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    • Crimson_Concerto posted to crazy_monkey's forum thread.

      Forum Topic: Wrecan
      Monday at 7:37am
    • Crimson_Concerto shared an article.

      May 6 at 11:29pm
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      BlakeRyan,
      I found it helpful to think of gehenna, bytopia, etc. as estuaries (between the "big 8" planes) as much as full blown planes in themselves. It makes them more up for grab: boundaries shift easily (ditto the nature of the planes), power converges--new items and races can come from the convergence, souls are up for grab, and even good planes can have intrigue. You could have: Archeron as a heavily patrolled demilitarized zone between Hell and Mechanus, Gehenna as a part of Hell...


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      1 person likes this discussion post.
      May 10, 2013 12:47 PM PDT
      I preferred the newer names of Yugoloths, Gehreleths etc. Otherwise, it Demon, Daemon, Demodand, basicly - Demon, Demon, Demon... Anthraxas is a good name, because it makes it sick just hearing it. You know is bad without any explanation. Phraxus could be anything - it could be a new model of car.
      May 12, 2013 11:33 PM PDT
    • Crimson_Concerto added a comment to Emerikol's blog post.

      Metagame Dissonance aka The Plot Coupon
      I’ve wanted to write a post about this concept for a while...
      May 5 at 4:30pm
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      Didn't we used to refer to this as Dissociative Mechanics? Why the terminology change?
      May 11, 2013 3:02 PM PDT
      I didn't mean for this to sound accusatory, my bad:)
      May 12, 2013 2:02 AM PDT
    • Crimson_Concerto added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Skills, Skill Dice and Proficiencies
      You've got questions—we've got answers! Here's how it works—each...
      May 3 at 11:27am
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      Are you saying to ignore players who want modules they can unbolt? I don't have a lot of money, but I'm sitting on a skill system I developed for C & C, and I think it'll fit this game perfectly as long as you can't Feint with a Bluff check.
      May 10, 2013 2:18 PM PDT
      Zippy, there are spells that bring characters back to life, from old school reincarnation to true resurrection at higher levels to raise dead at lower levels. It was a pain but if you needed to keep plot lines going with certain characters, these were ways to keep them going but also modify them because of setbacks. If the characters always survive, the game is boring. If the PCs always succeed, the success is not that cool. Surviving a killer dungeon with riddles, and interesting traps, and...

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      May 10, 2013 11:17 PM PDT
    • Crimson_Concerto shared an article.

      April 30 at 11:51am
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      1 person likes this external article.
      The conventional pantheons are strongly influenced by the cotemporal expanse of the Far Realm which led to the stratification of the Outer Planes. Events in the nonlinear region are essentially fixed and it is convenient to think of them as causative to the Cataclysm out of which the demihuman races (and yugoloths) arose. Though seemingly made over into our own, however, the same universe still exists in which the celesternals are not divided between angels and devils, and persist in their...

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      May 10, 2013 2:38 PM PDT
      Similarities in appearance and behavior have led to the existence of confusion among the original protohumans, humans, and contemporary protohumans such as gith and fey. Besides humans and mermen, shadar-kai, githyanki and githzerai are all descendants of wildmen, who were initially adopted by their protoillithid patrons because they demonstrated admirable loyalty to the group. Fey have both apian and wildmen blood and were shaped by their exposure to elemental forces, whereas the disobedient...

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      May 10, 2013 2:39 PM PDT
    • Crimson_Concerto added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Starting Gold, Paragon Paths/Prestige Classes & Bounded Accuracy
      You've got questions—we've got answers! Here's how it works—each...
      April 26 at 11:18am
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      Here is a new idea for high level characters because they do not get additional feats--give them feat swapping. That is, at higher levels you gain feats as normal, but for any given adventure/session you can only slot so many feat choices. That way a fighter could really practice his old tricks and start using them again if needed, and the wizard could prepare the ability to perform other, more archaic tricks. This gives the characters additional flexibility and planning possibilities for...

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      May 9, 2013 7:24 AM PDT
      The argument would be that, the assumption of bounded accuracy is that a magic item will help a character, but it should not be necessary to defeat a monster. A +1 to hit and damage will not be the tipping point, nor would a similar bonus to AC, etc. In 4e, at higher levels you need magic items to keep up. The idea is to allow for low to high magic campaigns fit in the same system. Also, having the character be about his race, class, etc first, and his magic items are a nice addition, not a key...

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      May 15, 2013 1:36 AM PDT

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