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    • Cruxador shared an article.

      April 22 at 5:54pm
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    • Cruxador shared an article.

      March 18 at 11:06pm
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    • Cruxador shared an article.

      February 18 at 3:44am
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      1 person likes this external article.
      (con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all...

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      1 person likes this discussion post.
      March 6, 2013 9:06 AM PST
      I love playing clerics, but I also like the option of DMing a world inspired by Lord of the Rings or Game of Thrones - both settings with lower magic and less healing. Just as Mike Mearls likes to run an all day castle siege, and Chris Perkins a new campaign with lots of political intrigue, I think the basic rules should allow for an easy to use option for non-magical, or more rare, or slower forms of healing. Keep up the good work, Mike - and thanks as always for listening!
      April 23, 2013 8:54 AM PDT
    • Cruxador shared an article.

      February 18 at 3:23am
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      Definitely in love with them!
      March 10, 2013 11:03 AM PDT
      ...halflings should return to their origins -hobbits- if we want that the power-of-the-genre-archetypes concept which D&D is based upon since it came to life spread its magic; it seems they do so and I'm very happy!
      March 10, 2013 11:09 AM PDT
    • Cruxador shared an article.

      February 4 at 11:30pm
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      The problem with satyrs being male only is it is not really grounded in any sort of history. Satyrs weren't originally half-goat half men, fauns were and they could be female as well. There was a god and goddess that were fauns. Additionally, though it is more modern (by the 16th century), female satyrs or satyress' became prevalent. If you want to split the genders, include fauns (the O.G. satyr) as the female version, but to not have a classic female version against the role of history and...

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      February 18, 2013 8:28 AM PST
      I don't mind the idea of female satyrs (precedent in Fauns, from Roman myth, they were uncommon, but existed), male harpies (just makes sense to me, unless harpies come into being some other way, curse, god-spawn, etc), inccubi (male succubi, precedent in Medieval myth, tho they did have different abilities), maedars (male Medusa, but with different characteristics and slightly different powers), but I am hesitant about male nymphs/dryads. In legend, dryads where just one kind of nymph, and the...

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      February 19, 2013 11:59 AM PST
    • Cruxador shared an article.

      January 24 at 3:04am
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      I like the prehensile tail - I use something like that (in my games Kobolds are deamonlings).
      I don't like the connection to dragons - I don't like the weakest creatures to be tied to the most powerful in some contrived family bond. To be clear, I have nothing against Kobolds. In fact, some of my best monsters are Kobolds! I believe Draconians (Dragon Lance) cover the humanoid-dragon niche quite well.
      Anyway, you forgot to post the picture of a Kobold from 2e - you know, the one with...


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      February 10, 2013 4:29 AM PST
      Clever girl...
      Basically, Kobolds are 1/3rd size Velociraptors?


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      April 12, 2013 11:41 AM PDT
    • Cruxador shared an article.

      January 17 at 7:21pm
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      I must say you do have a difficult job in laying out the strategy as you release each new edition. From the standpoint of the three groups we've play tested 5e (Next) with we've come to the consensus that you must balance:
      1. Maximization within the market segments that yield the highest profitability (I am guessing this gets younger as the years go on).
      2. Various ages of D&D players who each have a special place in their heart for a specific edition.
      3. Keeping the original...


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      January 26, 2013 1:02 PM PST
      I would never call the lack of fluff reason for mechanics a weak point for 4e, personally, I think one of 4e's strengths was it put the fluff back where it belonged, in the hands of DMs and Players...out of combat actions, story, roleplaying, all work better in an environment where the rules aren't focused on them, but rather on just resolution mechanics, which 4e was. The DM an the Players bring the story, the exploration, and the interaction, they bring the story alive, and the more staid and...

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      January 26, 2013 4:59 PM PST
    • Cruxador posted to his forum thread.

      November 2, 2012 at 7:07pm
    • Cruxador posted to Chaosmancer's forum thread.

      Forum Topic: Wizard Traditions
      November 2, 2012 at 1:07am
    • Cruxador posted to Rahashe's forum thread.

      September 13, 2012 at 9:51pm
    • Cruxador posted to 603's forum thread on the DnD Next group.

      September 13, 2012 at 9:46pm
    • Cruxador posted to Ultrann's forum thread on the DnD Next group.

      September 13, 2012 at 9:36pm
    • Cruxador posted to Josep's forum thread.

      August 14, 2012 at 4:52am
    • Cruxador posted to Edymnion's forum thread.

      August 14, 2012 at 4:45am

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