BlakeRyan, I found it helpful to think of gehenna, bytopia, etc. as estuaries (between the "big 8" planes) as much as full blown planes in themselves. It makes them more up for grab: boundaries shift easily (ditto the nature of the planes), power converges--new items and races can come from the convergence, souls are up for grab, and even good planes can have intrigue. You could have: Archeron as a heavily patrolled demilitarized zone between Hell and Mechanus, Gehenna as a part of Hell...
I found it helpful to think of gehenna, bytopia, etc. as estuaries (between the "big 8" planes) as much as full blown planes in themselves. It makes them more up for grab: boundaries shift easily (ditto the nature of the planes), power converges--new items and races can come from the convergence, souls are up for grab, and even good planes can have intrigue. You could have: Archeron as a heavily patrolled demilitarized zone between Hell and Mechanus, Gehenna as a part of Hell where the devils have lost control of most of the real estate and the yugoloths have moved in, Carcini and Pandemonium are parts of their respective realms infected (but not yet absorbed) by the Abyss, Ysgard as a bulwark created by powers in Arborea to stop the expansion of Limbo that was created after some displaced (by 5e) 4e primal spirits occupied some unguarded border space between Arborea and Elysium (the Beast Lands) [the Arboreans didn't want to go through that again], Bytopia is a joint construction project between Mt. Celestia and Elysium, and Arcadia is where Mt. Celestia and Mechanus litigate over who has dominion over "justice."
I preferred the newer names of Yugoloths, Gehreleths etc. Otherwise, it Demon, Daemon, Demodand, basicly - Demon, Demon, Demon... Anthraxas is a good name, because it makes it sick just hearing it. You know is bad without any explanation. Phraxus could be anything - it could be a new model of car.
Are you saying to ignore players who want modules they can unbolt? I don't have a lot of money, but I'm sitting on a skill system I developed for C & C, and I think it'll fit this game perfectly as long as you can't Feint with a Bluff check.
Zippy, there are spells that bring characters back to life, from old school reincarnation to true resurrection at higher levels to raise dead at lower levels. It was a pain but if you needed to keep plot lines going with certain characters, these were ways to keep them going but also modify them because of setbacks. If the characters always survive, the game is boring. If the PCs always succeed, the success is not that cool. Surviving a killer dungeon with riddles, and interesting traps, and...
View full commentZippy, there are spells that bring characters back to life, from old school reincarnation to true resurrection at higher levels to raise dead at lower levels. It was a pain but if you needed to keep plot lines going with certain characters, these were ways to keep them going but also modify them because of setbacks. If the characters always survive, the game is boring. If the PCs always succeed, the success is not that cool. Surviving a killer dungeon with riddles, and interesting traps, and nasty baddies that can kill, end an adventure or set it back a great deal, makes it for me. The randomness of it is key. Even the most prepared can get their head taken off by an insane trap or save or die spell. We roll dice in this game. Sometimes you should die, if you roll a 1. Or just plain crappy. I am for more spell choices for sure. I am for more options. The variety of the game is what sets it a part from every other game in the world. The options should be endless. Push the envelop and make people use their brain. Easier isn't better. More spells, better progression after 10th and don't forget the magic items. Why aren't they integrated yet? They seem to break the encounter rules. The Flame Tongue Sword is broken relative to every other weapon. If there was more variety, we would have more to argue about!
I found it helpful to think of gehenna, bytopia, etc. as estuaries (between the "big 8" planes) as much as full blown planes in themselves. It makes them more up for grab: boundaries shift easily (ditto the nature of the planes), power converges--new items and races can come from the convergence, souls are up for grab, and even good planes can have intrigue. You could have: Archeron as a heavily patrolled demilitarized zone between Hell and Mechanus, Gehenna as a part of Hell...
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