ghrneto
voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of an optional “rules module” in the next version of D&D.".
ghrneto
voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of the core rules in the next version of D&D.".
Brapnor
voted in the poll, "Saving throws versus spells should not exist.".
Brapnor
voted in the poll, "Casters shouldn't have to ever make spellcasting checks.".
Brapnor
voted in the poll, "Casters should make a check of some kind to set a DC for spell saving throws.".
Brapnor
voted in the poll, "Sometimes spells should require attack rolls and target defenses, and sometimes they should require saving throws.".
I personally feel using a "rumour table" and setting out a deception such as a Cleric of Bahamut is a bit different. In terms of game mechanics. I would run it 1:2 or 1:3 so for every real deception, there would be 2 or 3 things a player could achieve either through roleplay (an item) or a roll (insight) depending on the consequence of the lie. Thereafter if you have players moaning that "it was not obvious" then you can explain to them that "had they picked up one of the relics of bahamut they...
View full commentI personally feel using a "rumour table" and setting out a deception such as a Cleric of Bahamut is a bit different. In terms of game mechanics. I would run it 1:2 or 1:3 so for every real deception, there would be 2 or 3 things a player could achieve either through roleplay (an item) or a roll (insight) depending on the consequence of the lie. Thereafter if you have players moaning that "it was not obvious" then you can explain to them that "had they picked up one of the relics of bahamut they would have realised it was fake and/or that the ritual could be lifted" ... something like that. "Rumour Tables" were something DM would roll behind their screen and often players knew this, but they didnt know exactly what the roll was for, and so the paranoia would occur. It all depends on the DM and players at the end of the night.
Algorand: I'm curious. Since english is not my primary language and the grammar that comes with isn't either. On what pronounciation rules do you base your statement on? I mean, why is it wrong to pronounce Artificer as - ar-tee-fi-sir? or even Ar-dee-fi-sir? And why do you rhyme drow with cow? I'm not trying to criticise you, I'm just curious.
View full commentAlgorand: I'm curious. Since english is not my primary language and the grammar that comes with isn't either. On what pronounciation rules do you base your statement on?
I mean, why is it wrong to pronounce Artificer as - ar-tee-fi-sir? or even Ar-dee-fi-sir?
And why do you rhyme drow with cow?
I'm not trying to criticise you, I'm just curious.