Community

Description

Skills

Trained Skills
Acrobatics: 16
Nature: 16
Perception: 18
Stealth: 14

Untrained Skills
Arcana: 4
Athletics: 4
Bluff: 3
Diplomacy: 3
Dungeoneering: 9
Endurance: 5
Heal: 9
History: 4
Insight: 9
Intimidate: 7
Religion: 4
Streetwise: 3
Thievery: 9
11 4
12 5
20 9
11 4
20 9
8 3
22 18 22 21
59 (Bloodied 29) 14 8 9 9

Powers

Melee Basic Attack, Ranged Basic Attack, Wolf Shape, Wolf Shape Secondary Power, Wild Shape, Steel Wind, Steel Wind [Movement Technique], Centered Flurry of Blows, Spinning Leopard Maneuver, Wolf's Vitality, Predator's Flurry, Gentle Rainfall, Gentle Rainfall [Movement Technique], Swarming Locusts, Roar of Terror, Shadow Step, Quicksilver Motion, Arc of the Flashing Storm, Arc of the Flashing Storm [Movement Technique], Timely Dodge

Equipment

Cloth Armor (Basic Clothing), Adventurer's Kit, Totem, Staff Implement, Javelin, Short spear, Shuriken, Everburning Torch, Cloth Armor (Basic Clothing), Boots of Jaunting, Helm of Seven Deaths, Crossbow, Talid, Unarmed attack, Magic Ki Focus +1, Cloth Armor (Basic Clothing), Kingslayer's Curse - Unconquerable, Cloth Armor (Basic Clothing), Brooch of No Regrets +2

Feats

Hybrid Talent, Fluid Motion, Agile Form, Acolyte of the Veil, Skill Power

Other Abilities

Class Features: Werewolf Starting Feature, Wild Shape, Hybrid Druid Reflex, Monastic Tradition (Hybrid), Centered Breath (Hybrid), Hybrid Monk Fortitude, Primal Aspect, Primal Predator, Werewolf Level 5 Feature

Racial Traits: Elven Weapon Proficiency, Fey Origin, Wild Step, Nature Bonus, Perception Bonus, Subtle Step, Wild Elf Weapon Proficiency