategies. As a result of this misfortune, Akroma, the commander of Endless Onslaught, lost her life to the Phyrexian Praetor Tevish Szat. While elsewhere, Murica was able to easily hold the White faction's stronghold.
Not all went badly for the Coalition however, the General Kelket fought the good fight and achieved victory. By his hand, the Ascendant Evincar Crovax, commander of the army Pride, and the force that only recently delivered such a painful blow to the greatest Coalition army, was beheaded; his desecrated corpse left to rot upon the insignificant islands West of Shiv. Then, on the other side of Jamuraa in the portal known as The Crater, he lead Nature's Wrath to victory against the defending army under Tevish Szat. Now, while the portal is in Coalition hands, Nature's Wrath is surrounded and outnumbered. The warriors will need to settle in for a long siege, for there will be no retreat.
To the North, Karesta and the Zerapa mountains are still proving contested territory. The army TTD, after a time preparing the Red stronghold for destruction, has exchanged control with the most powerful Phyrexian army, Repax. To counter this threat, Grip of Chaos has moved to intercept and retake their stronghold. Whatever happens the great Arena of Karesta will run slick with the blood of warriors.
Reckon you can lead an army? Come show us! Let Dominaria fall, or be saved, by your hand; cwg.derxis.ro
(Excuse the shortness and more bluntless ... it was eaten ... 3 times!)
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battle,
Coalition,
Combat,
destruction,
Dominaria
, fight,
general,
invasion,
Magic,
magic the gathering,
mtg,
PBP,
phyrexia,
strategy,
war,
wargame
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